SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Levels

Reply
 
Thread Tools
Dimension Glaber v-2.1 Details »»
Dimension Glaber v-2.1
Version: , by glaber (Emblem Radar Ready) glaber is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (7 votes - 3.86 average)
Released: 02-10-2020 Last Update: Never Favourites: 5
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

Welcome back to Dimension Glaber. This time updated for 2.2!

So what is Dimension Glaber?
Dimension Glaber is primarily a recycle project that turned into a mod complete with singleplayer, match, CTF, and Circuit maps.

Every stage is roughly organized in to "eras" and themes. Starting with my early work and moving all the way to the present. Plus this time there is an unlockable stage too at 50 red rings


This Release works with


Spoiler: Changelog

V0:
the separate release of each and every level in this pack over the course of 12 years, separately.

V1:
General
Replaced Emerald Token sound and graphics, replaced extra life sound, replaced score tally track

Green Hill
Enlarged stage, added polyobject, added jump ramp.

Daimondus act 1
Formerly act 2, added a spring to a tree branch, added new tunnel, changed a intangible from below fof into a shatter block.

Daimondus act 2
Formerly act 1, Structural changes, added a current to the middle water tunnel, some enemies deleted.

Grave Yard Hill Boss
Uses 2.1 Eggmobile now

Poloy Forest
Structural changes, Water no longer “boiling hot”, Barrier grass added, Alternate Exit now active, given Poloy forest track from Tails Adventures

Battle Woods
Formerly act 3, minor structural changes, added emerald token, tossed out song “Switch back”

Emerald Coast
Rebuilt most of the second half of the stage, added speed booster things, slopes added in (even that really steep one), added in swinging spike ball by the start, few Crawla's replaced with Neo Drillas, removed all invisible springs, added an emerald token in Big's secret fishing spot

Emerald Cove
Stage renamed, stage retextured, beginning and end of stage restructured, assigned Splashdown from Ristar for music

Mystic Castle act 1
Removed surprise Deeton, restructured entrance to second structure, changed some prisoners

Mystic Castle act 2
changed light level in lava room

Mystic Castle Boss
Uses 2.1 eggmobile

White Halloween act 1
Formerly act 2, cave light level increased.

White Halloween act 2
Formerly act 1, stage enlarged. Light level increased in caves, changed texture of a bustable wall

White Halloween Boss
Removed Death Pit, uses 2.1 eggmobile

Haunted Manor act 1
Removed Thok Barrier

Haunted Manor act 2
Added in Senku's Orange team flag texture

Haunted Manor Boss
Arena's plunger now goes down when boss beaten, real player scale down removed due to Knuckles' jump height

Springin Around MGX
Added a slope, added an emerald token

Blustery Day MGX
Minus is missing the snow sprite, SRB1 badnik's altered sprites restored, Pointy replaced with Undius, added an emerald token

Green Christmas
cut out part of the Thok Barrier

Holiday Village
Finally corrected the spelling of the name, added another side to the tunnel (no you still can't go through)

Frozen Battery
A Screen shows Medivo now. added music trigger

Rusty Bucket Bay
Formerly a Match Stage, Water no longer damages players unless it's the green goop, added emerald token, added emerald hunt locations, added slopes, added more structural accuracies, made all floating fofs be separate fofs to avoid jiggle bug

Scrap Brain
Removed help sign, added visual indicator for what side triggers the doors, added emerald token

Glaber Base 5
Changed Sky, Sally's path now accessible to all, added a “teleport” at the end

Medivo
Added new start and end. Replaced poly objects with chains, replaced pseudo-slopes with real slopes, added new pipes

Giana Dream blast
custom "mario block" texture now a separate animated texture (Previously replaced a set of lava fall patches), Giana gems left behind, rings are in use

Emerald Lake act 1
Merged with act 2, go where you can see, new object placement to go with it, slopes

Emerald Flower
Added in whole new path, slopes, polyobjects added, removed a confusing path, moved the exit

Icicle Factory
Modified the paths, new sloped active conveyor belt added, swapped out User minus with SRB1 Badnik

Sapphire Frost
adjusted a jump ramp, changed a wall to reveal the sky, changed music to Wolfy's Ice cap alternate

Sky top
emblems missing

Minvs The Prototype
First release

All Nights Special stages
Made to work without the Use Nights special stage parameter set to true

