FAVman33

Brak Burger
Yep.
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Deton, a sentient badnik, is ready to groove his way down his own victory lane!

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Hover:
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Like all Detons, you can hover around, similar to Metal Sonic. However..

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Detons are actually rideable! When hovering, another player can grab on and go for a ride!

Explosion Jump:
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Don't forget the explosion part! Jump and press the spin key in the air to launch yourself up, while destroying things around you!
(Fair warning, if you plan on using Deton in any mode where you can hurt other players (take battlemod for instance), you'll be able to hurt others with the explosion.)

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CAUTION: IF DETON MODEL OBTAINS CHAOS EMERALDS, EXPLOSION WILL DOUBLE SIZE. HANDLE WITH CARE. Refer to page 43 Article A for more info.

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(Hey, don't forget you can still spindash! Deton IS round after all..)

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KIRBY
Inhaling Deton will grant you the Bomb ability.

DIRK
Deton has both surfing and frozen sprites when with or against Dirk.

BATTLEMOD
Deton's ability is slightly tweaked from Metal sonic, but is overall the same.

CROSSMOMENTUM
Your speed will now impact how high you go when using your explosion jump. Also, when hyper, explosion range increases along with explosion jump height. Trick fail sprite also added.

GRIND?
You'll figure it out in the future.

Milne
Kicking. 'Nuff said.

SRB2P
Kinda did this for shits and giggles, it's just a Metal Sonic clone with tweaked stats and some other stuff sprinkled around.

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Have fun, and have a great day.


(How update versions work:
#.#: main update
#.#.#: minor update [like a tiny bug or whatever])

v1:
- Initial Release

v1.1:
- Fixed coloring issue
- Given a tweaked metal sonic battlemod special
- Tweaked some numbers around
- Removed flicky spawning on death to prevent lag, dust and popping sound will stay :)
- Cleaned some css text up

v1.1.1:
- Added Dirk frozen and surf sprite support
- Swapped use of BT_USE with BT_SPIN

v 1.2:
- Added XMOM hyper support + trick fail sprite
- Grind sprites added
- Tweaked some offsets and sprites
- Free rides


v1.1.2:
- why did nobody tell me the time attack sprite was screwed up dlkghfkdjhgklxufg

v1.2.2:
- Srb2P support
- Cleaned up some code
- Milne support
- more xmom junk

Motdspork: Would you believe me if this uses part of the SLW bounce lua?
SMS Alfredo: Explosion part (sparks and attack range)
XtremeXavier: Coming up with the idea of Dancing Deton in the first place


Supporters / CoAuthors

 

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Amphany

Member
.[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Jump] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[Buzz] .[explosion jump]
 

FAVman33

Brak Burger
th

v1.1
- Fixed coloring issue
- given a tweaked metal sonic battlemod special
- tweaked some numbers around
- removed flicky spawning on death to prevent lag, dust and popping sound will stay :)
- cleaned some css text up
 

FAVman33

Brak Burger
hello hello!
v1.1.1
- Added Dirk frozen and surf sprite support
- Swapped use of BT_USE with BT_SPIN
 

FAVman33

Brak Burger
pog
v 1.2:
- Added XMOM hyper support + trick fail sprite
- Grind sprites added (you'll find this out later)
- Tweaked some offsets and sprites
- Free rides (You can now ride Deton when he's hovering.)
 

FAVman33

Brak Burger
quick update
v1.2.1
- why did nobody tell me the time attack sprite was screwed up dlkghfkdjhgklxufg
 
Last edited:

FAVman33

Brak Burger
aw yeah woo yeah deton update
v 1.2.2
- Cleaned up some code here and there
- Milne kick support
- More (minor) CrossMomentum Integration (check the supports section for more info.)
- SRB2P support for quick shits and giggles
 

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