activa windows porfi (activate windows please)--------------------------------------------------------------------------------⤴ (spain)(lmao)(LOL)

wait, is bandages for SRB2 2.1?

Bandages Reborn is for 2.2.9 and up

Keep in mind this wasn't the first time Stephan tried to make him for SRB2, the old leagcy version is playable via the Legacyisreal2401 command
 
Bandages Reborn is for 2.2.9 and up

Keep in mind this wasn't the first time Stephan tried to make him for SRB2, the old leagcy version is playable via the Legacyisreal2401 command
you said: "Try it and see. You won't get a virus or anything if that's the reason you're asking about something you outghta be trying for yourself"
Thanks for accidentaly telling it to me.
 
you said: "Try it and see. You won't get a virus or anything if that's the reason you're asking about something you outghta be trying for yourself"
Thanks for accidentaly telling it to me.


Yeah well

You should've just tried it out to begin with intead of asking regardless if I "accidentally" told you or not
 
srb20004.gif

lol
 
This character is actually cool for me but i have a problem with this little guy, the problem is so easy to broke bandages, theres a example, when you put the last version of bandages V1.2 and you put Adventure sonic 1.5 bandages literally brokens but i think only works when you put first adventure sonic and after bandages but only happend to me one time, well the thing is, when you put bandages with another mod characters he brokes, like, he doesnt do the sonic eagle, the doble jump and enerbeam disappears. and the spinburst doesnt work at all, oh yeah and when he jumps he doesnt spin so, i wanna see a fix in this "bug" if i can call it like that, thanks, i like the guy :wonderful:
 
i did a thing
 
Someone made a mod called "Pro Bandages" which is an edit of this one.... is this allowed to be public??? Especially since the download file doesn't even have the mod put together.
 
Someone made a mod called "Pro Bandages" which is an edit of this one.... is this allowed to be public??? Especially since the download file doesn't even have the mod put together.
It should be. It doesn't include the original mod, right?
 
There is a problem with bandages with srb2 2.2.14, he now crashes the game when he do a action like jump or spin, he just freeze all the Game making appear the SIGSEGV of memory location, and is the only mod i use in the test, so yeah, maybe a little fix to bandages in that problem of..maybe compatibility can help him.

IMG_20250121_150445067.jpg
 
There is a problem with bandages with srb2 2.2.14, he now crashes the game when he do a action like jump or spin, he just freeze all the Game making appear the SIGSEGV of memory location, and is the only mod i use in the test, so yeah, maybe a little fix to bandages in that problem of..maybe compatibility can help him.

View attachment 154975
Yeah, I've had the same problem, and it seems to crash when his face faces the camera, since I started a save file, and when I braked and the camera turned to the front of him, the game crashed
 
I would like bandages have a new sprites also he needs boosts like from shattered crystal or fire & Ice idk if you willing to do it keep up the good work 💪 💪 💪
 
attachment.php

Booming from another universe, Bandages swings in!

Straight from the erm, critically acclaimed/panned series, comes Sonic Boom's dude in blue, nicknamed after his apparent addiction to sportstape, Bandages!
attachment.php
Those who know me for... way too long, know that this is, indeed, not the first time I attempted to make this guy. But hey, third time's the charm! And he doesn't just feature a brand new paintjob, but a whole new kit to play with!

View attachment 18799Double Jump!

The standard double jump, with a slight cut to momentum if you're going too fast. Nothing too crazy at face value, but is augmented by his other abilities that we'll discuss further on - you'll be glad to have this!

Here it is, the one thing you wish Rise Of Lyric let you do - use the Enerbeam to swing over, under and around any badnik, monitor, spring or level geometry to your heart's content! Press and hold spin in the air to either attach to the nearest object, or shoot it diagonally upwards. If connected, you'll swing forwards! Time it right for the best results.

You're able to use it up to twice on walls or ceilings, but you can use it as many times as you wish on objects - attaching to one of these refreshes one more use on walls. You'll know you're out of uses due to the afterimages disappearing!

Finally, press Jump while attached to an object to home into it. Use it for combat or for accurately bouncing on a spring!

To help keep the flow going, Bandages is able to charge a spindash at any moment while grounded, similar to how Fire & Ice's spindash works. It's slightly slower than your standard spindash, but it compensates with its charge speed. You can also use it to tokyo drift on tight corners or quickly turn and keep your speed!

The one and only, hailing from Sonic Battle, Bandages uses those long legs for something other than running! You will automatically kick any enemies you come into contact with while jumping, and you can also you use this to kick down walls that can otherwise only be knocked down by the buffest of echidnas.

Here we go, the fun lil extra content you all know and love :P
You know how it goes, try and find em all by yourself, and here's the handy cheat sheet:
  • Afterimages that try to look like the show's!
  • Swinging around like your friendly neighborhood hedgehog!
  • smol bandages that goes by "band-aid"
  • BIG fireworks
  • Custom NiGHTS sprites!
  • bOUNCE PAD
  • BOUNCE... PAD??
  • B O U N C E P A D (bandagevoice in console)
  • Nothing for emeralds since they dont exist in the Boom canon. Go home.
  • banges wants movie night (thanks emi)
  • Knuckles taught Bandages his special trick on netgames, exclusively.
  • Legacyisreal2401 in console

View attachment 18799Netgame Grapple Points
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As of v1.2, the major synch issues have been resolved! We're keeping these commands just in case, though.
In netgames, grapple points appear where badniks first spawn. This way, you can still somewhat use their positions to swing around without actually attaching to them. This is mostly to avoid sync issues with desynched enemies, so use this command if you're having issues with them!

Use the command "enerbeampoint" to turn this on or off.

View attachment 18799Special Thanks!

This couldn't have been possible without our team of friends putting up with probably my most cursed project up to date.

View attachment 18799SMS Alfredo, and Frostiikin - Coding
This one was a tough one, huh? Thank you so so much for putting up with my undecisiveness, alfredo, and for coding 99% of it. He is so incredibly fun to me, I am super proud of it. Also, Frostii for making the original Bandagevoice command and sifting through the hellish sounds for this cursed meme. Thank you!
View attachment 18799Inazuma - Ability Design & Feedback
Man, I really do owe ya a lot for the help. I seriously didn't know what to do with this guy and you guided me really well, as well as helping me cope with the whole secret project thing and to cheer me up. Thank you so much dude.
View attachment 18799Frostii, Emi, CrystelleCore, LonelyFoxz, Icezer and Bloops! - Testing, Feedback and Keeping Secret
goddamn I am SO sorry i put you guys through this we are never doing a secret project again
Thank you so much for keeping this a secret and giving feedback as well as testing. I... should actually be playing with you guys right now but im writing this :P

And thank you to everyone who has supported me by playing my stuff. Hope you enjoy Bandages Reborn!

View attachment 18799Changelog
V1.2

Major synch issue finally resolved.
Xmomentum support added.

V1.1

Slight code optimization, hopefully fixing the NetXCmd buffer overflow.
Removed the nosupersprites flag.
Turrets are now removed with badnikdeletus.
Legacy is real.

V1.0.2

Added back the CEZ3 Boss Fight. Good luck!

V1.0.1

Fixed a small error. Bandages will now say things correctly when killing enemies. Whoops.

V1 - Initial Release.


Supporters / CoAuthors

hey i tried the mod today, it's fantastic tbh.
i got one question tho, i know it's been like, 3 years since this addon has been made, but looking back, would you have done a Super form too for this character? Even if not canon to the Boom universe, i find the idea to be cool.

anyways, amazing addon
 

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