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Super Mystic Sonic Reborn [SMSreborn-v2.2; SMS Colors] Details »»
Super Mystic Sonic Reborn [SMSreborn-v2.2; SMS Colors]
Version: 2.2, by Golden Shine (Here to bring light!) Golden Shine is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (31 votes - 4.45 average)
Released: 04-18-2020 Last Update: 06-09-2020 Favourites: 22
Characters SOCs Scripts Re-Useable Content Sprites/Graphics



This mod adds a new transformation to Sonic, significantly boosting his abilities far beyond what players would usually be expected to handle normally, pushing the limits of what you can do is the name of the game! But be careful, you're not invincible and will lose your form in 2 hits. While Super Mystic, it isn't the game, but your own limits as a player that will define how far you can push Sonic, unleashing him as that action superhero he's always shown off to be, but rarely let you actually play as. (...or you can just go Hyper Mystic and say screw everything. I ain't gonna police it)

VIDEO FOOTAGE

TRAILER

Spoiler: TUTORIALS

Features:
  • The Ability to transform from practically any version of Sonic.
  • Special Balance for BattleMod 6.1, Match, CTF, and extra options for Race.
  • Many cooperative abilities allowing you to boost other players, including powershare, which grants characters a special superform with unique abilities not seen in normal superforms.
  • A humongous amount of abilities, options, and alt control schemes to let you play your own way.
  • Hyper Mystic Sonic, AKA HMS; An extra optional transformation on top of SMS, letting you become the most powerful character in SRB2 history for a limited time.
If you like playing the old way or want to practice, you can also select SMS as a skin, unless servers force this off. SMS is my most personal and long-running creation, and at the very least, I hope it'll show in the polish.

Spoiler: SMSreborn v2.2 Changelog

-Made 34 extra skincolors, mostly to add pulsing color options and a proper default palette that isn't just Super Sonic's. Other
characters may access these too.
-Added an admin option to turn pulsing colors off. This may ease RESYNC issues if you're getting those!
-SMS technically now supports Battlemod 8.3, though I'm dropping future Battlemod support, and recommend playing 6.1 from here on out for optimal games with SMS.
-Bandages(Sonic Boom Sonic) can now transform into SMS.
-Minor bugfixes for dedicated servers, some wad combinations, etc etc.

This version uses a different I/O file, so don't forget to save your favorite settings again.

Spoiler: SMSreborn v2.1 Changelog

Spoiler: BUG FIXES

-Fixed SMS' infinite attack & defense priority in Battle Mode that plagued SMSreborn-v2. Rejoice, Knuckles players.
-Fixed SMS being able to multi-homing attack after a homing attempt when he shouldn't (Battle Mode.)
-Removed a bug where SMS' stomp wouldn't work properly with combat shoes.
-SMS' lightspeed attack no longer breaks when wearing speedshoes.


Spoiler: CHANGES

-SMS now varies voice clips for Airboost and Blinddash. RIP "Go!!" spam
-SMSblast Mode is now called "Legend Mode" and has SMS' 2.0 walljump+1.09.4 multi-homing thok.
-The ringburst can now alternatively be done by double tapping custom1 on the ground.(boostmode-only) Practically necessary for the "Simple" control scheme.
-Afterimages when HMS' spindash AoE attack hits enemies.
-If you've never saved options, you'll now get assigned a random SMS color outside of coop modes when joining a game.



Spoiler: BALANCE

(Battle Mode)
-New critical combo mechanic! Any strong stun you afflict on SMS players will now become a critical stun. Hit SMS during this stun for a critical FINISHER, sending him flying and gaining you even more bonus points! This mechanic should allow non-SMS players to be much more aggressive, and also make it alot more fun to fight SMS in general. Aim to clash your attacks as hard as you can with SMS, as this will now give you the advantage and open opportunities!

-SMS' stomp now bounces a bit unless moving very fast to present clearer openings.

