"Introducing Mine Maze, A Remake of an Alpha SRB2 Level, Featuring Platforms moving Vertically and a bunch of Slopes (Act 2), and a Boss Battle, Originally submitted for SUGOI.
Plot:
After Defeating Eggman and his Plans at Arid Canyon He escaped to a Dark
Mine nearby, you decided to Follow...
Addon originally made by Golden Shine
2.1 Post
using the fusionha command nearby someone that's willing to fuse (if nobody is around to, you'll be ready to fuse)
after a few seconds, you'll switch control
using the command again defuses you
in splitscreen, an emblem will appear to so you can...
Link to original 2.1 post:
This was posted on behalf of Fox McChoclate, who doesn't have an MB account
Chaos 0's Main gimmick is being able to switch between double jump and gliding, getting chaos emeralds will buff Chaos's stats
3 Chaos emeralds:
5: Chaos emeralds
You can turn off this...
Metal Anyone
What is a Metal Anyone you may be wondering?
Metal Anyone is an alternate version of Metal Sonic. Yes, I know there's a ton of these already (in fact I released one a couple of days ago). But this one comes all the way back from 2.1!
His main gimmick is his ability copying...
The World 1 - 1 from the classic Nintendo game, comes back to SRB2 in this port from 2.1 to 2.2!
this is the first thing i do with Zone Builder, so it would be great if you support me
Sonikku! (or Earless SRB2 Sonic)
After being tired of other Sonic's failing the job, he decided to go and defeat Eggman himself!
Now you may wonder, what can he do?
ABILITY LIST:
Double Jump!
Press the jump button midair to do a Double Jump...
hey everyone, i've been working on a port for openbsd. it builds fine, but before i continue i need to know if and how i can distribute the game assets. the game source code is GPLv2, so it's fine. but regarding assets it's not clear.
one easy solution is to not distribute the assets, but make...
Compacted - Port Of 2.1 LevelPack Created by MK.EXE For Gametype LMS, but Support Match And TAG Gametype. All Maps created in Mini Style.
Original Thread: https://mb.srb2.org/threads/mt_compacted-a-lms-map-pack.24045/
Credits: MK.EXE - Original Author
i understand the dreamcast already has a pretty much unplayable and old port of srb2 1.09, but would it be possible for 2.2 to be ported to the dreamcast in an actual playable and complete form? i really think that the dreamcast is the perfect console for srb2 to be on. what im curious about is...
Yes, i know. SRB2 just can't be playable in a normal DS. Due to the poor RAM powered in the little boy, it runs out of memory once you get to the Title screen. Even if the DS could handle Doom, SRB2 is just to big for a machine so small like the DS itself...
But what about the DSi? I mean, it...
King of the Hill
Battle your friends and come out as King!
Inspired by conventional King of the Hill gameplay, and inspired from the exact Level pack that existed during the 1.09.4 era, it's back .
What's different in this release compared to previous releases? For starters, different...
First of all, a massive shoutout to romineblox0 who started porting this pack and did probably most of the work.
Let's start with a bit of history. In January 2013 I released a pack called Orsland, which contained maps I made when I was 11-13 years old, and it really showed. Nevertheless...
So because 2.2.9 was released today that means the SRB2 web port is going offline forever as was announced. This means lots of iOS users can't play anymore. It was a big feat but it was done poorly. I think things like it can't happen do to things demonstrated by the port in question. I think...
This is a port of the SRB2 v1.09.4's Light Dash, that was scrapped in 2.0 alongside Adventure Mode.
To be exact, I translated some of the C source code to the 2.2 Lua language, but have also fixed some issues present in the original.
This is meant both as a resource for modders, and as a fun...
If you see this, I would like you to share the message with Sapheros.
And I noticed that you have made a mod of sonic riders for version 2.1, and what catches my attention are 2 characters so that I can port them to version 2.2, so what I wanted to ask you is, could I port jet and wave of the...
This script allows Sonic to use an instashield by pressing spin during a jump while not equipped with a shield.
(note: the latest version requires 2.2.14 or higher, if you're running an earlier version download 6a from the history tab)
So in 2.1 someone made this, and I never used it. I've introduced a bunch of new friends to srb2 recently and decided that this would help improve their gameplay as Tails, as this is the "adventure style" of flight.
I rebuilt the thing on my own accord, after a 4 year break from coding lua for...
2.1's Presents wad... now for 2.2
Command if you guys didn't see the 2.1 version: spawnpresent <object to contain> [<colo(u)r>]
To open presents, press custom 3 when in front of it. Jumping on them does nothing. (these aren't monitors. treat them like fragile boxes) Spawned contents face the...
Emerald Hunt Advanced has been fully ported over to V2.2!
All the same features from the pre-V2.2 versions, upgraded to work with SRB2 Version 2.2, as well as a new lick of paint for the Emerald Hunt Advanced Radar!
Features:
All of the Emeralds will spawn as different Emeralds each time, so...
I'm gonna be back working on this
Just seems like its being left alone, not getting any work on it. so I'm back. Updates will be slow, but I'll be working on stuff whenever I come up with ideas.
As for the next update... I have removed all the custom music, and changed some of the custom...
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