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Jeck Jims' 2.2 3D Models v1.4 Details »»
Jeck Jims' 2.2 3D Models v1.4
Version: v1.3, by Jeck Jims (Oh, THAT guy...) Jeck Jims is online now
Developer Last Online: Jan 2021

Version: SRB2 Rating: (19 votes - 4.89 average)
Released: 02-17-2020 Last Update: Never Favourites: 80
Models

Forgive me for the messy thread update- I'll clean this up later when I have time, wanted to get these out for you today.

V1.4 ChrispyChars and RChars.
Pointy Sonic, Fluffy Tails, Metal Knuckles, and Tails Doll. Merry Christmas!


V1.3 Rouge and folder structure change.
Remade Rouge for the most part- all new animations from the 2.1 version.

NEW FOLDER STRUCTURE
Now that models are included with SRB2 as of 2.2.7 I've made the decision to separate out all models that are for MODs. So any model that is not for a Vanilla asset is going to be found within their respective folders inside the VDLC folder. So the path to Mighty's model would be "SBR2 V2.2.7/Models/VDLC/PLAY/MIGHTY.md3".
I apologize if this messes with anyone who likes to move things around- but with the sheer amount of files I'm dealing with - I need to keep them separated for my own sanity. Please understand I do this so I can have an easier time myself making new content for you.
DOWNLOADS

I have included TWO downloads this time.
FULL Will give you all of the models included with SRB2 v1.1.7+all of the MODs-specific models found here (VDLC.)
PATCH Includes just the extra models found only here and can be installed just by adding VDLC to you Models folder and replacing your models.dat. (this download also includes a .txt file with just the .dat entries needed to merge this in vanilla's set.)
I don't recommend installing any of this overtop previous versions of my model packs other then the set included with v2.2.7. Since I've moved mod models' locations- you would have extra unused files in the old slots taking up useless space.

For those interested- here's what has been updated since v1.2.
Spoiler:

-Team Rings for CTF
-Blue Sphere for NiGHTS
-Brak Eggman has been updated to use the same model used for the sprites' prerendering- With a texture overhaul by myself.


V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.
We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.

RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.

On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
Spoiler:

-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.


3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:

V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: 7z Jeck Jims' 2.2 Models v1.4(FULL).7z (5.89 MB, 9695 views)
File Type: 7z Jeck Jims' 2.2 Models v1.4(PATCH).7z (3.29 MB, 3271 views)

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Comments
Old 06-16-2020   #202
Icarus
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This is still one of the best mod out there.
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Old 06-16-2020   #203
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When i play with Modern Sonic V4, the homing attack is weird, cuz after doing a homing attack, sonic does a pose, and the 3D models can't load them, and just makes sonic stand in the air.
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Old 06-17-2020   #204
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Quote:
Originally Posted by LuxisLand View Post
When i play with Modern Sonic V4, the homing attack is weird, cuz after doing a homing attack, sonic does a pose, and the 3D models can't load them, and just makes sonic stand in the air.
The model doesn't have animations for V4's air tricks, so it just defaults to that.

You will have to use an older version of Modern Sonic or just turn off models for now, until/if this mod is updated.
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Old 06-17-2020   #205
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Quote:
Originally Posted by Renzokuken View Post
The model doesn't have animations for V4's air tricks, so it just defaults to that.

You will have to use an older version of Modern Sonic or just turn off models for now, until/if this mod is updated.
You don't have to turn off the 3D models, but it looks better without. also the rush event when you either hit a certain speed or hit a certain amount of enemies, and for a short amount of time, the boost bar does not go down. The visual bug is when sonic turns orange
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Old 06-17-2020   #206
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This could be a great racing mode screen
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Old 06-18-2020   #207
123456789
Default When will you add new things?

