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Jeck Jims' 2.2 3D Models v1.4 Details »»
Jeck Jims' 2.2 3D Models v1.4
Version: v1.3, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (19 votes - 4.89 average)
Released: 02-17-2020 Last Update: Never Favourites: 80
Models

Forgive me for the messy thread update- I'll clean this up later when I have time, wanted to get these out for you today.

V1.4 ChrispyChars and RChars.
Pointy Sonic, Fluffy Tails, Metal Knuckles, and Tails Doll. Merry Christmas!


V1.3 Rouge and folder structure change.
Remade Rouge for the most part- all new animations from the 2.1 version.

NEW FOLDER STRUCTURE
Now that models are included with SRB2 as of 2.2.7 I've made the decision to separate out all models that are for MODs. So any model that is not for a Vanilla asset is going to be found within their respective folders inside the VDLC folder. So the path to Mighty's model would be "SBR2 V2.2.7/Models/VDLC/PLAY/MIGHTY.md3".
I apologize if this messes with anyone who likes to move things around- but with the sheer amount of files I'm dealing with - I need to keep them separated for my own sanity. Please understand I do this so I can have an easier time myself making new content for you.
DOWNLOADS

I have included TWO downloads this time.
FULL Will give you all of the models included with SRB2 v1.1.7+all of the MODs-specific models found here (VDLC.)
PATCH Includes just the extra models found only here and can be installed just by adding VDLC to you Models folder and replacing your models.dat. (this download also includes a .txt file with just the .dat entries needed to merge this in vanilla's set.)
I don't recommend installing any of this overtop previous versions of my model packs other then the set included with v2.2.7. Since I've moved mod models' locations- you would have extra unused files in the old slots taking up useless space.

For those interested- here's what has been updated since v1.2.
Spoiler:

-Team Rings for CTF
-Blue Sphere for NiGHTS
-Brak Eggman has been updated to use the same model used for the sprites' prerendering- With a texture overhaul by myself.


V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.
We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.

RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.

On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
Spoiler:

-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.


3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:

V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: 7z Jeck Jims' 2.2 Models v1.4(FULL).7z (5.89 MB, 9695 views)
File Type: 7z Jeck Jims' 2.2 Models v1.4(PATCH).7z (3.29 MB, 3271 views)

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Comments
Old 06-23-2020   #222
Daviroll_Limit
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Quote:
Originally Posted by That S0nic fan View Post
i really hope srbii gets a model
sorry for being that guy, but Jeck stated he would only do Sonic-related models to Neo Sonic, Modern Sonic and Pointy Sonic
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Old 06-23-2020   #223
KuroEl64
Known as Hajime in game
 
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Quote:
Originally Posted by That S0nic fan View Post
i really hope srbii gets a model

Not only that but if you are on the srb2 discord you could see that someone else was making a model of srbii sonic. I would suggest to look there
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Old 06-23-2020   #224
Boi the third
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PLEASE make this compatible with modern sonic v4.
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Old 06-23-2020   #225
Jonster
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Originally Posted by Boi the third View Post
PLEASE make this compatible with modern sonic v4.
It currently is, only problem being that poses will cause sonic to stand still, turn to the camera and stare into you're deep, deep soul...
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Old 06-23-2020   #226
LuxisLand
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Quote:
Originally Posted by Jonster View Post
It currently is, only problem being that poses will cause sonic to stand still, turn to the camera and stare into you're deep, deep soul...
DARK but true...
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Old 06-25-2020   #227
little guy*
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Quote:
Originally Posted by Jonster View Post
It currently is, only problem being that poses will cause sonic to stand still, turn to the camera and stare into you're deep, deep soul...
I mean, he did post a beta on the srb2 discord so...
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Old 06-25-2020   #228
Jonster
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Quote:
Originally Posted by little guy* View Post
I mean, he did post a beta on the srb2 discord so...
Really? That's quite good!
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Old 06-25-2020   #229
That S0nic fan
 
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Hey could you make a model for robloxain it should be kinda simple
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Old 06-26-2020   #230
DeadlyDogbone
 
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It's not working, even when I set the models to on. Any suggestions?
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Old 06-26-2020   #231
Jonster
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Originally Posted by DeadlyDogbone View Post
It's not working, even when I set the models to on. Any suggestions?
https://m.youtube.com/watch?v=u6eAETq7Nls
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Old 06-29-2020   #232
ElMateito987
hi
 
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Originally Posted by That S0nic fan View Post
Hey could you make a model for robloxain it should be kinda simple
It's not called Robloxian, it's called Noob

''Robloxian'' is the name from the 2.1 craracter
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Old 07-05-2020   #233
CreepSir
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This is far as the best models ever! It would be pretty cool if you could add more character models like Shadow, Silver, Mighty, Ray. :D
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Old 07-07-2020   #234
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Hey, thanks for making these! They're all really cute, especially Amy. I can't imagine playing the game without these now.

Also, it seems like these somehow help with my depth perception. I had an awful time jumping on the spring crawlas before, and for some reason I feel more confident about using spring crawlas with these enabled.
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Old 07-07-2020   #235
ffoxD
 
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Oui
It would be cool if you made a model for Skip the Fennec Fox
It would fit him, as he is also a bit n64/saturn-inspired
I wouldnt skip him
For the rest, the models are very good, my favourite is Eggman (the addon)
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Old 07-08-2020   #236
123456789
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How do people add models to the animals in the badniks

Last edited by 123456789; 07-08-2020 at 09:16 PM.
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Old 07-08-2020   #237
LuxisLand
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Originally Posted by 123456789 View Post
How do people add models to this?
You just put them in your SRB2 carpet, then extract it, and then you play it in OpenGL mode, be sure you have the Models On.
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Old 07-08-2020   #238
ClassicNC
heads up jake its sonic boo
 
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Quote:
Originally Posted by ffoxd View Post
i wouldnt skip him
i n h a l e
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Old 07-10-2020   #239
KnuxlyBoi
 
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Did There Is A Way To Use Them Whitout Open GL?
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Old 07-10-2020   #240
zevirik
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ive added the files into the game and used the settings in the recommended picture but my models just wont load. what could i be doing wrong?


edit: using the srb2 station level, turns out the enemies work just fine. fang is being an uncooperative twat.
never trust these wild west villains.
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Old 07-10-2020   #241
GliderTheGliscor
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Quote:
Originally Posted by KnuxlyBoi View Post
Did There Is A Way To Use Them Whitout Open GL?

Unless someone were to somehow add support for models in Software mode, I don't think it's possible. Also, make sure you post in the correct thread next time.
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