Yep.
Deton, a sentient badnik, is ready to groove his way down his own victory lane! After being tossed out of the dance floor in Egg Rock, this lone machine seeks vengeance to get his dance floor back!
Hover Dash - Double jump to activate your hover dash! You'll be sent forwards depending on the direction you hold. After the dash ends, you'll be in a jumping state.
Detonate - Press spin in the air to explode, to both launch yourself upward and destroy anything around! (Especially in gametypes that arent co-op..) Be careful, though. You'll be vulnerable to get hit once you launch yourself. (old-ish gif but explains enough)
However...
You can do either ability right after the other! Get funky with it!
Spindash - Spindash. He's round, so I guess it makes sense.
Armageddon Shield - Deton won't be able to use any shield other than the Armageddon Shield. On use, it increases your detonation's height, launches you forward, allowing you to destroy everything and make a great escape. Or to reach that ledge I failed to reach.
One other cool thing is that, because Deton is basically an explosive machine, he doesn't get stunned when hit while having an Armageddon shield. However, he'll still lose it obviously, so be careful.
Credits
SMS Alfredo - Explosion part (sparks and attack range)
XtremeXavier - Coming up with the idea of Dancing Deton in the first place
Deton, a sentient badnik, is ready to groove his way down his own victory lane! After being tossed out of the dance floor in Egg Rock, this lone machine seeks vengeance to get his dance floor back!
Hover Dash - Double jump to activate your hover dash! You'll be sent forwards depending on the direction you hold. After the dash ends, you'll be in a jumping state.
Detonate - Press spin in the air to explode, to both launch yourself upward and destroy anything around! (Especially in gametypes that arent co-op..) Be careful, though. You'll be vulnerable to get hit once you launch yourself. (old-ish gif but explains enough)
However...
You can do either ability right after the other! Get funky with it!
Spindash - Spindash. He's round, so I guess it makes sense.
Armageddon Shield - Deton won't be able to use any shield other than the Armageddon Shield. On use, it increases your detonation's height, launches you forward, allowing you to destroy everything and make a great escape. Or to reach that ledge I failed to reach.
One other cool thing is that, because Deton is basically an explosive machine, he doesn't get stunned when hit while having an Armageddon shield. However, he'll still lose it obviously, so be careful.
- Battlemod (uses Metal Sonic's attack)
- SRB2P
- Cross Momentum (Speed increases Explosion Jumps height)
- Dirk (Frozen & Surf sprites)
- Milne (Kazotsky Kick)
- Kirby
- SRB2P
- Cross Momentum (Speed increases Explosion Jumps height)
- Dirk (Frozen & Surf sprites)
- Milne (Kazotsky Kick)
- Kirby
Credits
SMS Alfredo - Explosion part (sparks and attack range)
XtremeXavier - Coming up with the idea of Dancing Deton in the first place
(How update versions work:
#.#: main update
#.#.#: minor update [like a tiny bug or whatever])
v1:
- Initial Release
v1.1:
- Fixed coloring issue
- Given a tweaked metal sonic battlemod special
- Tweaked some numbers around
- Removed flicky spawning on death to prevent lag, dust and popping sound will stay :)
- Cleaned some css text up
v1.1.1:
- Added Dirk frozen and surf sprite support
- Swapped use of BT_USE with BT_SPIN
v 1.2:
- Added XMOM hyper support + trick fail sprite
- Grind sprites added
- Tweaked some offsets and sprites
- Free rides
v1.1.2:
- why did nobody tell me the time attack sprite was screwed up dlkghfkdjhgklxufg
v1.2.2:
- Srb2P support
- Cleaned up some code
- Milne support
- more xmom junk
#.#: main update
#.#.#: minor update [like a tiny bug or whatever])
v1:
- Initial Release
v1.1:
- Fixed coloring issue
- Given a tweaked metal sonic battlemod special
- Tweaked some numbers around
- Removed flicky spawning on death to prevent lag, dust and popping sound will stay :)
- Cleaned some css text up
v1.1.1:
- Added Dirk frozen and surf sprite support
- Swapped use of BT_USE with BT_SPIN
v 1.2:
- Added XMOM hyper support + trick fail sprite
- Grind sprites added
- Tweaked some offsets and sprites
- Free rides
v1.1.2:
- why did nobody tell me the time attack sprite was screwed up dlkghfkdjhgklxufg
v1.2.2:
- Srb2P support
- Cleaned up some code
- Milne support
- more xmom junk