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Jeck Jims' 2.2 3D Models v1.4 Details »»
Jeck Jims' 2.2 3D Models v1.4
Version: v1.3, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (19 votes - 4.89 average)
Released: 02-17-2020 Last Update: Never Favourites: 80
Models

Forgive me for the messy thread update- I'll clean this up later when I have time, wanted to get these out for you today.

V1.4 ChrispyChars and RChars.
Pointy Sonic, Fluffy Tails, Metal Knuckles, and Tails Doll. Merry Christmas!


V1.3 Rouge and folder structure change.
Remade Rouge for the most part- all new animations from the 2.1 version.

NEW FOLDER STRUCTURE
Now that models are included with SRB2 as of 2.2.7 I've made the decision to separate out all models that are for MODs. So any model that is not for a Vanilla asset is going to be found within their respective folders inside the VDLC folder. So the path to Mighty's model would be "SBR2 V2.2.7/Models/VDLC/PLAY/MIGHTY.md3".
I apologize if this messes with anyone who likes to move things around- but with the sheer amount of files I'm dealing with - I need to keep them separated for my own sanity. Please understand I do this so I can have an easier time myself making new content for you.
DOWNLOADS

I have included TWO downloads this time.
FULL Will give you all of the models included with SRB2 v1.1.7+all of the MODs-specific models found here (VDLC.)
PATCH Includes just the extra models found only here and can be installed just by adding VDLC to you Models folder and replacing your models.dat. (this download also includes a .txt file with just the .dat entries needed to merge this in vanilla's set.)
I don't recommend installing any of this overtop previous versions of my model packs other then the set included with v2.2.7. Since I've moved mod models' locations- you would have extra unused files in the old slots taking up useless space.

For those interested- here's what has been updated since v1.2.
Spoiler:

-Team Rings for CTF
-Blue Sphere for NiGHTS
-Brak Eggman has been updated to use the same model used for the sprites' prerendering- With a texture overhaul by myself.


V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.
We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.

RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.

On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
Spoiler:

-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.


3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:

V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: 7z Jeck Jims' 2.2 Models v1.4(FULL).7z (5.89 MB, 9709 views)
File Type: 7z Jeck Jims' 2.2 Models v1.4(PATCH).7z (3.29 MB, 3274 views)

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Comments
Old 07-10-2020   #242
Zwataketa
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Guessing this will need to be updated now to accommodate for Knuckles's swimming ...
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Old 07-10-2020   #243
123456789
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When will you add new models for characters?
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Old 07-10-2020   #244
ElMateito987
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please publish the modern sonic v4 models of the discord here
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Old 07-10-2020   #245
MRoach
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Quote:
Originally Posted by Zwataketa View Post
Guessing this will need to be updated now to accommodate for Knuckles's swimming ...

He might not yet? Or he already has it ready? Who knows, but I think this could be assumed to not be heavy on the person working on the stuff...
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Old 07-11-2020   #246
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The update isn't even out yet. Chill. lol

Edit: Wait. It is? They snuck out an update already? Jeez. That was quick.
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Old 07-17-2020   #247
Peelout Blazer
 
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i know you said you wont do every sonic design, but what about toei/junio sonic? there are a lot of fans of that design that would appreciate it.
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Old 07-17-2020   #248
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Quote:
Originally Posted by Peelout Blazer View Post
i know you said you wont do every sonic design, but what about toei/junio sonic? there are a lot of fans of that design that would appreciate it.
I don't think that would translate well into 3D. There are some things that just work better in 2D.
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Old 07-17-2020   #249
Dabir
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For some reason, the visual effect force shield's special doesn't work properly in 2.2.6. It's small and off-center instead of large and centered.
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Old 07-17-2020   #250
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Quote:
Originally Posted by Dabir View Post
For some reason, the visual effect force shield's special doesn't work properly in 2.2.6. It's small and off-center instead of large and centered.
That's caused by a change to how sprites work in v2.2.5 when mipmapping is enabled. A fix has been made, and will probably be included in v2.2.7.

