Every map I released has been updated to varying degrees so it's HIGHLY recommended you don't play the standalone versions of these maps since they won't be updated again.

Feedback is greatly appreciated.

Featured Tracks
Sleeping Egg Zone K
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My own take/reimagining of Sonic Chaos' 3rd zone, Sleeping Egg.

Lazy Summit Zone
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Use tree bouncing shenanigans to soar your way to victory!

Robotnik Winter Zone
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Based on Sonic Triple Trouble's 3rd zone, watch out for the icy roads and tricky turns!

Jade Driftway Zone
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This track looks oddly familiar...

Hadal Trench Zone
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Journey to rock bottom in this nautical adventure!

Coconut Mall
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What's that? You mean you don't want Mario Kart tracks in your Sonic fangame?

Featured Tracks (cont.)
Eerie Catacombs Zone
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Eerie with less Grove and more Catacomb.

Tempest Ridge Zone
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Race across a cursed mountain side filled with demons!

Mission Street
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Sonic Adventure 2's Mission Street just without all the robots, speeding jets, and explosions.

Weapons Hangar Zone
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Storm Robotnik's desert military base, keep caution for exploding barrels!

Final Fall Zone
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Sonic XG's Final Fall Zone in all it's glory. (also Hidden Palace!)

Thermal Terminal Zone
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Fire and water meet in this dangerous factory!


Music Sources
Sleeping Egg Zone K :
Lazy Summit Zone :
Robotnik Winter Zone :
Jade Driftway Zone :
Hadal Trench Zone :
Coconut Mall : https://youtu.be/ybhjox7LhmY
Tempest Ridge Zone : https://www.youtube.com/watch?v=HG6C5Fhm7Mg
Mission Street : https://youtu.be/_F5BR0CuK6w
Weapons Hangar Zone : https://youtu.be/tiR83IyKM_w
Final Fall Zone : https://soundcloud.com/mk-exe2/sonic-legends-final-fall-act2-scapped
Thermal Terminal Zone : https://youtu.be/ERNCKDOnzQc



v4 Changelist
Sleeping Egg Zone K :
-Brand new textures courtesy of TelosTurntable
-Additional minor visual changes
-Black spring ramps replaced with red spring panels
-S turns are sloped

Lazy Summit :
-Updated skybox
-New music
-Adjusted colormap
-Airboost fofs replaced with Chengi's Boost Rings
-Added a new bridge shortcut
-Second to last turn slopes were adjusted for better visibility
-Final turns have merged into one large turn
-All floors with the spring panel effect actually have the correct flat

Robotnik Winter Zone :
-Minor rework to the final turn

Party Cruiser Zone :
-Removed, replacement map soon(??)

Jade Driftway Zone :
-Adjusted a slope to prevent unintended waterskipping
-U-turn before the red springs has been sloped
-Growth should no longer break the first half of the stage

Hadal Trench Zone :
-Map completely overhauled from scratch
-New music

Coconut Mall :
-Shortcut has red spring panels
-Fountains use springs to launch players a set height instead of slope physics

Eerie Catacombs Zone :
-Very Minor visual changes
-Adjusted slopes on the 90 degree boost panel turn to allow better visibility

Tempest Ridge Zone :
-Visual imprvements
-Removed mobjscale

Mission Street :
-Waypoints should be fixed (??)
-Resloped one of the turns to be much more smooth

Weapons Hangar Zone :
-Now Available!

Final Fall Zone :
-Visual Adjustments
-Last shortcut should reliably work now(??)

Thermal Terminal Zone :
-Major visual improvements

Credits: (taken directly from the maincfg)

TelosTurntable : Sleeping Egg Textures

Chengi : Boost Ring textures

Revan (Icefox) : Skyboxes used in Robotnik Winter and Tempest Ridge

SwitchKaze : Lua used in Robotnik Winter

Lat' : Lua used in Final Fall

Monster Iestyn : Changeskybox Lua used in Final Fall

Snu : Lua used in Coconut Mall and Final Fall

ScarlyNight : Provided textures and skyboxes used in Final Fall

D00D64 : Optimizing Lazy Summit and for creating the skybox for the same stage

Q.T.D. : Visual Assitance on Thermal Terminal and for providing textures used in the same stage

***DISCLAIMER : Jade Driftway is a modified version of Jade Valley, I only retextured it and altered it's layout to fit kart. I did not create Jade Valley.***
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The maps are cool though, but uhhhhhhhhhhhhhhhhhhh, what happened to the textures?
Upvote 1
A good mix of no-nonsense and more experimental race maps.
Generally very visually appealing (except Sleeping Egg imo, kart struggles to render dithering nicely), with strong theming.
The heavy use of spring panels on some maps might be hit or miss, depending on who you ask, but I find it brings a nice change of pace to netgames
Upvote 3
Nightmare Pack is one of the earliest and most respected map packs I can think of. It's full of fun and memorable layouts that work to Kart's strengths. Each one is really varied in theme, and this pack features maps of high and low difficulty for new and old players alike.

Some of the most memorable tracks have to be Hadal Trench, whose latest iteration is a long, winding adventure of a map down to literal rock bottom; I always appreciate a good spongebob reference. Sleeping Egg and Lazy Summit are both old maps with a totally new coat of paint, both featuring adjusted layouts and new textures. Nintensis has mustered the willpower to go over all his older maps in this fashion; You won't find any old crusty maps here.
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