-If Fang is firmly grounded, neither shooting or sprinting, he can now resist SMS' spin-type attacks much like Knuckles.

-SMS is now refunded up to 10 rings when detransformed by a non-critical finish depending on ring count before getting hit. He also gets a pity or force shield depending on ring count. This should make it easier to get back into the game in busy netgames.

-SMS' flames inflict a more stun.

Spoiler: SMSreborn v2 Changelog

Spoiler: BUG FIXES
-Fixed methods to bypass SMS transformation restrictions
-You can no longer buy Golden Shoes in unintended gametypes
-Can no longer access HMS with 50 rings in gamemodes you need 300 rings.
-HMS can no longer hold onto flags.
-Fixed firestomping bug without elemental/fire shields
-Fixed issue with SMS transforming and instantly throwing a Diffusion Flame.
-Restores music properly for everyone after HMS panic in matches.
Weapon Previous input now also picks up items like intended.
-Atomdive&Stomp now properly detect all FOFs over deathpits.
-Analog footsweep setting now doesn't screw up the dodge.
-Fixed being unable to use the SMSmenu command when grabbed by -SMS(to make yourself ungrab-able during grieving)
-Kirby now gets different abilities from SMS depending on context.(fixes people getting kicked upon rejoining after sigsegvs when rejointimeout's active, messing up and lagging netgames like crazy)
-Fixed SMS's "freemode" and banned-mode being inaccessible for Battle Mode
-Many other minor things.

Spoiler: NEW MOVES
-Tap spin after launching the Atomic Dive for a Super Dropdash! More height = more speed!
-HMS is now even more powerful. Press Fire when charging a spindash for "Galaxy Storm".

Spoiler: CHANGES

-Your preferences can now be saved. Use "Save Config" in the SMSreborn menu. I suggest not doing this as a joiner, because it'll save the host's Admin settings from that game.
-SMS now autoloads SMSreborn.cfg. This acts like an autoexec.cfg, but specifically for SMS. Neat for automatically loading smsaltmusic(netgame safe), giving yourself a silly Super Mystic name or other commands. Not necessary at all.

-SMS graphics now automatically adjust upon server joins and HMS appearances. Turned off being messing with it manually.
-The lowest SMS graphics setting now removes even more visual effects.
-Added HMS limit option. Sets limit to how many HMS' can exist in a server. Default is 1.
-Removed rapid flashes from HMS' Novablast and Godbreaker on the highest graphics setting.
-When disabling the ability to turn into HMS, now immediately turns off already active HMS players.
-Added arrows to the SMS menus to convey the multiple pages.
SMS controls can be used during Match gametypes.
-Removed "SMSreborn is added, use blah for controls aid, etc" message
-Homing Momentum is now set to "key" by default since that seems to be the general preference over mine.
-New gfx/sfx for spamdash, ringburst, footsweep reflections(&timing) and HMS spindash AoE
-"HMS Themes" is now "Music Themes". Turns off HMS' theme, HMS' panic theme, and runshoes music for you.
-Added two new special SMS colors.(SMSreborn menu): Lapis Vapor and Azure Breaker
-Hold C3 for an "Explosion cam" after the highest grade atom dive.
Added hint if you get killed by an SMS who threw you.
-Players can now use "FIRE" to turn HMS in Battle.(C3 still works too) This caused some confusion.
-SMSblast SMS now has homing build into his multi-speed thok, like the original 1.09.4 SMS.
-An already ongoing ringburst will no longer be stopped by water
-Climbing Characters can now super-leap off walls if they're Mystic Super.
-You can now ringburst directly while spinning (still need boostmode), and canceling ringbursts grants some boostlvl
-If Tails(bot) is carrying you, you can now press custom3 to boost him yourself.
-The super hammerjump now can now also be performed from an airlanding.
-Kirby now gets Fire/Tornado/Wheel/Mike/Long Jump from SMS depending on context.(fixes people getting kicked upon rejoining after sigsevs when rejointimeout's active, messing up servers)
-Character mods can now set player.mo.smscompatibleskin to 2 to force compatibility with SMS.

