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The CyberDime Realm (Virtual Simplicity)
![]() Developer Last Online: Jan 2021
Hello. So The CyberDime Realm is essentially a big solo project of mine that i started back in the middle of 2018 (and still ongoing in active development), and is a sort of simple but a very large collection of levels that i have been gradually adding and expanding on to. They aren't too terribly organised so the overall challenge factor greatly varies. All the extra characters unlocked from the main game can be played here right from the start.
Now believe it or not, but this thing has a story! Big props to my friend LightSpeedAngel for originally making this. Spoiler: Credits for all the reusable content. Spoiler: Changelog Spoiler: List of music used in the mod i've been meaning to add back in Spoiler: Download Now
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#2 |
The unreliable judge
Judge
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I do have a lot of thoughts about this pack, and at some point, I'll be sure to compile up a big set of constructive criticism and go over what I do like and don't like about this pack if you'd be interested. But this is a pretty long level pack.
But definitely welcome to releases! Certain levels in this pack use the emerald hunt game mode, and this sometimes does not work as intended in SRB2 2.2, however, I understand this is being fixed in 2.2.1 and holding the release back over something that is out of your control seems a little unfair to me. But until 2.2.1 comes out, do keep that in mind.
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Meanwhile in Aerial Garden Zone Last edited by MellowJacket; 02-02-2020 at 03:44 PM. |
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#3 |
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Spoiler: initial feedback Spoiler: further feedback Good work so far, considering the sheer length here I anticipate there will be a lot of revisions, especially if you decide to integrate emblems. Last edited by Ace Dragon; 02-04-2020 at 03:38 AM. |
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#4 |
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Oh god not the bees
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#5 |
Insert funny hahas here
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Maybe you could give the sources of all the music? It really sucks that this has some really catchy tunes with no source of where to find the original tracks
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#6 |
i make stuff sometimes
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Well you'll be pleased to know i have added in a list of most of the music used in this. I only linked the MOD Modules though
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#7 |
¡Reremy
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I liked the maps where you could actually run fast and not get hit with the emerald/witch hunt parts. But so far, I liked the map making work and music selection, I can say I liked most stages because I got near to complete it and I can say with certainty that Marble is the worst so far.
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#8 | |
Backseat Developer
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Well I like what I've seen so far but... Green Hill caused my game to hang in singleplayer. No SigSev warning or anything but it just stalled.
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Last edited by Rumia1; 02-04-2020 at 07:23 AM. |
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#9 |
i make stuff sometimes
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That happens rarely and i have no idea why
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#10 | |
Downward spiral
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Nightlight Gully appears to be unplayable for me. Out of 6 attempts to play act 1 I sigsegv'd 6 times - each time in a completely different spot. Anybody else having this issue? I'm using the 64-bit build of 2.2 (because the fps is smoother) and not a single time did it actually produce an error log.
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#11 |
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Honestly, I found Cyberdime Act 2 harder than the final boss: It ate through all my lives, a continue, and then on the reload of the save... I accidently managed to cheese it, and the difficulty was circumvented.
I would have liked for there to be some sort of cutscene or shift in the level after the final boss, instead of jumping right to the bad ending, since I didn't get all the chaos emeralds, due to A, there not being many tokens, and B, the fact that of the tokens I did see, I only managed to pick up one, considering that after finding out that it was just the vanilla stages, I didn't feel like getting the rest. But yeah, the end of the first level was great. And then we just... never see anything like that again.
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"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017 |
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#12 |
i make stuff sometimes
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Ok so for your first point about placing a cutscene in instead of the bad ending, i would love to include one but i haven't got a clue how to make cutscenes.
And as for the second point, technically this is still unfinished, so there's still more stuff i want to include. And Steelie, the random crashing might be just a problem with the 64 bit version. The level never crashes for me. |
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#13 |
PersistantRubine/Void
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Honestly, I personally had no issue with any of the levels except for the emerald hunt ones- While some levels did kinda blend into eachother here and there, I do feel like all of them generally understand the simple motto of "Gotta go fast", to the point where when I'm not emerald hunting, I'm finding myself speeding through levels with curiosity about what little tricks will be done in the next corner.
All in all, I'd say it's a really good pack- and the thought that it's still 'unfinished' is pretty exciting to me. Keep it going, you've hit something nice here!!
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TOGETHER we can show the world what we can do! You are giving me a little mania! |
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#14 | |
Killda
Judge
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Honestly, the current issue with this pack is that it has too much content in it already, with half of them mashing together in themes, muddling the experience (5 grass zones is too much, 4 "nostalgia" zones even more so).
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#15 | |
Oh, THAT Youtuber...
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I've never seen this on the message board before... but some of the screenshots just tell me that the majority of this is from the development versions of your Zenos_Levels pack. I happen to have V4.0 in my files. Huh. if that's the case, I'd better download this version to keep up to date. Good job! (I still remember the old versions i had on srb2 v2.1, slowly watching how the levels evolve over each version was a real blast)
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#16 |
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There's so much I could say about this pack and most of it would devolve into rambling about my first full playthrough. I think this screenshot gets most of the point across.
![]() In your first level is a bunch of clashing textures and toward the end you have this slope that I arbitrarily can't just walk up and have to jump out but only with a blue spring because you decided that needs to go there. But it's under the lip that doesn't need to be there so I'm stuck and completely trapped while bees assault me and thankfully I don't get my rings back and die. Not all of the level design comes off this bad but it still brings up the same level of "why." Like...
I'm just gonna cut it off there. That's not even the complete list of things I don't like, I could just go on for too long listing complaints that are either minor or major. There's a groundwork here for something that's actually fun and it can be at times in the first half of the pack but afterwards it drags on too long and the flaws get too grating or the level design just becomes dead boring. I can applaud you for managing to complete a full game long campaign but I wouldn't want to join a server running this. |
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#17 |
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marble zone just crashed for me and when i readded the pack, it doesn't load as an emerald hunt stage and is unbeatable, epic
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#18 | |
i make stuff sometimes
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I think you misread Whackjood's comment, emerald hunt is a bit finicky in 2.2.0 and doesn't work properly if you reload the level, it is beatable but it ends the level prematurely after you get the first shard
---------- Post added at 10:48 PM ---------- Previous post was at 10:27 PM ---------- Quote:
[*] I don't quite fully understand what you mean by that, can i ask that you visually clarify those cases? [*] Yeah i've been considering replacing a lot of those, or just add arrows in to better guide players [*] Honestly, the reason why there is so many GFZ3 bosses is because vanilla SRB2 doesn't really have the biggest selection of bosses to choose from, that and my severe lack of SOC/Lua'ing skills |
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#19 |
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My main complaint is getting hurt by bees. I mean on the FIRST level, you have to make tight jumps/thoks to even hurt the nest. I mean don't think of it as a first level problem, I just hate bees.
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#20 |
Mid-tier Pixel Artist
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Hey, I remember when this pack was originally called "Zeno's Levels", good times, good times.
Anyways, this level pack is mediocre. Not good, but not bad either. The main problem that stems from this pack I feel is a good case of Quantity > Quality. A lot of the levels feel barren and lifeless, the skyboxes are kinda questionable at times, and it's too long. My suggestion would be to gut a few of the zones (make it a 6 - 7 zone adventure, 8 if you're insane) and try making something more unique than the "Jump here, run here, act 1 - 3 done" and add a gimmick in there (be it original or otherwise).
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