ManuelRome
Member
So, this is my first SRB2 contribution, and it's a few md3 models.
How to use:
You extract the zip file, and there will be a folder named "MMODELS", you place that folder inside the "models" folder.
Then, you have to add the following line somewhere in your models.dat file:
´
The Derp model uses SanicTheSanic particles sprites with his permission, and I also asked for Soap's permission to use Derp just in case. Sanic also helped me to figure out some sprites which helped a lot.
Do you need help installing the models?
Here's a handy tutorial with screenshots made by little guy*
How to use:
You extract the zip file, and there will be a folder named "MMODELS", you place that folder inside the "models" folder.
Then, you have to add the following line somewhere in your models.dat file:
´
Code:
DERP MMODELS/DERP.md3 3.0 0.0
DIRK MMODELS/DIRK.md3 3.0 0.0
WHIRL MMODELS/WHIRL.md3 3.0 0.0
SKIP MMODELS/SKIP.md3 3.0 0.0
SMS MMODELS/SMS.md3 3.0 0.0
SMSO MMODELS/SMSO.md3 3.0 0.0
HMSO MMODELS/HMS.md3 3.0 0.0
MECHASONIC MMODELS/MECHA.md3 3.0 0.0
MILNE MMODELS/MILNE.md3 3.0 0.0
The Derp model uses SanicTheSanic particles sprites with his permission, and I also asked for Soap's permission to use Derp just in case. Sanic also helped me to figure out some sprites which helped a lot.
Do you need help installing the models?
Here's a handy tutorial with screenshots made by little guy*
Note: This is made for Windows users. Mac and Linux users can most likely just use another text editing program.
First, download the zip file.
Then put the folder inside in the models folder.
Then find your models.dat (Yours will have a different icon if you haven't set a program yet)
Open it with Notepad. Now all you have to do is copy-paste the "Code" anywhere you want! I suggest either putting it with other characters or at the end of the file.
Make sure to save the file. (Ctrl S)
AND make sure to go into OpenGL and turn models on.
That's it! It's quite simple.
First, download the zip file.
Then put the folder inside in the models folder.
Then find your models.dat (Yours will have a different icon if you haven't set a program yet)
Open it with Notepad. Now all you have to do is copy-paste the "Code" anywhere you want! I suggest either putting it with other characters or at the end of the file.
Make sure to save the file. (Ctrl S)
AND make sure to go into OpenGL and turn models on.
That's it! It's quite simple.
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Manuel Models.zip2.6 MB · Views: 4,384
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Unfinished Stuff.zip1.8 MB · Views: 363
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