Barren Ambition
Track fixed up, Track goes backwards, some structural changes to account for the camera

Night Shift
Player starts on the super trigger, more items placed for Nights score attack

Special Stage 3
Re-textured in blue

Stocking Stuffer
no change

Mr E. Special Stage
Re-textured in Orange

Medivo SS
re-textured with medivo textures

Bellherst
Formerly End Year of NiGHTS, merged both mares

Glaber Glutch circuit
reduced to 2 laps, stage enlarged

Battle Woods act 1
added a bunch of Armageddon shields to speed things up, added a slope

Battle Woods act 2
Removed all fire, moved a trap button closer to the path, replaced deetons, added an Armageddon shield

Castletaina
removed invisible walls, did not remove invisible walls from windows, added a new prisoner in the "Deluxe" Cell, new music from Puggsy, swapped out sector based boosters with Yellow level thing based boosters

Quarts Caverns
Removed invisible walls, level set scenery meant for another level made into death pit (it's not part of the main track), added a jump ramp with speed booster to TK path, added slopes, loops to Glaber Glutch circuit

Endless Mine
changed blocks to shatter blocks

Medivo Circuit Nights
Textured to mostly match special stage

Caron forest
Formerly no name forest, given music from Tails Adventures' Caron forest, loops to Endless Mine

Daimondus CTF
added in more bomb panels, added in jump ramp, added slopes

Daimondus CTF 2
added new geometry, given Daimondus JJ2 music

Tubelectric CTF
Given Tubelectric music

Medivo CTF
Given proper Medivo textures for red team, Unseen fof art removed, Assigned Medivo music

Flood forest
updated to current ring set, moved the flags to the bigger capture sectors, left the flag base as a valid capture sector, made the bridges intangible from below, water now more dynamic

Spiral Mountain
Enlarged, added a spring

Targetzan's Temple
removed the mp3 track, left behind a midi, Enlarged the stage, added slopes, updated ring selection based upon Banjo-tooie egg set in Eggs a plenty

Ordnance Storage
enlarged, updated ring selection based upon Banjo-tooie egg set in Eggs a plenty, uses midi

Clinker's Cavern
enlarged, updated ring selection based upon Banjo-tooie egg set in Eggs a plenty, uses midi, loops back to Spiral Mountain

Castleon
Added Slopes

Glaber Glutch Mine
Enlarged, added more panels

Medivo
Uses Medivo JJ2 track

G. Glutch Village
Closed off Glaber base 4 and the path to the WOP

WW Shootout Zone
removed invisible walls, raised some floors

Icicle Pyramid
enlarged, assigned weapons based upon power ups, slopes

Voiced Concern
uses multiplayer emeralds

Icicle Warehouse
slope added

Daimondus Battle
no change

Glaber Base 3
Assigned music from gunstar heroes, built new outside area

V1.01
fixed an issue with the torches on Mystic Castle act 1

V1.02
Fixed an issue encounted via addfile, added a batfile.

Spoiler: Changelog2

V2.0
General: Added in Red Rings
Record attack
Nights mode
Boom box (Sound Test)
Added lua to allow everyone to go super
all base game textures are now 2.2's

Green Hill: polyobject tweaked

Daimondus 1: All ground bots are now snapping turtles to better reflect the source material

Daimondus 2: Added some slopes on the first right path
Closed a path and moved 2 of its room to the south path
All ground bots are now snapping turtles to better reflect the source material
Enemy spam lightened up.

Poloy forest: Added section 3 and Proto Egg Flambe
Adjusted certain breakable blocks to be shatter blocks to allow Fang Passage
Changed the strength of a spring to allow fang passage
All flight based badniks swapped out with new Fire Fly badnik

Emerald Coast: Swapped out a few of my speed boosters for force spin speed pads
Added in spike balls where spike gates should be. Includes the polls at the sides.

