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Nightmare Pack v3.6 Details »»
Nightmare Pack v3.6
Version: 3.6, by Nintensis (Now known as "Ninferno") Nintensis is offline
Developer Last Online: Jan 2020

Category: Version: SRB2 Kart Rating: (7 votes - 4.00 average)
Released: 01-23-2019 Last Update: 05-10-2019 Installs: 7
Multiplayer Levels

Every map I released has been updated to varying degrees so it's HIGHLY recommended you don't play the standalone versions of these maps since they won't be updated again.

Race :
-Sleeping Egg
-Lazy Summit
-Robotnik Winter
-Party Cruiser
-Jade Driftway
-Hadal Trench
-Coconut Mall
-Eerie Catacombs
-Mission Street
-Tempest Ridge
-Final Fall
-Thermal Terminal

Feedback is appreciated.

Spoiler:







Music Sources




v3.6 Changelist
Spoiler:

Sleeping Egg Zone K :
-Slightly lowered the spring ramp height to allow easier drift storing
Lazy Summit Zone :
-Adjusted the lighting on the air boost panels
Party Cruiser Zone :
-Major rework
Jade Driftway Zone :
-Removed the red springs in the cave area
-Slightly nerfed the waterskip at the end of the track
Hadal Trench Zone :
-Visual updates (Leading lines now glow)
-Removed the offroad at the S turn
-Added another barrier to the S turns at the end of the map
Mission Street :
-Fixed barriers not being solid
-Added impassable lines to the city area to prevent players from getting knocked too off course
Thermal Terminal Zone :
-Respawn locations should be less janky
-New shortcut
-Small # of visual changes and fixes


Previous Version Changelist
Spoiler:

v3.5 Changelist
Spoiler:

Sleeping Egg Zone K :
-Adjusted barriers to prevent skips
-Removed items in the second shortcut
-Replaced the black springs with diagonal blue springs
Lazy Summit Zone :
-Added red spring panels in the middle of the wide turn
-New Encore pal
-Removed tree bounce shortcut in favor for air boosters above the trees
-Alternative, easier turn available at the end of the track
Robotnik Winter Zone :
-Fixed minor checkpoint issue
-Changed lap number to 5
-Removed a skip
-New Encore pal
Party Cruiser Zone :
-Minor rework (should also boost fps here)
-Back in the main rotation (Experimental)
-New Encore
Jade Driftway Zone :
-Now Available!
Hadal Trench Zone :
-Removed major skip
-New Encore pal
-Removed all glue
Coconut Mall :
-Adjusted barriers to prevent players from flying out of bounds when exiting the mall
Eerie Catacombs Zone :
-Removed shortcut
-Slightly reduced the track size
Mission Street :
-Now Available!
Tempest Ridge Zone :
-Removed the first shortcut
-Added yellow spring panels on the left path at the start of the race
-New Encore
Final Fall Zone :
-Should be much easier to judge the location of the yellow springs for the shortcut at the end
-Removed all glue
Thermal Terminal Zone :
-Now Available!

v3.2 Changelist
Spoiler:

Sleeping Egg Zone K :
-Patched a skip
-Adjusted various patches of offroad
Lazy Summit Zone :
-Patched even more skips
-Relocated last set of items
Hadal Trench Zone :
-Patched a skip
-Adjust some barriers
Final Fall Zone :
-Made it easier for slower characters to reach the floating platforms in the beginning of the map
-Small visual changes
Coconut Mall :
-Removed physics on the right escalators (you essentially lose zero speed on them now)
-Wind sectors placed near the fountains to prevent players from slamming into walls
Tempest Ridge Zone :
-Patched a skip
-Reworked the glue room (again)
-You now gradually descend instead of hitting a steep slope outta nowhere
Eerie Catacombs Zone :
-Fixed pit not actually killing you
-Made the second shortcut slightly easier
-Fixed being able to drive backwards and finish faster

v3.1 Changelist
Spoiler:

Hadal Trench Zone :
-New level select picture
-Updated minimap
-Removed boost panels right before the large U-turn outside
-Small visual tweaks
Robotnik Winter Zone :
-Applied mobjscale
-Inside area now slightly larger
Final Fall Zone :
-Alternate path near the middle of the track has been buffed with an additional set of items
Tempest Ridge Zone :
-Applied mobjscale
-First set of boosters has been moved up to make sliptiding easier
-Removed trap gargoyles
Eerie Catacombs Zone :
-New level select picture
-Applied mobjscale
-Updated minimap

v3 Changelist
Spoiler:

-All minimaps updated
-All encore pals updated
-Removed Azure Island
Sleeping Egg Zone K :
-New level select picture
-Added an addtional ramp to allow shrink players to more consistently make the boost jump
-Patched a skip
Lazy Summit Zone :
-New level select picture
-Clouds replaced with a new skybox by D00D64 which gives the map a huge FPS boost
-Patched the skips
-Buffed the tree bounce shortcut
Hadal Trench Zone :
-Waypoints should finally be fixed (for real this time)
-Removed skybox which should greatly improve FPS issues
-Infamous sliptide turn now has a bridge instead of a set of spring panels and diagonal springs
-Various turns have been sloped so they're better telegraphed
-Can no longer lawnmower through the S turns during the later half of the track
-Very last shortcut is now more wide
Robotnik Winter Zone :
-New level select picture
-Poles are no longer solid
-Various patches of offroad have been made weaker
-Small frozen pond is now completely solid
-Additional icecube barriers have been added
-New main path to follow, old path is still available for a slightly faster route
-Wind sectors before and after the set of red springs have been added to prevent players flying further than intended
Party Cruiser Zone :
-Moved to map hell
Final Fall Zone :
-Now available! Replaces Onyx Forest
Crimson Core Zone :
-Itemboxes have been relocated
-Patched a skip
Coconut Mall :
-Removed a gbj
-Right escalators have received yet another nerf in speed
-Ramp on the shortcut has been lowered
Tempest Ridge Zone :
-Itemboxes have been relocated
-Right path at the beginning has been buffed
-Sloped U-turn no longer has slope physics
Eerie Catacombs Zone :
-Now available!

v2.9 Changelist
Spoiler:

-Updated level select pictures
-Record Attack now available without having to make a custom save yourself
-Staff ghost on Crimson Core Zone (Staff attack on all tracks coming soon)
Sleeping Egg Zone :
-Renamed to "Sleeping Egg Zone K"
Perfect Circle Circuit :
-Moved to MAP HELL
Lazy Summit Zone :
Now available! Fills Perfect Circle Circuit's map slot
Hadal Trench Zone :
-Increased height of spring slope near the beginning of the map to prevent players from flying straight into a deathplane
-Alt path only reachable by red springs is now possible to reach again with enough speed
-Ending of the map is more bearable to look at
-Billionth attempt at fixing the waypoints
Thunder Piston Zone [MAP HELL]:
-Removed sunflowers
-Jumps across pits are slightly more forgiving and should be possible at lower speeds
Crimson Core Zone :
-Added a deathplane under the red spring jump to prevent players skipping a large chunk of the map
Coconut Mall :
-Renamed to "MKWii Coconut Mall"
-Escalators on the right have gotten a massive nerf in speed
-Waypoints should be fixed
Tempest Ridge Zone :
-Infamous glue area should be much more forgiving now
Sleeping Egg Classic [MAP HELL] :
-Now available!
Bomb Plant Zone [BATTLE] :
-Fences now able to be jumped over

v2.8/2.8.1 Changelist
Spoiler:

Coconut Mall :
-Now Available! (Replaces Forgotten Ruins Zone)
-[2.8.1]Shortcut ramp lowered.
Azure Island Zone :
-Widened the finish line to help prevent players from skipping a lap.
Hadal Trench Zone :
-Fixed place positions from freaking out during the very last segment of the map. (Untested)
-[2.8.1]Saved the map under the correct node builder, so the the map is able to be completed again. (Map is super picky on what node builder it's saved under)
Party Cruiser :
-Extended the finish line sector to the left preventing players from skipping a lap.
Tempest Ridge Zone :
-Removed glue from the outer offroad of the u-turn.
Grand Courtyard [BATTLE] :
-Removed mobjscale, map shouldn't feel as cramped anymore.

v2.7 Changelist
Spoiler:

Party Cruiser :
-Made the shortcut less janky, dash panels were placed to send you in the right direction
Bomb Plant Zone [BATTLE] :
-Sky no longer replaces Dayonta's
-Certain crates and pipes now have the spring pad sector effect


v2.6 Changelist
Spoiler:

-Fixed lua error upon adding the pack
Party Cruiser :
-Mobjscale has been applied so the map is slightly larger across the board
-Added another set of pools to the back end of the ship
-Added boosters for those who cut the turn sharp enough when entering the ship
-Added a set of red and yellow springs
-Added a barrier around the first table inside the ship
-Items have been replaced
Tempest Ridge Zone :
-Encore pal changed


v2.5 Changelist
Spoiler:

Tempest Ridge Zone :
-Now Available!
Bomb Plant Zone [BATTLE] :
-Now Available!
Grand Courtyard [BATTLE] :
-Now Available!
Sleeping Egg Zone :
-Modified the music to not sound so bass boosted
-First shortcut is now only accessible with powerups (sneakers, invincibility, etc) and can no longer be seen through the minimap cause of this
Azure Island Zone :
-Springs have been changed to diagonal
Hadal Trench Zone :
-Added more springs at the sliptide turn checkpoint
-Fixed checkpoints so the positions don't freak out during the last lap (this hasn't been tested in a netgame yet)
Robotnik Winter Zone :
-Modified death planes
Forgotten Ruins Zone :
-Reduced size of the blocks in the middle of the road
-Added arrows for the second to last turn



v2.2 Changelist
Spoiler:

Azure Island Zone :
-Fixed looppoints
Hadal Trench Zone :
-Adjusted spring location near the the sharp turn with the boost panels


v2.1 Changelist
Spoiler:

Party Cruiser :
-Added some boost panels in the pools
-Fixed missing textures
Crimson Core Zone :
-Fixed a pit not actually killing players
-Fixed a visual bug


v2 Changelist
Spoiler:

All :
-Added cup names
Sleeping Egg Zone:
-New level select picture
Azure Island Zone:
-Now available, replaces Azure Lake
Perfect Circle Circuit :
-Sign post won't get stuck on cave ceiling anymore
Hadal Trench Zone:
-Map is now cut short, the ending was always kinda janky and finicky
-Greatly reduced skybox size to help prevent lag (I've been told removing the skybox fixed frame issues here)
-Sharp turn after the boost panel near the start of the map has been widened
-The last shortcut has been turned into offroad instead of having hazards
Robotnik Winter Zone :
-Adjusted/added barriers at the beginning of the stage
-Fixed visual bug on the inside area of the map
Crimson Core Zone :
-Giant U-Turn has been reduced in size, minimap adjusted to accommodate those change
-Pit warning texture has reduced transparency in an attempt to confuse players less


v1.7 Changelist
Spoiler:

Sleeping Egg Zone :
-Skip has been removed (added a instakill sector)
Crimson Core Zone :
-Small visual adjustments
-Spikeball positions have been modified so they're not too close to where players respawn
Party Cruiser :
-The ramp right after the shortcut is now blocked off preventing players from skipping a lap
Forgotten Ruins Zone :
-Small visual update
-Added some offroad


v1.6 Changelist
Spoiler:

ALL :
-Added "nightmarepack" to the subtitle as a placeholder until I put the maps into cups
Forgotten Ruins Zone :
-Now available



v1.5 Changelist

Spoiler:

Crimson Core Zone :
-Now available!
Party Cruiser :
-Added a dash panel leading into the ship, essentially negating any chance of players to miss the turn and end up going the wrong way


v1.4 Changelist

Spoiler:

Robotnik Winter Zone :
-Offroad death barrier near the the finish line reduced to help players behind cut through more offroad without the fear of dying
-The offroad in the underground section has been changed to normal from strong, this is to not punish first timers as much for not making the left turn in time
Party Cruiser :
-Added more signs leading into the ship to give players a better sense of direction (hopefully)
-Small corner inside the ship has been fenced off to prevent players from getting knocked into there
-Now with more flag banners
Thunder Piston Zone :
-Now with rain


v1.3 Changelist

Spoiler:

Onyx Forest Zone :
-Now available!
Thunder Piston Zone :
-Now available!
Party Cruiser :
-Slope leading back outside of the ship has been checked with no physics
-Disco Eggman statues can't slide anymore (they won't fling you across the map)
-Now with more balloons


v1.2 Changelist

Spoiler:

Party Cruiser :
-Now available!
Sleeping Egg Zone :
-Lap count changed from 2 to 3
Azure Lake Zone :
-Fixed level select picture size
Perfect Circle Circuit :
-Fixed level select picture size
Hadal Trench Zone :
-Flipped yellow spring count lowered at the beginning of the map to reduce lag for opengl users


v1.1 Changelist

Spoiler:

Hadal Trench Zone :
-The segment right before the upwards current to the surface had a nasty habit of randomly sending people back to the beginning of the map. To compensate for this checkpoint issue, barriers have been placed to prevent anyone from falling off the map now.