Spoiler: BALANCE

(All)
-Diffusion Flames now lay firetraps a few frames later, and no longer do while detonating.
-The haymaker prompt extends if you've recently got hit by/dodged a haymaker to discourage spam.
-SMS' haymaker(HMS exempt) is now single-target on players. Players kept running into SMS' fist AoE wondering why they got no prompt.
-The haymaker now can't target flickering players and drains rings similar to sprinting.
-You can now leapfrog anyone, friend or foe.
-SMS' sprint powers now drain rings faster
-Atomdives now cost rings and whiff if you have none.

(CTF)
-SMS now has to touch the flag for half a second before being able to grab it. Should make capturing the flag in a game with tons of SMS players easier.

(Battle Mode)
-You're now invulnerable for 2 seconds when transforming. Should aleviate frustration of instantly losing SMS.
-Increased SMS' stun power on his regular flames
-Only non-SMS players now gain 25 bonus points when hitting SMS. (Untransformed SMS players still get this bonus)
-Homing Attack now has cooldown and consistent knockback when it fails, making spam harder, but also minimizing awkwardly flying skywards because of jank.
-Haymakers won't pierce shields in battle mode.(Still does in Match/CTF)
-HMS now drains 25 rings per second when a control point's being captured by anyone.
-HMS now captures control points MUCH slower

Download Now

File Type: pk3 SMSaltmusic.pk3 (3.39 MB, 2579 views)
File Type: pk3 SMSaltmusic-meme.pk3 (2.25 MB, 1730 views)
File Type: lua HMScheat.lua (1.8 KB, 1533 views)
File Type: pk3 VCL_SMSreborn-v2-2.pk3 (2.62 MB, 2300 views)

Screenshots

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Comments
Old 4 Weeks Ago   #102
Ackeneister
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I frickin' thought he would never get updated since.

But here we are.
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Old 4 Weeks Ago   #103
ClassicNC
welp
 
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Reach for the Stars starts playing
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Old 4 Weeks Ago   #104
little guy*
 
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Nice, we got version 2.2.

I'm not a huge fan of putting so many skin colours into the list when loading the mod... but I'm betting that I'll be needing the anti skin colour flash soon.

Only thing I'd like to see is Sonic Robo Blast II compatibility, but I guess he can be considered his own character.
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Old 4 Weeks Ago   #105
LuxisLand
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I'd really like if the 34 colors of SMS are separated, cuz... Man, 34 colors is too exaggerated, and also, the SkinColors makes the game slow, SMS makes it more, so them both fused, is extremely slow.
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Old 4 Weeks Ago   #106
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Quote:
Originally Posted by little guy* View Post
Only thing I'd like to see is Sonic Robo Blast II compatibility, but I guess he can be considered his own character.
Please no.
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Old 4 Weeks Ago   #107
ClassicNC
welp
 
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Seeing the creature of SRBii turn into the god that is Super Mystic Sonic would be a bit... amazing so please do it
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Old 4 Weeks Ago   #108
rocklight124
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Seeing Bandages transform is kinda strange, but it's awesome that he can do so.
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Old 4 Weeks Ago   #109
RainbowTH
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Default Eggman's DooM, v2.2

Three or so updates in and Golden Shine still hasn't made and uploaded the HMS tutorial video he said he would in part 2 of the SMS tutorial. I dunno, maybe he's playing DooM Eternal.

Anyway, enjoy the new update fellas :>

Now if you'll excuse me...

