SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Mods

Reply
 
Thread Tools
The CyberDime Realm (Virtual Simplicity) Details »»
The CyberDime Realm (Virtual Simplicity)
Version: 1.2, by Zeno Zeno is offline
Developer Last Online: Apr 2020

Version: SRB2 Rating: (17 votes - 3.00 average)
Released: 01-29-2020 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics

Hello. So The CyberDime Realm is essentially a big solo project of mine that i started back in the middle of 2018, and is a sort of simple but a very large collection of levels that i have been gradually adding and expanding on to. They aren't too terribly organised so overall challenge factor greatly varies. All the extra characters unlocked from the main game can be played here right from the start.

Now believe it or not, but this thing has a story! Big props to my friend LightSpeedAngel for originally making this.
Spoiler:
After fighting Brak Eggman in Egg Rock, Sonic & the gang safely escape from the crumbling space station
via escape capsule but...as they began to approach the planets surface, a strange beam of light emerges from the nearby
monitor that proceeded to blind the gang.
Next thing they noticed was that they were on a...beach?, it was unusually quiet. The capsule was mysteriously
nowhere to be found. But the gang quickly press on forwards.
they suddenly find themselves strangely teleported in to what appears to be Green Hill but at sunrise.
As the gang presses forward they start to see some faint but strange distortions in the land.
From familar locations to cold mountains to barren wastelands, deserts and even a abandoned city...It all just seems so...
unnatural.
It's almost as if this world isnt real...


Credits for all the reusable content.
Spoiler:
  • Wrecking Ball & The Cut ERZ3 Bosses by FuriousFox
  • Egg SandSub by Blade
  • Knuckles Boss by The Underground
  • Egg Frostburn port by Deus
  • Lat for the AMT Crawla
  • All Super LUA by Aquatic Akito
  • TehRealSalt for the Game Gear Capsules
  • Amy's Hammer Jump LUA by DerpyBubblez (or Cassie however you prefer)


Since someone asked for this, here is a list of some of the more notable music sources/Names of the songs used.
Spoiler:
Sunrise Uplands 2: A Rose of Gold: DRAX - https://modarchive.org/index.php?req...d&query=134387

Chilly Cliffs 1: Sonic After The Sequel - Parhelion Peak Act 3

Chilly Cliffs 2: Sonic Unleashed - Cool Edge Night

Nightlight Gully: Sonic CD - Sonic Boom Instrumental

Molten Tunnels 2: Sonic Unleashed - Eggmanland Night

Cyberdime 1: flexible - https://modarchive.org/index.php?req...d&query=173307

Cyberdime 2: tooth paste 2 - https://modarchive.org/index.php?req...d&query=119282

Cyberdime 3: digital azimuth 2 - https://modarchive.org/index.php?req...d&query=114867

White Plaza: Sonic 06 - Soleanna Castle Town
Pokemon HG/SS - Viridian City

Download Now

File Type: pk3 VSL_CyberDimeRealm-v1.2.pk3 (17.56 MB, 120 views)

Screenshots

Click image for larger version

Name:	srb20009.jpg
Views:	1298
Size:	187.6 KB
ID:	26003   Click image for larger version

Name:	srb20010.jpg
Views:	1022
Size:	104.1 KB
ID:	26004   Click image for larger version

Name:	srb20013.jpg
Views:	861
Size:	187.9 KB
ID:	26005   Click image for larger version

Name:	srb20014.jpg
Views:	733
Size:	148.3 KB
ID:	26006   Click image for larger version

Name:	srb20017.jpg
Views:	705
Size:	178.5 KB
ID:	26007  

Click image for larger version

Name:	srb20022.jpg
Views:	538
Size:	139.1 KB
ID:	26010   Click image for larger version

Name:	srb20023.jpg
Views:	569
Size:	130.0 KB
ID:	26011   Click image for larger version

Name:	srb20027.jpg
Views:	15
Size:	183.1 KB
ID:	29213   Click image for larger version

Name:	srb20021.jpg
Views:	20
Size:	156.6 KB
ID:	29214  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 02-07-2020   #22
elvinkonohana
usual stuff
 
elvinkonohana's Avatar
Default

So i was giving this mod a go and reached Marble Zone and i gotta say...





