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SRB2 Apologue Pack
Version: v2.0, by RomioTheBadass (PK3 Fetishist) RomioTheBadass is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (5 votes - 3.80 average)
Released: 12-27-2019 Last Update: Never Favourites: 5
Single Player Levels Multiplayer Levels

Apologue Pack is a set of Singleplayer / Co-op levels I've worked on for SRB2, turned into a neat short little campaign-style experience.

(Note: Fang and Amy are not supported)

Changelog:

Spoiler:
  • Lots of visual tweaks to several levels.
  • Music now loops properly for MRZ and TWZ.
  • Various changes and reworks to several questionable areas to make the levels flow better.
  • Re-ordered the levels to make the difficulty curve more consistent, no more easy levels late in the campaign or difficult levels early on.
  • Slightly altered MMZ Theme so we don't have theme overlapping, to give each level its own identity (Thanks Frostiikin!)
  • Extended FHZ with an additional section near the end and added a short alt path near the start to bring it to a length similar to the rest of the levels (Thanks Ace Dragon!)
  • Added a new Boss Battle after QCZ, bringing the boss battles count to 3.
  • The Boss battles are evenly spread across the campaign now, and each make use of different gimmicks to make them stand out against each other.
  • Hid 7 Chaos Emeralds in the levels.
  • Renamed the MAPSLOTS so they don't overwrite the default game levels, so those who like to have multiple levelpacks loaded in their servers can do so.
  • Enabled Record Attack.
  • Removed credits, intro and outro cutscenes so the players don't have to sit through them again after finishing the last level (Thanks Telnaior!)
  • 2 cute small unlockables added, 1 for completing the game and 1 for finding all emeralds.

Features:
  • 8 Unique platforming stages.
  • 7 Hidden Chaos Emeralds.
  • 3 Boss battles
  • ?

Download Now

File Type: pk3 VS_SRB2Apologue-v2.0.pk3 (7.81 MB, 7217 views)

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Comments
Old 12-28-2019   #2
MellowJacket
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With ten levels in total making up its own single-player campaign, and two extra unlockable levels besides. This is a bit much to go into the levels section. So congratulations on being the first 2.2 submission to reach the mods sub-forum then!
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Old 12-29-2019   #3
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This is a pretty cool level pack!
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Old 12-29-2019   #4
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Thanks! I'm glad you like it.
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Old 12-29-2019   #5
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These levels are really fun, but there's one too many death pits. Or maybe I suck.
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Old 12-29-2019   #6
RomioTheBadass
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Thanks, I assume it's either QCZ or MRZ.
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Old 12-29-2019   #7
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Nice level pack! Quandary Canyon Zone was my favourite. The boss of the ice zone was good, the slippery floor definitely made the boss much more challenging. I just have a few bugs I would like to point out:
There are some missing textures in some levels, most of these are fairly hard to notice but it's still worth pointing out.
The music in the lava level and the factory level doesn't loop. The factory level's case especially bugs me because it starts and ends with the same "3, 2, 1" voice clip.
Other than those two issues, these are some pretty good levels! The short alternate routes are a nice touch.
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Old 12-29-2019   #8
RomioTheBadass
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Thank you, I'll try to make the music loop properly and will fix all missing textures I can find in the next version :)
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Old 12-29-2019   #9
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When you stated that Metal Sonic was not supported, I was incredibly confused.

So I played though the entire pack with them.

So, only Amy and Fang have problems.
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Old 12-29-2019   #10
RomioTheBadass
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It just means I have not tested the levels with those characters, and that I have not designed the levels with them in mind.
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Old 12-29-2019   #11
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Quite a fun level pack, though some parts are reeeeeeeeeeeaaaaaally tough. Like, the end of Molten Mine with the rising insta death lava was absolutely brutal for me, and the THZ boss on that slippery ice arena was harder than Black Eggman, lol. I still enjoyed my time, though, even if goofing around cost me a few game overs.


Quote:
Originally Posted by frozenLake View Post
When you stated that Metal Sonic was not supported, I was incredibly confused.

So I played though the entire pack with them.

So, only Amy and Fang have problems.

Fang and Amy can't spin. Metal can, so he can complete pretty much any old level ported into 2.2 due to how similar he is to Sonic.
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Old 12-29-2019   #12
RomioTheBadass
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lol true, I could adjust the friction to make it easier and I might also change the lava to damage instead of insta-kill. Glad you like it :)
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Old 12-30-2019   #13
RomioTheBadass
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v1.1 is up, here's what's changed:
  • Minor visual tweaks to GPZ and QCZ
  • TWZ and MRZ music tracks now loop properly.
  • Adjusted friction of FHZ boss level to make it slightly less difficult.
  • Made the rising lava in MRZ damage the player instead of insta-kill them, this gives you a brief moment to escape to nearby platforms before your invincibility runs out.
  • Removed the 2 old / outdated unlockable levels, rather not have them drag the whole pack down lol, I have two new levels in the works though and will include them as regular levels when they're ready.
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Old 12-30-2019   #14
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That was quite fun. I take it you like heat, since most of the zones were pretty lava-y or just hot in general XD
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Old 12-30-2019   #15
RomioTheBadass
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:P It's just Mine Maze and Molten Ruins, I could easily change that though to make these two more thematically unique. Glad you like it!
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Old 12-30-2019   #16
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And also that one canyon one that i forget it's name
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Old 12-31-2019   #17
RomioTheBadass
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Ah right, can't do much about it, canyons are hot in day lol.
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Old 01-01-2020   #18
RomioTheBadass
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Just uploaded v1.2:
  • Some visual changes in MMZ to make it more visually distinct and less like a fire / lava level.
  • It is now possible to backtrack a little in MMZ, just to let people roam around the level in co-op if exitmove was turned on.
  • Visual update to HPZ to make it less flat-looking.
  • Slightly extended some areas in HPZ to make them less tight / crowded and more speedy.
E: v1.3 (oops, noticed some odd things while testing this in a netgame session and decided to not leave them unfixed)
  • Fixed some untagged Death pits in MRZ
  • Removed Boss levels and SLZ from Race Rotation (Race is still not really supported, this is just a side addition for those who still really want to try it out in Race)
E: v1.4, this should have been added way back in 2018 but I never got around to doing so until now
  • The levels no longer overwrite default game campaign levels and use unique slots between H1 to HF.
Hopefully I'll add more to it if I ever get enough time to do so, Happy New Year!
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Old 01-05-2020   #19
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very interesting level pack! i like the level design. also, this might be the 3rd or 4th 'mine maze' re-imagining i see in srb2 mods.... STJr really needs to re-add this level into the game, seems like its a fan fave lol.
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Old 01-05-2020   #20
RomioTheBadass
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Thanks! I like to think that they kind of did that with Arid Canyon lol.
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