Mystic Castle act 1: modified the hole at the beginning to allow no spin characters passage.
Force spin speed pad added to allow passage for no spin characters
Reduced character spam to allow enemy movement
New Prisoners added

Mystic Castle act 2: added a jack o lantern

Mystic Castle Boss: Is now Double Team with Fang and Metal sonic
Arena modified

Haunted Manor act 1: Added force spin speed pad to allow passage for fang
Adjusted base wind level for fang at the wind tunnel to allow escape

Haunted Manor act 2: Sonic's Path is now open to all, marked with a white egg banner

Springin Around MGX: added speed boosters

Blustery Day MGX: Minus is now 2.2 varient

Holiday Village: Shoe store script finally restored.
Tunnel now allows a peek at the other end
Amy is now Tree shopping

Frozen Battery: Certain boxes now use new STK textures
Retractable springs now just slide up through the floor instead of flying up or popping in place

Rusty Bucket Bay: Boss Boom box's room now accessable
Music Changed to match source material
Fang is back for round 2
Underwater variant of music plays underwater

Glaber Base 5: Music now sounds like it resumes after optional boss fight
Added in Metal Sonic in a display tube

Medivo: Might have screwed something up trying to restore swinging chains

Emerald Lake act 1: attempted to deal with a visual glitch at the half way mark
Added a spring to allow Amy to not get stuck on Knuckles' Path

Emerald Flower: Blocked a path for fang to prevent him getting stuck.

Icicle Factory: New secret/Easter egg added reusing an old button. begin by destroying everything outside the Garage by the dig site

Sky top: Missing emblems are back as Red rings
Added a spring to allow passage of no spin characters on alt path by rising ground

Minvis the Prototype: Modified the code so mini drills pop up on a timer.

Magmor: First appearance since Kimokawaii
Adapted to new lava behavior
swapped out speed boosters for force spin speed pads
added force spin speed pads infront of tubes where the force spin sector effect doesn't work

Egg Flambe: Boss is Kimokawaiii version for round 2

Special Stages: all adapted for blue spheres

Barren Ambition: adjusted track to increase space
Swapped locations of 2 items

Medivo SS: Statues are now Crawla statues

Battle Woods act 1: Removed all Jettysons
Replace Crawla commanders in one spot

V2.1
Removed end level music in attempt to fix sigabrt problem
Added in unlockable Metal Sonic Race
Added in unlockable Prototype Mystic Castle rebuild (please leave feed back)
Removed some forgotten things in Emerald flower
Other minor changes I forgot about.

V2.1.1
Rusty bucket Bay: Swapped in a Golden wind shield to account for emerald shard Z position bug
Swapped out a shard spawn thing for a match mode one, included a Special Stage Gem as compensation untill the bug is fixed.
Fixed issue in Mystic Castle act 1 getting stuck at spin booster
Fixed issue with Green Hill not being in record attack


Uses lua from the following mod(s)
Super Everyone
https://mb.srb2.org/showthread.php?t=45712

This mod is not Compatible with:
Unknown as of this update

Download Now

File Type: zip VSRMFL_DimensionGlaber-v2.1.1.zip (48.28 MB, 5844 views)

Screenshots

Click image for larger version

Name:	srb20186.png
Views:	662
Size:	13.3 KB
ID:	26375   Click image for larger version

Name:	srb20181.png
Views:	1362
Size:	270.8 KB
ID:	26376   Click image for larger version

Name:	srb20138.png
Views:	1514
Size:	223.9 KB
ID:	26377   Click image for larger version

Name:	srb20148.png
Views:	1277
Size:	184.7 KB
ID:	26379   Click image for larger version

Name:	srb20147.png
Views:	1189
Size:	143.0 KB
ID:	26380  

Click image for larger version

Name:	f7JlaUY.png
Views:	12521
Size:	9.7 KB
ID:	26416  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 02-16-2020   #22
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Where in Emerald Flower is that?

You can Use Devmode to provide exact coordinates too.

Edit, Nevermind, I found them! They're from a deleted path that was closed off after taking feedback on how that path confused people.

You should also find some left behind spikes near by too. All will be deleted for the next update..

@birbhorse. A compatibility update for if all super is loaded? Sounds like a good idea to me.
__________________
Welcome to my Dimension

Last edited by glaber; 02-16-2020 at 09:05 PM.
glaber is offline   Reply With Quote
Old 02-17-2020   #23
birbhorse
local eevee petter
 
birbhorse's Avatar
Default

Was gonna propose to talk to you in DMs about this, but I ended up contacting the person who made every super to update the script, and they did! The only difference is that instead of running every tic, it just runs at when the player spawns; my MMT mod was updated for this accordingly to just wait a couple tics to then execute it's needed code.

in shell nut: it just work now

So uh, just check out https://mb.srb2.org/showthread.php?t=45712 for the updated file, that should work a treat for my mod.

