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Manuel's Models v1.081 Details »»
Manuel's Models v1.081
Version: v1.081, by ManuelRome ManuelRome is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (7 votes - 4.71 average)
Released: 07-21-2020 Last Update: Never Favourites: 15
Models

So, this is my first SRB2 contribution, and it's a few md3 models.

How to use:

You extract the zip file, and there will be a folder named "MMODELS", you place that folder inside the "models" folder.
Then, you have to add the following line somewhere in your models.dat file:

Code:
DERP MMODELS/DERP.md3 3.0 0.0
DIRK MMODELS/DIRK.md3 3.0 0.0
WHIRL MMODELS/WHIRL.md3 3.0 0.0
SKIP MMODELS/SKIP.md3 3.0 0.0
SMS MMODELS/SMS.md3 3.0 0.0
SMSO MMODELS/SMSO.md3 3.0 0.0
HMSO MMODELS/HMS.md3 3.0 0.0
MECHASONIC MMODELS/MECHA.md3 3.0 0.0
MILNE MMODELS/MILNE.md3 3.0 0.0
The Derp model uses SanicTheSanic particles sprites with his permission, and I also asked for Soap's permission to use Derp just in case. Sanic also helped me to figure out some sprites which helped a lot.

Do you need help installing the models?

Here's a handy tutorial with screenshots made by little guy*
Spoiler:
Note: This is made for Windows users. Mac and Linux users can most likely just use another text editing program.

First, download the zip file.
Then put the folder inside in the models folder.

Then find your models.dat (Yours will have a different icon if you haven't set a program yet)

Open it with Notepad. Now all you have to do is copy-paste the "Code" anywhere you want! I suggest either putting it with other characters or at the end of the file.

Make sure to save the file. (Ctrl S)
AND make sure to go into OpenGL and turn models on.

That's it! It's quite simple.

Download Now

File Type: zip Manuel Models.zip (2.58 MB, 292 views)

Screenshots

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 10-25-2020   #82
123456789
Default Dirk Super

So is Dirk gonna be updated for the super form
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Old 11-03-2020   #83
GamerLuna2020
 
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Mind adding in Gemma?
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Old 11-12-2020   #84
Cman!
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Sms looks great!
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Old 12-05-2020   #85
Damianaman
 
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i just wanna know, do i put all lines of code (everything) in the models.dat or just one?
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Last edited by Damianaman; 12-06-2020 at 11:28 AM.
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Old 12-06-2020   #86
Sonic'sGreatestFan
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Can you give Cman a model? It'd be a nice gift on his birthday/ his return day! He's gonna love it!
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Old 12-06-2020   #87
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Quote:
Originally Posted by Sonic'sGreatestFan View Post
Can you give Cman a model? It'd be a nice gift on his birthday/ his return day! He's gonna love it!
Don't ask for models on here or any other place, btw, Cman has already an model.
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Old 12-06-2020   #88
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oh, wait, i got it working
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Old 12-06-2020   #89
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Quote:
Originally Posted by LuxisLand View Post
Don't ask for models on here or any other place, btw, Cman has already an model.
oh yeah right my bad.... I'm kinda new..
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Old 12-12-2020   #90
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hello. I've seen a lot of gameplays of your 3d models (actually, only mecha sonic gameplay but seeing this models makes me happy because they are fantastic) but , even if i follow the tutorial you write, i don't know how to activate them.Does someone know (or do you know) some visual step by step tutorial so i can see what to do? Many thanks to everyone in advance for the help
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Old 12-12-2020   #91
GrayAngel
 
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Quote:
Originally Posted by TheNewOne View Post
hello. I've seen a lot of gameplays of your 3d models (actually, only mecha sonic gameplay but seeing this models makes me happy because they are fantastic) but , even if i follow the tutorial you write, i don't know how to activate them.Does someone know (or do you know) some visual step by step tutorial so i can see what to do? Many thanks to everyone in advance for the help
1. What version of SRB2 are you playing? Make sure you're up-to-date on the latest patch. You should have v2.2.8. If you're unsure, launch the game and look at the bottom left corner of the start screen. It should say your version number there.

2. Do you have models enabled? In order to use models, you have to go into the settings to change the renderer from software to OpenGL. Then go down to OpenGL Options, and turn on models.

3. Do you have a Models.dat folder in your SRB2 folder? This file tells the game what models to look for. Since Jeck Jim's models are included with the base game now, the file should just be there. Open the file. If your computer doesn't know what program to use to open it, tell it to use Notepad. Once it's open, scroll down to the bottom, hit Enter to make a new line, and copy/paste this:

DERP MMODELS/DERP.md3 3.0 0.0
DIRK MMODELS/DIRK.md3 3.0 0.0
WHIRL MMODELS/WHIRL.md3 3.0 0.0
SKIP MMODELS/SKIP.md3 3.0 0.0
SMS MMODELS/SMS.md3 3.0 0.0
SMSO MMODELS/SMSO.md3 3.0 0.0
HMSO MMODELS/HMS.md3 3.0 0.0
MECHASONIC MMODELS/MECHA.md3 3.0 0.0

Even if you don't have all of these characters, it won't hurt to have some extra code there.