Yeets into the custom skincolors
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Old 4 Weeks Ago   #110
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Default i have some issues on sms

it fires automatically for android users and fix this please.
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Old 4 Weeks Ago   #111
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THIS MOD IS AMAZING! This mod is really cool and compared to the 1.09.4 version, very advanced. Keep up the good work!
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Old 4 Weeks Ago   #112
JDLetts
Default I think I found a bug

When loading SMS modern Sonic boost stops working and I couldn't slam anybody else have the same problem? I'm curious to know
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Old 3 Weeks Ago   #113
GamerDomCool
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I was looking at the commands and for whatever reason, it said "couldn't execute file SMSreborn.cfg". Where is the download for the file?
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Old 3 Weeks Ago   #114
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Quote:
Originally Posted by GamerDomCool View Post
I was looking at the commands and for whatever reason, it said "couldn't execute file SMSreborn.cfg". Where is the download for the file?
That file is just an autoexec.cfg kind of file but it runs when you load SMS. You don't need it to make the mod work though.
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Old 3 Weeks Ago   #115
SpeedyS
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Weirdly, while i was testing HMS on SRB2 Station, I used his abilities so hard that some of my game's textures got corrupted, and then the game crashed after Esc. Can you fix that (if you can)?
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Old 3 Weeks Ago   #116
ErickCiberBits
 
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Golden Shine You are incredible making mods
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Old 3 Weeks Ago   #117
Ackeneister
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Quote:
Originally Posted by ErickCiberBits View Post
Golden Shine You are incredible making mods
Sounds like a generic "Wow! You're a amazing mod maker" comment.
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Old 3 Weeks Ago   #118
ErickCiberBits
 
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Default Congratulations!

Quote:
Originally Posted by SpeedyS View Post
Weirdly, while i was testing HMS on SRB2 Station, I used his abilities so hard that some of my game's textures got corrupted, and then the game crashed after Esc. Can you fix that (if you can)?
loooooooooooooooooool
Quote:
Congratulations, You finded a SMS BUG
---------- Post added at 08:57 PM ---------- Previous post was at 08:50 PM ----------

Quote:
Originally Posted by Ackeneister View Post
Sounds like a generic "Wow! You're a amazing mod maker" comment.
Ackeneister, Thanks for correcting the comment

Last edited by ErickCiberBits; 3 Weeks Ago at 08:53 PM. Reason: Finded is the word, Sorry
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Old 2 Weeks Ago   #119
Dr bob
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Oh! how i LOVE sms!
Ok so where do i begin? Ok so i was on my YOUTUBE tab of my Chrome and there it was, the sms tutorial part 2!
and i watched it because it looked like it had srb2 in it, And well it was very cool!
and so i downloaded it and out it into my addons folder, And then i played with my new character and it was awesome!
Even though i was very bad at controlling him, it was still very cool!
But i do have a suggestion!
Like in the nights special stage, Could there be something like it in the normal stages? i mean as sonic ('s) Here is what i propose: Pressing custom 2 with 1 - 10 rings you could briefly turn into SMS (For about 0.5th of a second to 1 second)
To counter attack, wall jump, and homing attack.

And that is the end to my paragraph! hoped you enjoyed reading!

also sorry for bad writing! im kinda new at trying to write right
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Old 5 Days Ago   #120
Vanta
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Default Slight Problem?

I love this mod, but I have no idea how to navigate the SMS Menu. I get into the menu but I can't select the two buttons. I click every button there is and I don't get anywhere. I'm using v.2.2.6 on Windows. Is there a way to fix this? I want to experiment with SMS some more. This could also be a me problem, but still!
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Old 5 Days Ago   #121
Ackeneister
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Quote:
Originally Posted by Vanta View Post
I love this mod, but I have no idea how to navigate the SMS Menu. I get into the menu but I can't select the two buttons. I click every button there is and I don't get anywhere. I'm using v.2.2.6 on Windows. Is there a way to fix this? I want to experiment with SMS some more. This could also be a me problem, but still!
You navigate with the directional keys, Jump to accept, and Spin to go back.
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Last edited by Ackeneister; 3 Days Ago at 03:26 PM.
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