SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Kart Releases & Mods > Kart Characters

Reply
 
Thread Tools
[V1.1.2] The Mario Kart 64 Cast - Everyone from the N64 Classic with Smooth Rotations Details »»
[V1.1.2] The Mario Kart 64 Cast - Everyone from the N64 Classic with Smooth Rotations
Version: 1.1.2, by SMS Alfredo SMS Alfredo is offline
Developer Last Online: Oct 2020

Category: Version: SRB2 Rating: (11 votes - 5.00 average)
Released: 09-26-2020 Last Update: Never Favourites: 6
Characters Scripts Re-Useable Content Sprites/Graphics


Mario and friends robo blast from the past into a 8-skin character pack that includes the full rotation sprites from Mario Kart 64!


Exclusive jingles, effects, and sounds that are only played for these characters are also included to enhance the experience.


Don't worry about the fact that these characters contain Lua, everything here is purely visual/auditory, no gameplay aspects are changed. This means you can have proper competitive races even with these characters added!


In order to keep the colors of these characters intact, they do not support being recolored normally. Instead, using any color other than that character's prefcolor (accessed by pressing backspace on the character select screen while selecting a color) you will be completely tinted that color.
Spoiler: Handy dandy list of prefcolors in case you're having trouble finding them
Mario: raspberry
Luigi: emerald
Yoshi: emerald
Peach: salmon
Toad: blue
Wario: yellow
Donkey Kong: rosewood
Bowser: orange

mk64hop is also included as a command with I/O support. It lets you turn off the completely visual hop that these character perform upon starting a drift if you find it too distracting.


Anyways, I hope you enjoy this fun little experiment of mine!

Man, the fact that I had to manually rip Toad's and DK's sprites myself because no sprite sheets existed of them was an absolute pain in the butt...

Download Now

File Type: zip KCL_MK64Cast-v1.1.2.zip (3.11 MB, 109 views)

Screenshots

Click image for larger version

Name:	kart0057.gif
Views:	3964
Size:	1.03 MB
ID:	39381   Click image for larger version

Name:	kart0059.gif
Views:	94
Size:	4.45 MB
ID:	39383   Click image for larger version

Name:	kart0055.gif
Views:	101
Size:	7.88 MB
ID:	39384   Click image for larger version

Name:	kart0065.gif
Views:	96
Size:	7.42 MB
ID:	39386   Click image for larger version

Name:	kart0060.gif
Views:	115
Size:	6.87 MB
ID:	39388  

Click image for larger version

Name:	TTKART2.png
Views:	3846
Size:	40.0 KB
ID:	39392   Click image for larger version

Name:	ezgif-2-9d4436e7479c.gif
Views:	3885
Size:	805.8 KB
ID:	39393   Click image for larger version

Name:	kart0072.gif
Views:	2083
Size:	5.71 MB
ID:	40003   Click image for larger version

Name:	kart0075.gif
Views:	2066
Size:	4.35 MB
ID:	40004   Click image for larger version

Name:	kart0067.gif
Views:	2052
Size:	2.81 MB
ID:	40005  

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 3 Weeks Ago   #22
SMS Alfredo
 
SMS Alfredo's Avatar
Default

Version 1.1 is now out!


- Compatibility issues with Acrobatics and other similar mods have been fixed. The characters now properly rotate and SPB behavior is no longer overwritten. Still funny that this even managed to happen, but thanks Yoshimo for letting me know.

- This mod is now fully compatible with splitscreen! Thanks, Zwip-Zwap Zapo, for bringing the MFE_DRAWONLYFORPx flags to my attention.

- All of the effects now work properly in flipped gravity.

- The first and second colors for the drift smoke has been changed from Orange/Red to Yellow/Orange to more accurately reflect the source material.

- Landing will now cause dust to appear and play a sound effect. Land hard enough and you'll shake the screen, as well as cause the word POOMP to appear out of thin air!

- Take over voice lines will now only play from your opponents outside of splitscreen. This reflects how it works in MK64.

- You can now jump with the drift button!? Well, not quite. Much like everything else in this mod, it's simply visual flair that does nothing other than look cool. Your character is still treated as being on the ground during the entirety of this animation, so don't go trying to skip over offroad, gain extra height off a jump, or build up a bunch of speed. If this effect is a bit too distracting, you can turn it off with the mk64hop command, which will save your preference using I/O.
Attached Thumbnails
Click image for larger version

Name:	kart0070.gif
Views:	497
Size:	6.27 MB
ID:	40006  
SMS Alfredo is offline   Reply With Quote
Old 2 Weeks Ago   #23
TeriosSonic
Cheese Cheeser
 
TeriosSonic's Avatar
Default

This is AMAZING. Now I can play SRB2Kart and MK64, my 2 favorite racing games of all time, at the same time! It'd also be cool if we had those MK64 mod characters come to SRB2Kart like this [or at least the ones that aren't in already].
__________________
That one guy who cheesed cheese.
Metal Anyone v3 is a thing, and it's coming soon. Suggest new abilities for him here!
Server de Discord de SRB2/Kart en ESPAŅOL (link is down)
TeriosSonic is offline   Reply With Quote
Old 2 Weeks Ago   #24
SMS Alfredo
 
SMS Alfredo's Avatar
Default

Version 1.1.1 has now been released.
...hopefully nobody mixes that version name up with v1.1.


Anyways,


- The screen shake from landing a short distance is no longer global.


- Jumping now properly accounts for scale.


- The takeover thing I mentioned in the previous update now actually functions, since it didn't do anything before. Oops.
SMS Alfredo is offline   Reply With Quote
Old 1 Week Ago   #25
GargorokBOP
Default

I really like this mod good work, my only complaint is that if you save a replay in which this mod was used and try to see it the game closes
GargorokBOP is offline   Reply With Quote
Old 1 Week Ago   #26
Tomokush
Crusty youtuber
 
Tomokush's Avatar
Default

This is such a freaking great mod, the only thing I would say to improve this tenfold is to make just the hud stuff and the actual characters separate but other then that the whole package is pretty cute! nicely done.
__________________
Change da world
Tomokush is offline   Reply With Quote
Old 3 Days Ago   #27
SMS Alfredo
 
SMS Alfredo's Avatar
Default

Version 1.1.2 is now out.


Simply edits a global MobjThinker to not be global anymore to reduce a large amount of lag caused by the mod.


Also fixes the WHIRRR text being affected by any level's encore palette.
SMS Alfredo is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:03 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.