Every map I released has been updated to varying degrees so it's HIGHLY recommended you don't play the standalone versions of these maps since they won't be updated again.
Feedback is greatly appreciated.
Featured Tracks
Featured Tracks (cont.)
Music Sources
v4 Changelist
Credits: (taken directly from the maincfg)
TelosTurntable : Sleeping Egg Textures
Chengi : Boost Ring textures
Revan (Icefox) : Skyboxes used in Robotnik Winter and Tempest Ridge
SwitchKaze : Lua used in Robotnik Winter
Lat' : Lua used in Final Fall
Monster Iestyn : Changeskybox Lua used in Final Fall
Snu : Lua used in Coconut Mall and Final Fall
ScarlyNight : Provided textures and skyboxes used in Final Fall
D00D64 : Optimizing Lazy Summit and for creating the skybox for the same stage
Q.T.D. : Visual Assitance on Thermal Terminal and for providing textures used in the same stage
***DISCLAIMER : Jade Driftway is a modified version of Jade Valley, I only retextured it and altered it's layout to fit kart. I did not create Jade Valley.***
Feedback is greatly appreciated.
Featured Tracks
Sleeping Egg Zone K
My own take/reimagining of Sonic Chaos' 3rd zone, Sleeping Egg.
Lazy Summit Zone
Use tree bouncing shenanigans to soar your way to victory!
Robotnik Winter Zone
Based on Sonic Triple Trouble's 3rd zone, watch out for the icy roads and tricky turns!
Jade Driftway Zone
This track looks oddly familiar...
Hadal Trench Zone
Journey to rock bottom in this nautical adventure!
Coconut Mall
What's that? You mean you don't want Mario Kart tracks in your Sonic fangame?
My own take/reimagining of Sonic Chaos' 3rd zone, Sleeping Egg.
Lazy Summit Zone
Use tree bouncing shenanigans to soar your way to victory!
Robotnik Winter Zone
Based on Sonic Triple Trouble's 3rd zone, watch out for the icy roads and tricky turns!
Jade Driftway Zone
This track looks oddly familiar...
Hadal Trench Zone
Journey to rock bottom in this nautical adventure!
Coconut Mall
What's that? You mean you don't want Mario Kart tracks in your Sonic fangame?
Featured Tracks (cont.)
Eerie Catacombs Zone
Eerie with less Grove and more Catacomb.
Tempest Ridge Zone
Race across a cursed mountain side filled with demons!
Mission Street
Sonic Adventure 2's Mission Street just without all the robots, speeding jets, and explosions.
Weapons Hangar Zone
Storm Robotnik's desert military base, keep caution for exploding barrels!
Final Fall Zone
Sonic XG's Final Fall Zone in all it's glory. (also Hidden Palace!)
Thermal Terminal Zone
Fire and water meet in this dangerous factory!
Eerie with less Grove and more Catacomb.
Tempest Ridge Zone
Race across a cursed mountain side filled with demons!
Mission Street
Sonic Adventure 2's Mission Street just without all the robots, speeding jets, and explosions.
Weapons Hangar Zone
Storm Robotnik's desert military base, keep caution for exploding barrels!
Final Fall Zone
Sonic XG's Final Fall Zone in all it's glory. (also Hidden Palace!)
Thermal Terminal Zone
Fire and water meet in this dangerous factory!