Until v2.2.7 is released, you can work around it by disabling mipmapping in the OpenGL render options (by setting filtering to "nearest", I think?), if you're okay with the look of mipmapping being disabled.
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Old 07-17-2020   #251
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I do have filtering set to "nearest".
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Old 07-18-2020   #252
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When it comes to the latest version of SRB2 Battle, Amy has quite a few errors with this model pack where her render disappears.
Spoiler:

3D models work very well with Battle since it gives you a better feel for hitting other players and landing on things properly, so it'd be appreciated if there was some more compatibility. In addition, it seems like a good idea to have SRB2 read the Jetty-Syn MD3 when a player is turned into one in gametypes like Survival.

Quote:
Originally Posted by GrayAngel View Post
I don't think that would translate well into 3D. There are some things that just work better in 2D.
Spoiler:

There are actually some pretty good renders of this Sonic..

Last edited by Ghastly; 07-18-2020 at 10:44 PM.
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Old 07-18-2020   #253
Fernan800
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Quote:
Originally Posted by ElMateito987 View Post
please publish the modern sonic v4 models of the discord here
Uh, dude where's the link?

---------- Post added at 10:53 PM ---------- Previous post was at 10:46 PM ----------

Me: ┐Did you release Jeck Jims 2.2 3d Models 1.2?
Jeck Jims: *Does nothing*
Me: Don't worry take your time
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Old 07-19-2020   #254
Dreamcasting
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Quote:
Originally Posted by broken_anklee View Post
Go in the console and type in "gr_models 1/on" or you can just go to the OpenGL Options and activate the models from there.
I tried this but it doesn't work, can I know why?
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Last edited by Dreamcasting; 07-22-2020 at 03:07 PM.
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Old 07-19-2020   #255
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Quote:
Originally Posted by Ghastly View Post
3D models work very well with Battle since it gives you a better feel for hitting other players and landing on things properly, so it'd be appreciated if there was some more compatibility. In addition, it seems like a good idea to have SRB2 read the Jetty-Syn MD3 when a player is turned into one in gametypes like Survival.

You can fix most of that by adding
Code:
PJGN ENMY/JETG.md3 3.0 0.0
GPOS ENMY/POSS.md3 3.0 0.0
GBSH ENMY/VLTR.md3 3.0 0.0
GJAW ENMY/JJAW.md3 3.0 0.0
GBUZ ENMY/BUZZ.md3 3.0 0.0
into your models.dat file
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Old 07-20-2020   #256
SnowDan21
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Love the models but the animations break when using Neo Sonic V2.0's homing attack
Also I'm 99% sure that the drop dash becomes a sprite when fully charged.
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Old 07-20-2020   #257
LuxisLand
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Quote:
Originally Posted by SnowDan21 View Post
Love the models but the animations break when using Neo Sonic V2.0's homing attack
Also I'm 99% sure that the drop dash becomes a sprite when fully charged.
In the discord was an model to fix that, so i'd recommend to enter in discord, there are a lot of things there, like models that are not here.
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Old 07-22-2020   #258
ElMateito987
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Can I edit your models for personal use? the 2.1 models in 2.2
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Old 07-22-2020   #259
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Quote:
Originally Posted by ElMateito987 View Post
Can I edit your models for personal use? the 2.1 models in 2.2
I don't think that Jeck would like that, even if they are only for you :/
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Old 07-22-2020   #260
Dreamcasting
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Quote:
Originally Posted by broken_anklee View Post
Go in the console and type in "gr_models 1/on" or you can just go to the OpenGL Options and activate the models from there.
I tried this and it doesn't work. Any help please?
Nevermind, I got it to work.
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Last edited by Dreamcasting; 07-23-2020 at 01:11 PM.
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Old 07-27-2020   #261
MRoach
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Quote:
Originally Posted by LuxisLand View Post
I don't think that Jeck would like that, even if they are only for you :/
Jeck isn't like that, he actually would encourage you to try 3D modeling and improve your creativity. You can't just change some colours and that's it though, you gotta actually take an effort.
If you want to UPLOAD something, that's different, you gotta ask him first; forum rules and respect before any action.
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