Seen in gfz2pog, this script allows mappers to change the size of scenery objects, enemies, monitors, and more. This script is activated in the level header, like so:
Lua.FakeUDMF = 20
Lua.EnemySize = 120
Lua.MonitorSize = 112
Lua.RingSize = 105
Lua.TokenSize = 160
Lua.StarpostSize = 110
FakeUDMF is a percentage value - it's multiplied by any MF_SCENERY object's parameter value to get the custom scale. For example, with FakeUDMF of 20 and parameter of 6, the object's final scale will be (6*20) = 120%
You can use this to have the Parameter value in zone builder act as a "scenery size" modifier for each individual prop. If the parameter value is 0, the object won't change size at all.
EnemySize, MonitorSize, RingSize, TokenSize, and StarpostSize are all percentage modifiers to the size of those objects.
Lua.FakeUDMF = 20
Lua.EnemySize = 120
Lua.MonitorSize = 112
Lua.RingSize = 105
Lua.TokenSize = 160
Lua.StarpostSize = 110
FakeUDMF is a percentage value - it's multiplied by any MF_SCENERY object's parameter value to get the custom scale. For example, with FakeUDMF of 20 and parameter of 6, the object's final scale will be (6*20) = 120%
You can use this to have the Parameter value in zone builder act as a "scenery size" modifier for each individual prop. If the parameter value is 0, the object won't change size at all.
EnemySize, MonitorSize, RingSize, TokenSize, and StarpostSize are all percentage modifiers to the size of those objects.