Quote:
Originally Posted by glaber View Post
@birbhorse. A compatibility update for if all super is loaded? Sounds like a good idea to me.
__________________
--------------
raboot.jpeg
--------------
birbhorse is offline   Reply With Quote
Old 02-17-2020   #24
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

So that's what version 4 was about. I got an update notification about that mod but found no notes.
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 02-18-2020   #25
MRoach
¡Reremy
 
MRoach's Avatar
Default

Quote:
Originally Posted by glaber View Post
Music usually plays a part in my level design. So if it feels empty without it, that's probably why.
You are totally right my guy. I tried it with music, and now they only feel like what they just are, normal old srb2 level design. Loved it and got really angry with most of the levels; it's just a challenge for us the players of this amazing game.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
MRoach is offline   Reply With Quote
Old 02-20-2020   #26
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Dimension Glaber has been updated to version 2.1

I had intended on this being 2.0.2, but 2 more unlockables were added in.
A Metal sonic Race in emerald coast and the prototype rebuild of Mystic Castle.

Other fixes include some clean up in levels like Emerald Flower
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 02-20-2020   #27
Snowy
PersistantRubine
 
Snowy's Avatar
Default

Quote:
Originally Posted by glaber View Post
Dimension Glaber has been updated to version 2.1

I had intended on this being 2.0.2, but 2 more unlockables were added in.
A Metal sonic Race in emerald coast and the prototype rebuild of Mystic Castle.

Other fixes include some clean up in levels like Emerald Flower
Spoiler: Big issue already
So first of all, I could access Metal's race and the proto-remake from the level select of a normal completed save file. Second of all, the proto-remake's fans when you exit castle one, to get you out of the water, are too weak- I fell in and had to noclip out.
__________________
TOGETHER we can show the world what we can do!
You are giving me a little mania!
Snowy is offline   Reply With Quote
Old 02-20-2020   #28
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Accessing the new unlockables with a complete save is intended behavior.

The fans being weak is not. I'll fix that asap but earliest won't be until after 9pm est today.
Edit, Looks like emerald hunt is still broken. Dimension glaber has now been afflicted with the Emerald Shard Z Spawn bug
Attached Thumbnails
Click image for larger version

Name:	srb20005.png
Views:	81
Size:	137.0 KB
ID:	26939  
__________________
Welcome to my Dimension

Last edited by glaber; 02-21-2020 at 05:14 AM.
glaber is offline   Reply With Quote
Old 02-21-2020   #29
Snowy
PersistantRubine
 
Snowy's Avatar
Default I'm a bloody moron

I was using Neo Sonic and just tested the fans with both him and other character wads- it's an issue specific to him, not your map. Sorry about the worry I may or may not have caused!
__________________
TOGETHER we can show the world what we can do!
You are giving me a little mania!
Snowy is offline   Reply With Quote
Old 02-21-2020   #30
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

updated the mod again.

Version 2.1.1
Rusty bucket Bay: Swapped in a Golden wind shield to account for emerald shard Z position bug
Swapped out a shard spawn thing for a match mode one, included a Special Stage Gem as compensation untill the bug is fixed.
Fixed issue in Mystic Castle act 1 getting stuck at spin booster
Fixed issue with Green Hill not being in record attack
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 02-22-2020   #31
NAR the Fox
Self-taught Lua Amateur
 
NAR the Fox's Avatar
Default

So, while playing I got two SIGABRTs so far (HM3 and GC). The former was probably a fault in the code (as I got it after being knocked off and beating the boss at the same time), while the latter is a dead end. As I beat Green Christmas, I was obviously flung upwards by springs. Next thing that happens is a SIGABRT.


Edit: I just got to Magmor, and I have one more SIGABRT. When you unlock the Boombox, you can play the Continue tune to get this one (may be random). Also nice to see that some of your levels from the SUGOI trilogy have been put in!
__________________
You can just call me "NARbluebear"
My YouTube Channel

Last edited by NAR the Fox; 02-22-2020 at 02:36 AM. Reason: One more, and an actual comment.
NAR the Fox is offline   Reply With Quote
Old 02-22-2020   #32
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

I wish I could fix these Sigabrts, but I have no idea what's even causing them in the first place. I'm starting to suspect it's the custom replacement music, but Maybe it's time to get a Devloper in on this one. This could be a hard code issue.