Music Sources
Sleeping Egg Zone K :
Lazy Summit Zone :
Robotnik Winter Zone :
Jade Driftway Zone :
Hadal Trench Zone :
Coconut Mall : https://youtu.be/ybhjox7LhmY
Tempest Ridge Zone : https://www.youtube.com/watch?v=HG6C5Fhm7Mg
Mission Street : https://youtu.be/_F5BR0CuK6w
Weapons Hangar Zone : https://youtu.be/tiR83IyKM_w
Final Fall Zone : https://soundcloud.com/mk-exe2/sonic-legends-final-fall-act2-scapped
Thermal Terminal Zone : https://youtu.be/ERNCKDOnzQc
Tempest Ridge Zone : https://www.youtube.com/watch?v=HG6C5Fhm7Mg
Mission Street : https://youtu.be/_F5BR0CuK6w
Weapons Hangar Zone : https://youtu.be/tiR83IyKM_w
Final Fall Zone : https://soundcloud.com/mk-exe2/sonic-legends-final-fall-act2-scapped
Thermal Terminal Zone : https://youtu.be/ERNCKDOnzQc
v4 Changelist
Sleeping Egg Zone K :
-Brand new textures courtesy of TelosTurntable
-Additional minor visual changes
-Black spring ramps replaced with red spring panels
-S turns are sloped
Lazy Summit :
-Updated skybox
-New music
-Adjusted colormap
-Airboost fofs replaced with Chengi's Boost Rings
-Added a new bridge shortcut
-Second to last turn slopes were adjusted for better visibility
-Final turns have merged into one large turn
-All floors with the spring panel effect actually have the correct flat
Robotnik Winter Zone :
-Minor rework to the final turn
Party Cruiser Zone :
-Removed, replacement map soon(??)
Jade Driftway Zone :
-Adjusted a slope to prevent unintended waterskipping
-U-turn before the red springs has been sloped
-Growth should no longer break the first half of the stage
Hadal Trench Zone :
-Map completely overhauled from scratch
-New music
Coconut Mall :
-Shortcut has red spring panels
-Fountains use springs to launch players a set height instead of slope physics
Eerie Catacombs Zone :
-Very Minor visual changes
-Adjusted slopes on the 90 degree boost panel turn to allow better visibility
Tempest Ridge Zone :
-Visual imprvements
-Removed mobjscale
Mission Street :
-Waypoints should be fixed (??)
-Resloped one of the turns to be much more smooth
Weapons Hangar Zone :
-Now Available!
Final Fall Zone :
-Visual Adjustments
-Last shortcut should reliably work now(??)
Thermal Terminal Zone :
-Major visual improvements
-Brand new textures courtesy of TelosTurntable
-Additional minor visual changes
-Black spring ramps replaced with red spring panels
-S turns are sloped
Lazy Summit :
-Updated skybox
-New music
-Adjusted colormap
-Airboost fofs replaced with Chengi's Boost Rings
-Added a new bridge shortcut
-Second to last turn slopes were adjusted for better visibility
-Final turns have merged into one large turn
-All floors with the spring panel effect actually have the correct flat
Robotnik Winter Zone :
-Minor rework to the final turn
Party Cruiser Zone :
-Removed, replacement map soon(??)
Jade Driftway Zone :
-Adjusted a slope to prevent unintended waterskipping
-U-turn before the red springs has been sloped
-Growth should no longer break the first half of the stage
Hadal Trench Zone :
-Map completely overhauled from scratch
-New music
Coconut Mall :
-Shortcut has red spring panels
-Fountains use springs to launch players a set height instead of slope physics
Eerie Catacombs Zone :
-Very Minor visual changes
-Adjusted slopes on the 90 degree boost panel turn to allow better visibility
Tempest Ridge Zone :
-Visual imprvements
-Removed mobjscale
Mission Street :
-Waypoints should be fixed (??)
-Resloped one of the turns to be much more smooth
Weapons Hangar Zone :
-Now Available!
Final Fall Zone :
-Visual Adjustments
-Last shortcut should reliably work now(??)
Thermal Terminal Zone :
-Major visual improvements
Credits: (taken directly from the maincfg)
TelosTurntable : Sleeping Egg Textures
Chengi : Boost Ring textures
Revan (Icefox) : Skyboxes used in Robotnik Winter and Tempest Ridge
SwitchKaze : Lua used in Robotnik Winter
Lat' : Lua used in Final Fall
Monster Iestyn : Changeskybox Lua used in Final Fall
Snu : Lua used in Coconut Mall and Final Fall
ScarlyNight : Provided textures and skyboxes used in Final Fall
D00D64 : Optimizing Lazy Summit and for creating the skybox for the same stage
Q.T.D. : Visual Assitance on Thermal Terminal and for providing textures used in the same stage
***DISCLAIMER : Jade Driftway is a modified version of Jade Valley, I only retextured it and altered it's layout to fit kart. I did not create Jade Valley.***