4. Do you have the models downloaded? Download the zip in the link and unzip them into the Models folder. Now launch the game, activate your character add-ons, and you should be good to go.
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Old 12-12-2020   #92
TheNewOne
 
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Quote:
Originally Posted by GrayAngel View Post
1. What version of SRB2 are you playing? Make sure you're up-to-date on the latest patch. You should have v2.2.8. If you're unsure, launch the game and look at the bottom left corner of the start screen. It should say your version number there.

2. Do you have models enabled? In order to use models, you have to go into the settings to change the renderer from software to OpenGL. Then go down to OpenGL Options, and turn on models.

3. Do you have a Models.dat folder in your SRB2 folder? This file tells the game what models to look for. Since Jeck Jim's models are included with the base game now, the file should just be there. Open the file. If your computer doesn't know what program to use to open it, tell it to use Notepad. Once it's open, scroll down to the bottom, hit Enter to make a new line, and copy/paste this:

DERP MMODELS/DERP.md3 3.0 0.0
DIRK MMODELS/DIRK.md3 3.0 0.0
WHIRL MMODELS/WHIRL.md3 3.0 0.0
SKIP MMODELS/SKIP.md3 3.0 0.0
SMS MMODELS/SMS.md3 3.0 0.0
SMSO MMODELS/SMSO.md3 3.0 0.0
HMSO MMODELS/HMS.md3 3.0 0.0
MECHASONIC MMODELS/MECHA.md3 3.0 0.0

Even if you don't have all of these characters, it won't hurt to have some extra code there.

4. Do you have the models downloaded? Download the zip in the link and unzip them into the Models folder. Now launch the game, activate your character add-ons, and you should be good to go.






HOLY MARY MOTHER OF JOSEPH . i've found the problem. 1 yes, i have srb2 v2.2.8. 2 yes, models where enabled. 3 Heres the problem. I don't have the model.dat folder. I have the base models folder. 4 yes, i've unzipedd the mmodels and i've inererted it in the models folder. How do i found model.dat folder if i can't find it?
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Old 12-12-2020   #93
GrayAngel
 
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Models.dat isn't a folder, it's a file. Go to your SRB2 folder and search for a file named "models." You sure it isn't there?
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Old 12-12-2020   #94
TheNewOne
 
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Quote:
Originally Posted by GrayAngel View Post
Models.dat isn't a folder, it's a file. Go to your SRB2 folder and search for a file named "models." You sure it isn't there?
Nevermind. I've resolved and played some stages with 3d mecha sonic and 3d sms and Hms. At least i finded it before raging (i get angry very easely). So, yeah, thanks for the help man.
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Old 12-13-2020   #95
SelFire
 
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How do you use the models? I downloaded them and put them in the models folder but idk what the line part is, can you explain?
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Old 12-19-2020   #96
Tree_Tanooke
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One question, how do I put the line in?
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Old 12-19-2020   #97
GrayAngel
 
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Quote:
Originally Posted by Tree_Tanooke View Post
One question, how do I put the line in?
You can edit the Models.dat file with any text editing software. I have mine set to open with Notepad. Your computer probably won't know what problem to use by default, so just tell it what to use.
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Old 1 Week Ago   #98
ManuelRome
 
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Version 1.08 is out!
-Added Milne to the models supported!
-Dirk and Whirl can now dance.
-Super Dirk supported as well.



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Old 1 Week Ago   #99
The_Oofer
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why is MODSONIC in the MMODELS?
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Last edited by The_Oofer; 1 Week Ago at 01:49 PM. Reason: space correction
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Old 1 Week Ago   #100
little guy*
A guy who loves Adventures!
 
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Default Guide with Photos you stu-

*Sigh* Guess this thread needs a little help.
Here's a guide to use these with photos to help you out. Hopefully people can go back to this whenever they need help again
Spoiler:
Note: This is made for Windows users. Mac and Linux users can most likely just use another text editing program.

First, download the zip file.
Then put the folder inside in the models folder.

Then find your models.dat (Yours will have a different icon if you haven't set a program yet)

Open it with Notepad. Now all you have to do is copy-paste the "Code" anywhere you want! I suggest either putting it with other characters or at the end of the file.

Make sure to save the file. (Ctrl S)
AND make sure to go into OpenGL and turn models on.

That's it! It's quite simple.
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Last edited by little guy*; 1 Week Ago at 05:15 PM.
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Old 1 Week Ago   #101
The_Oofer
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also btw for the people who just got the new MMODELS update delete the MODSONIC files they are a heavy wip
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