Standalone Map's Changelist

Spoiler:

Sleeping Egg Zone :
-An enormous chunk of the map got deleted because
the netgames here dragged on way too long and
most of the removed segments felt lack luster and a bit unpolished anyway
-God awful visual bug in the beginning of the map was fixed
Perfect Circle Circuit :
-Fixed the slopes leading up to the high ground, they're now checked with no physics
-Fixed visual bug on high ground.
Hadal Trench Zone :
-Checkpoints should hopefully be fixed now, I haven't tested this out with players yet.
-The red spring jump after the boost panels should now be less punishing for first timers on the map. Death planes have been added around the area so players don't have to painstakingly waste time doing the whole segment over. When respawning the checkpoint immediately after the red springs have diagonal springs on top of that sector to get players where they need to be much quicker.
-Added an invisible barrier to prevent players from skipping the second lap
-Encore pal changed


Credits: (taken directly from the maincfg)

Revan (Icefox) : Skyboxes used in Robotnik Winter and Tempest Ridge

Prisima/Azeonus : Lua used in Robotnik Winter

Lat' : Lua used in Final Fall

Monster Iestyn : Changeskybox Lua used in Final Fall

Snu : Lua used in Coconut Mall and Final Fall and visual assistance on Hadal Trench

ScarlyNight : Provided textures used in Final Fall

D00D64 : Optimizing Lazy Summit and for creating the skybox for the same stage

Q.T.D. : Visual Assitance on Thermal Terminal and for providing textures used in the same stage

***DISCLAIMER : Jade Driftway is a modified version of Jade Valley, I only retextured it and altered it's layout to fit kart. I did not create Jade Valley***

Download Now

File Type: pk3 krl_NPv3.6.pk3 (14.09 MB, 1196 views)

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Comments
Old 01-23-2019   #2
D00D64
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Welcome to releases! Some excelent work on display here. We'll have to see what to do with the topics for the older, single levels, since this pretty much obsoletes them. Anyways, good work!
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Old 01-24-2019   #3
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v1.1 Hotfix has been released, see the changelist for information.
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Old 01-25-2019   #4
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v1.2 released. New map, Party Cruiser is now available. See changelist for details.
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Old 01-26-2019   #5
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v1.3 released. Two new 2.0 port maps, check changelist for details.
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Old 01-26-2019   #6
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v1.4 released. See changelist for information.
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Old 01-26-2019   #7
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*Sees last image on attachments*

Oh god my favorite track came from 2.0.x era. I'll give this wad a try, Nice work.
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Old 01-28-2019   #8
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v1.5 released. New map, Crimson Core is now available.
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Old 01-28-2019   #9
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v1.6 released. 2.0 map, Forgotten Ruins is now available. This is probably the last 2.0 map I plan on porting so I plan on giving Forgotten Ruins and Onyx Forest a bit of a visual upgrade sometime.
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Old 01-29-2019   #10
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If you stay up on the raised section of the U-turn before the finish line in Party Cruiser and drive over this raised section, it does not count as you passing the finish line and advancing a lap.
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Old 01-30-2019   #11
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Quote:
Originally Posted by AozoraJustin View Post
If you stay up on the raised section of the U-turn before the finish line in Party Cruiser and drive over this raised section, it does not count as you passing the finish line and advancing a lap.
Thanks for the feedback this has been fixed for v1.7 which is now available, see the changelist for details.
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Old 02-06-2019   #12
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v2 is now available, see changelist for details.
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Old 02-07-2019   #13
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v2.1 hotfix released
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Old 02-07-2019   #14
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v2.2 hotfix released. Thanks to Snu the Nightmarepack now supports the final lap music mod! To not increase the file size even more, an alternate version of the Nightmarepack is available for those who want to use the final lap mod on their servers.
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Last edited by Nintensis; 02-08-2019 at 03:16 AM.
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Old 02-24-2019   #15
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Updated to v2.5. Nightmarepack now has 2 battle maps that also support battle plus. See changelist for details.
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Old 02-25-2019   #16
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v2.6 has been released. Hotfixes the lua error that'd appear upon adding the pack and includes a Party Cruiser semi-rework. See changelist for details.
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Old 02-28-2019   #17
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Updated to v2.7, see changelist for details.
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Old 03-09-2019   #18
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Updated to v2.8. Coconut Mall now replaces Forgotten Ruins. See changelist for other details.
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Old 03-09-2019   #19
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If I were to make any comments, you could probably replace the SpongeBob/Rock Bottom gag in Hadal Trench with a more proper finishing line, like Chao cheering in some underwater glass domes/shark tunnels next to the track while in the back, you get a view of the open sea off a cliffside- it'd look a lot more appealing and feel more concussive IMO than staring at a wall after finishing the race, especially with the tone of the music in play.
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Old 03-09-2019   #20
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Hotfix has been released, Hadal Trench should be complete-able again.
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