Mighty, and Ray are mods in the game too.
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Old 06-18-2020   #208
ElitayRocks27
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Could You Fix Pointy Sonic? The Model Works, but most of the animations will not load.
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Old 06-20-2020   #209
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Quote:
Originally Posted by ElitayRocks27 View Post
Could You Fix Pointy Sonic? The Model Works, but most of the animations will not load.
It might not work because you're using an unofficial port. Wait for the official 2.2 port of Pointy Sonic, the model should work fine with it.
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Old 06-21-2020   #210
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Quote:
Originally Posted by Katmint View Post
That is an OpenGL bug in 2.2.1 and was already fixed a while ago. Update your copy of SRB2 to 2.2.4.
Ah. Weird. I downloaded the game earlier this month. I thought I had the latest version.
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Old 06-21-2020   #211
Christie7650
 
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What happens when the OpenGL option isn't there? How would I find it?
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Old 06-21-2020   #212
little guy*
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Quote:
Originally Posted by Christie7650 View Post
What happens when the OpenGL option isn't there? How would I find it?
What do you mean?
Opengl is a renderer you can use. You can toggle it in Video Settings
If you're in software, it's impossible to use models.

Once in Opengl, go to opengl settings and toggle models to on. Fang is messed up, so reboot the game for him to work.

---------- Post added at 04:30 PM ---------- Previous post was at 04:28 PM ----------

Quote:
Originally Posted by pinkcreeper100 View Post
the rush event when you either hit a certain speed or hit a certain amount of enemies, and for a short amount of time, the boost bar does not go down. The visual bug is when sonic turns orange
That wouldn't be an issue with models, more rather the original mod itself.
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Old 06-22-2020   #213
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Quote:
Originally Posted by little guy* View Post
What do you mean?
Opengl is a renderer you can use. You can toggle it in Video Settings
If you're in software, it's impossible to use models.

Once in Opengl, go to opengl settings and toggle models to on. Fang is messed up, so reboot the game for him to work.

---------- Post added at 04:30 PM ---------- Previous post was at 04:28 PM ----------



That wouldn't be an issue with models, more rather the original mod itself.
That's the thing, I looked in Video Settings and the option is just missing. That's what made me think that maybe it was something I had to install. If it is missing, does that just mean that my computer doesn't support it?
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Old 06-22-2020   #214
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Quote:
Originally Posted by Christie7650 View Post
That's the thing, I looked in Video Settings and the option is just missing. That's what made me think that maybe it was something I had to install. If it is missing, does that just mean that my computer doesn't support it?
Do you have 2.2.4
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Old 06-22-2020   #215
Jonster
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God, these models are GORGEOUS! My only problem is metal. He looks kinda weird and even fat in certain poses. Other then that, this is a truly amazing model pack!
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Old 06-22-2020   #216
Christie7650
 
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Quote:
Originally Posted by ClassicNC View Post
Do you have 2.2.4
Nope, and now I feel stupid.

Thanks for the help. I'm not being sarcastic, it's hard to convey through text.

---------- Post added at 02:14 PM ---------- Previous post was at 02:10 PM ----------

Now, when I get the update patch, it says the file has been corrupted. Would it be easier to just redownload the game?
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Old 06-22-2020   #217
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I dont wanna say this, but when are you making 1.2? Is it cancelled or is it just in the works?
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Old 06-22-2020   #218
Icarus
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Sorry for asking but is there a plan for other already existing characters to get a 3D model? Is Metal Knuckles a slight eventuality? I'm fine if this mod is officially finished but I just want to be sure.
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Old 06-22-2020   #219
Daviroll_Limit
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I honestly hope for an update on the Modern Sonic model due to update 4, which includes poses
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Old 06-23-2020   #220
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Quote:
Originally Posted by Christie7650 View Post
Nope, and now I feel stupid.

Thanks for the help. I'm not being sarcastic, it's hard to convey through text.

---------- Post added at 02:14 PM ---------- Previous post was at 02:10 PM ----------

Now, when I get the update patch, it says the file has been corrupted. Would it be easier to just redownload the game?
2.1 data doesn't seem to work with 2.2 data. Too much has changed with the major overhaul. Just do a new download of 2.2.1, and get the patch to bring it up to 2.2.4.
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Old 06-23-2020   #221
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i really hope srbii gets a model
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