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SRB2 Battle! Multiplayer Gameplay Mod (V8.6)
![]() Developer Last Online: Jan 2021
SRB2 Battle!
Also known as "BattleMod" SRB2 Battle is a gameplay modification which radically transforms multiplayer versus into an all-out brawl! Spoiler: Previews Featuring:
Download V8.6 (11/15/2020) Gameplay and Console Manual Mapper's Manual Scripter's Manual Spoiler: Special thanks REUSE DISCLAIMER Please receive permission and give credit to the below users before reusing the following content: DirkTheHusky: Instashield graphics (from Insta Shield) SMS Alfredo: Sonic Battle "shield" graphics, guard scripting: Sonic Battle Collection Flame: 2D Dynamic Camera (from Smash Cam) TehRealSalt: Fang targeting and shooting systems (from Simple character rebalancing) Kaysakado: Respawning Objects and Bustable FOFs
Full Credits Patch Notes Download Now
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#2 |
The unreliable judge
Judge
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This looks promising and I'll see about testing it in a netgame tomorrow! But all promotional images in the opening post need to be uploaded as message board attachments instead of being hosted in an external site such as imgur.
Additionally, your rar file contains a single pk3 file, which is already compressed and doesn't need to be contained in a rar. I will look at this when I can though!
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#3 |
Community Noise Maker
Developer
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All files have been reuploaded.
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#4 |
Meow Motherfuckers.
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That looks phenomenal! I like these kind of modifications to the multiplayer game modes. I'll have a look on it when I can.
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#5 |
Moderators
Moderator
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I gotta say this is a lot of fun and an interesting take on multiplayer! the match gameplay is very nicely paced, the fights for the control panel are intense while the time between panels are more relaxed. Has a very good flow of gameplay to it. The abilities between the characters feel very well balanced while also being in-character. I don't have any taste for ringslinger so if this were to become the default match I'd be more likely to play.
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I'm just the guy that makes the Sonics |
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#6 |
Semi-Retired Mapper
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Now this is interesting.
I'm not really big on ringslinger anymore, so something like this seems like a nice change of pace! Gonna have fun trying this out! |
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#7 |
The one and only!
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Oh sweet the finally release! Great stuff
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Severely optimistic 😬😬 |
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#8 |
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Neat, going to give this a shot later today, although I admit I'm going to miss weapon rings and the first-person view.
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Also known as "RTB" on Discord |
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#9 | |
Backseat Developer
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I really had a lot of fun with this in CTF! The new abilities are wild and unique. This fits my playstyle a lot more than vanilla CTF does so it feels a lot better. I would however like to make a suggestion that if friendlyfire is turned on, the physical attacks would be carried over to other gametypes like Race and Competition.
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#10 |
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and thus, PVP modes were saved forever.
i'd say the only thing that could make this better is actual map design itself, which is obviously not something a gameplay-only mod can touch. though you did somewhat attempt this with your re-purposing of weapon panels, it's not immediately clear that they give score due to the fact that you didn't change their graphics, so it still looks like they should award you their respective weapon rings. |
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#11 |
Certified synth whore
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This was honestly super fun to test! Definitely a hell of a lot more engaging than default ringslinger.
As this time around for Match and Team Match at least, there's an actual objective that encourages and rewards quick thinking, good team composition and good team coordination. Super glad you were able to pump this out, hopefully this'll show up on some MS servers for a good while going forwards!
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#12 |
Community Noise Maker
Developer
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I tried having collision on during test runs, but I found that the spawns and certain other bottlenecks of the map design end up making race feel degenerative and claustrophobic. I think having a race with melee combat enabled would work a lot better with maps specifically designed to accomodate for those abilities.
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#13 |
STJr Team Representative
Administrator
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Ringslinger was never good. This on the other hand is pretty great. My small brain kept trying to use the fire button to shoot using the active weapon panel, but once I played enough, I started to understand how things worked. I tried Sonic and Amy; I couldn't seem to do anything productive as Sonic, but knocking people off the Auto Ring platform in that THZ-inspired stage? Priceless. Best multiplayer experience I've ever had in SRB2. Good show.
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#14 | ||
Backseat Developer
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#15 |
The unreliable judge
Judge
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This is absolutely wild. I had a great time on trying out a few rounds of this. Have you considered making Fang's bombs team colored though for team game modes? Right now if I see a bomb in the middle of a team fight I have no idea whose side it belongs to until it explodes. (Similarly, this extends to Elemental shield flame trails. But that was an issue in vanilla SRB2's team game modes as well)
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Meanwhile in Aerial Garden Zone |
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#16 |
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I've gotten to play it for only a small bit of time but holy crap is this fun. Since the weapon rings are completely different in function, it might be a good idea to use emeralds or emblems as the sprite instead.
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#17 | |
Community Noise Maker
Developer
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#18 |
A guy who loves Adventures!
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Wow, this is fun! I helped beta test it (I can only remember one error) and I'm glad I did. This is now my favorite way to play multiplayer games that use ringslinger.
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Why the heck am I still adding extras to my mod |
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#19 |
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Just played it for a few hours in a couple different servers with varying playercounts. It's freaking fantastic, but still needs work. Here's my detailed thoughts:
Spoiler: Character abilities Spoiler: Match / Team Match Spoiler: Tag Spoiler: CTF |
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#20 | |
Backseat Developer
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I'd like to suggest that Tails' sentry have less startup time for attacking things, I have a hard time getting it to do anything useful outside of just popping monitors as I run by and hitting stationary foes.
I'd also like to suggest that an arrow pop up over the head of who/whatever's being targeted
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Last edited by Rumia1; 02-14-2020 at 07:21 AM. |
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