Nar, are you using the up to date mod with the Metal sonic Race unlockable?
__________________
Welcome to my Dimension

Last edited by glaber; 02-22-2020 at 03:56 PM.
glaber is offline   Reply With Quote
Old 02-23-2020   #33
NAR the Fox
Self-taught Lua Amateur
 
NAR the Fox's Avatar
Default

I wasn't even aware there was an update! I'll get it.


Also another note, the SIGABRTs are just random, as the Egg Flambe gave me one just as I was headed to it on my fifth(?) try.
__________________
You can just call me "NARbluebear"
My YouTube Channel
NAR the Fox is offline   Reply With Quote
Old 07-26-2020   #34
mymowo
Default

Finally found all 98 emblems. Great hack, no bugs, crashes or jank. classic
mymowo is offline   Reply With Quote
Old 07-27-2020   #35
Dabir
Nitpicker
Default

Wow, this pack is a mess. I'm sure it's very interesting to you and people who know you as a sort of personal archive, but as I'm not you and I don't know you, it's bad.

If you're looking for good levels to play, look elsewhere. There is good stuff here, but you have to wade through a LOT of ancient, terrible Crawla army-type slogs to get to levels that even hit mediocre. Granted, when we do get to that point there's a huge jump up in quality, but it just takes too long to get there.

Also, you really need to give it a check over for errors. I haven't had any crashes yet, but I can understand why other people are - my console is full of "WARNING: constant 'blah' could not be parsed." On top of that, when we hit the era of slopes and more complex level design, the maps themselves start falling apart - there's little gaps in the floor all over the place, and one particular floating platform in Emerald Flower has some kind of texture error that makes it turn into roiling, seething vomit in OGL mode - I've attached a screenshot. It's less bad in Software but still clearly wrong.

I understand that you've been making levels for a long time, and it's been a journey for you as you developed your skills. To an extent, it's a cool idea to see that journey made manifest as one long level pack. However, that doesn't make up for a lot of those early levels just not being interesting or fun in themselves. It could really do with a way to skip ahead to the good stuff.

Good taste in music, though.
Attached Thumbnails
Click image for larger version

Name:	srb20026.jpg
Views:	37
Size:	218.2 KB
ID:	35805  
Dabir is offline   Reply With Quote
Old 07-27-2020   #36
ClassicNC
welp
 
ClassicNC's Avatar
Default

I have to agree with the comment above. I would like to see remixed versions of the levels you've made back then, since they aren't that good (no offense). You're a good level designer now, so if you remix the old levels, I'm sure it would be much more fun. Do what Sonic Mania did with its levels. Maybe keep the original versions of the levels in the extras menu for historic purposes.
__________________
jake got hit by the sonic boom
jake has passed

Last edited by ClassicNC; 07-27-2020 at 07:33 PM.
ClassicNC is offline   Reply With Quote
Old 08-03-2020   #37
GamerLuna2020
Default

SRB2 The Past 2.2 when?
Attached Thumbnails
Click image for larger version

Name:	Angry Anna Akagi.gif
Views:	9
Size:	179.5 KB
ID:	36185  
GamerLuna2020 is offline   Reply With Quote
Old 08-03-2020   #38
ClassicNC
welp
 
ClassicNC's Avatar
Default

Quote:
Originally Posted by GamerLuna2020 View Post
SRB2 The Past 2.2 when?
When it happens
__________________
jake got hit by the sonic boom
jake has passed
ClassicNC is offline   Reply With Quote
Old 08-03-2020   #39
ffoxD
 
ffoxD's Avatar
Default

I need SRB2 The Past 2.2
__________________
*thoks away from thread*
ffoxD is offline   Reply With Quote
Old 08-03-2020   #40
Snowy
PersistantRubine
 
Snowy's Avatar
Default

Be patient, both of you. It's a massive undertaking for them and they don't have to do it. Do not pressure Glaber, please. Especially since new stuff comes out often while he's still gotta prepare things. Be. Patient.
__________________
TOGETHER we can show the world what we can do!
You are giving me a little mania!
Snowy is offline   Reply With Quote
Old 08-03-2020   #41
ClassicNC
welp
 
ClassicNC's Avatar
Default

Quote:
Originally Posted by ffoxD View Post
I need SRB2 The Past 2.2
SRB2 The Past 2.2 isn't shelter, calm down.
__________________
jake got hit by the sonic boom
jake has passed
ClassicNC is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.