The NSSSW HUD!
It's pretty simple, the HUD from most Sonic fangames with the engine,
an edited Knuckles' Chaotix HUD.
Advice
Load any supported mod character BEFORE applying the hud.
CHAOTIX NEXUS HUDs
This HUD mod aims to remake the HUD of Knuckles Chaotix in a brand new code of paint and draws inspiration from many different sources to make it look consistent.
There are 2 HUDs and Types:
- Deluxe HUDs - Has all the features and add-on compatibility but doesn't work in...
Final Demo HUD gives you the final SRB2 original HUD before 2.0's release, but instead, the 1.09.4 hud is remade for 2.2.x! The main reason why I decided to make this is because sometimes I "select" SRB2 versions, but instead of doing it, I took a decision which wouldn't need older SRB2...
Going off of SonicX8000's HUDs & Fonts - from shiny HUD specifically out of the bunch - as the foundation and earning inspiration from Plume's 'Yet Another HUD Mod' for what style to go for and the charm to add, gave life to this HUD which has a name that is not stylish nor charming at all...
With months under the hood working on this, it'd seem about time to release. Eh?
MinHUD, as the short for Minimal Heads Up Display which ain't even a fancy name but besides the point, is a simple-yet-robust HUD that can be used over the vanilla one if you so wish. Pulling from the game's source...
(obligatory "this is my first mod")
A custom HUD i made with only Lua
Features:
A speedometer (+ a tails flight meter if you're playing as tails), which can be turned on/off with hud_speedometer On/Off
c o l o r r a m p s
Full screenshot:
And yes, it's based on Sonic Forces HUD
Also...
probably one of the dumbest things I've ever put """effort""" into :worry:
this makes the hud all lowercased... why? because i saw this and decided to make it a srb2 hud mod
i hope you at least laugh at how bad the art is or that its lowercased
2.0 update - i completely changed the mod to work in 2.2.10 and removed the hud recolor garbage.
this mod changes the main levels of srb2 to be in night time
A small mod idea I've been playing around with for multiplayer games: MMO style nameplates that display players' names over their heads along with the last chat message they sent. Optionally it can also show players' ringcounts. Players can choose what colour their name is. It displays on the...
While holding Tab (or whatever your Game Status button is), acquired Chaos Emeralds and Tokens (in form of the wireframe Chaos Emerald in the next Chaos Emerald's place) now orbit the player instead of showing up directly on the screen. The Token count is still shown on the bottom.
Also works...
Here's my take on making a custom HUD for SRB2.
This addon replaces:
Score-Time-Rings
HUD Numbers
Intermission Headers (w/ unused ones)
Act Numbers & Diamond Graphic
Titlecard ZigZag Graphics
Titlecard Font
Game/Time Over & Continue Graphics
Just a simple mod that changes the HUD to look more like Sonic Mania's, while not completely accurate on terms of colors, it's good enough to be put on netgames, I mean I always use it for netgames so it's probably good enough. I don't see any bugs with this but if you notice anything be sure to...
Be warned: This HUD is not clientsided, you'll need custom game data in order to save your progress.
This is a simple HUD inspired by Sonic 3 and Chaotix. Nothing much else to say other than it replaces:
- Score-Time-Rings
- NiGHTS HUD
- Some main menu stuff
- The title cards at the...
Spurred on by the idea of SRB2 looking like the perfect Saturn game and X-Treme being the main planned Sonic game for the Saturn, I decided to make a HUD based on Sonic X-Treme, specifically the 718 Project Condor-era prototype. Since there is already an X-Treme HUD, I chose to follow the naming...
This is a pack of HUD mods that aim to tweak the Score-Time-Rings HUD and intermission graphics of Sonic Robo Blast 2, drawing inspiration from Storice's "Minor HUD tweaks" mod for Sonic 3 A.I.R. These mods not only improve and fix minor sprite errors with original HUD, but also adds optional...
This custom HUD is based off Sonic 2 HD, I thought it would be fitting because the vanilla HUD is just Sonic 2's. The sprites are by "kowtowing" (used with permission) and all the custom graphics were handled by me. I have replaced every HUD element for Score-Time-Rings and Intermission...
Originally named Game Gear HUD, but renamed because the more I thought about it, the more I realized it's not really game gear like. This mod takes a more simpler approach on how things are displayed on screen.
TehRealSalt's Custom HUD library is used in this script.
Uses customsave_io for...
Yes, you read that title right.
This has been a rather popular request amongst many members of the community throughout the years, so I finally decided to take in the deed myself and make it a reality. I hope this is what you all wanted.
No in-game screenshots for obvious reasons.
A heads-up display that gets out of your way.
Because the life count is hidden, I've included a script to prevent the player from running out of lives (courtesy Kaysakado).
Hey there!
This mod is fairly simple, both in concept and usage.
This file will replace the titlecard elements with hexagonal counterparts.
That's all, really.
Enjoy!
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