This is kinda unfair (if you use Sonic and SONIC ALONE this level will sometimes be unbeatable since some emerald shards are way high up)
Attached Thumbnails
Click image for larger version

Name:	srb20059.png
Views:	919
Size:	61.8 KB
ID:	26248   Click image for larger version

Name:	srb20060.png
Views:	888
Size:	53.6 KB
ID:	26249   Click image for larger version

Name:	srb20061.png
Views:	890
Size:	67.1 KB
ID:	26250  
__________________
Worried
Discord : ShihoAJoke#4764

Last edited by elvinkonohana; 02-07-2020 at 07:31 AM.
elvinkonohana is offline   Reply With Quote
Old 02-07-2020   #23
S1rexer
The ultimate SIGSEGV
 
S1rexer's Avatar
Default

Quote:
Originally Posted by elvinkonohana View Post
So i was giving this mod a go and reached Marble Zone and i gotta say...

I've been looking for this emerald shard for a long time
S1rexer is offline   Reply With Quote
Old 02-07-2020   #24
Zeno
 
Zeno's Avatar
Default

Huh that's new, the emerald shards aren't supposed to be that high up
Zeno is offline   Reply With Quote
Old 02-08-2020   #25
SCOTT0852
 
SCOTT0852's Avatar
Default

Emerald Hunt is broken in 2.2, of course there's issues with it. Wait until 2.2.1 comes out before giving them another shot.
__________________
Trans rights!
SCOTT0852 is offline   Reply With Quote
Old 02-08-2020   #26
Frostav
Default

Marble Zone 1 is a complete mess of extremely dull corridors that all look the same with zero hints. It's actually funnily enough exemplary of many of the problems that plagued the actual SA2 emerald hunts.


Marble 2 is SO haphazardly laid out that at first I thought that it was an emerald hunt too and the radar just wasn't showing up until I found a starpost. I died later and learned that if you respawn at said starpost, Sonic is stuck and he can't get out. Moving gets you nowhere, spindashing keeps you locked in place, and jumping kills you (I've attached a gif of said problem).
Attached Thumbnails
Click image for larger version

Name:	srb20035.gif
Views:	42
Size:	4.21 MB
ID:	26286  
Frostav is offline   Reply With Quote
Old 02-08-2020   #27
RomioTheBadass
PK3 Fetishist
Default

I'm going through this right now and my thoughts so far are:
  • The Emerald Hunt acts are too big for their own good, I found myself spending at least 10 minutes in each running around similar-looking corridors with not much going, I got stuck in the first Ice level Emerald Hunt because I didn't know I had to enter the houses, and the emerald radar didn't help matters because it kept leading me to dead ends.
  • All of Marble Zone's acts have several texture misalignments and texture transitions that don't look natural and stick out in a weird way, not so visually appealing.
  • Nightlight Gully Zone SIGSEGV's in both acts in different areas, I don't know if you can fix this but I figured it's worth pointing out since it's a progression-breaking bug.
__________________
Also known as "RTB" on Discord
Quote:
I don't need sex because Azure Temple fucks me everyday

Last edited by RomioTheBadass; 02-08-2020 at 08:11 PM.
RomioTheBadass is offline   Reply With Quote
Old 02-08-2020   #28
Zeno
 
Zeno's Avatar
Default

Quote:
Originally Posted by RomioTheBadass View Post
  • Nightlight Gully Zone SIGSEGV's in both acts in different areas, I don't know if you can fix this but I figured it's worth pointing out since it's a progression-breaking bug.
Are you playing with the 64 bit version?
Zeno is offline   Reply With Quote
Old 02-08-2020   #29
RomioTheBadass
PK3 Fetishist
Default

Yes I'm using that version, I'm guessing that's why?
__________________
Also known as "RTB" on Discord
Quote:
I don't need sex because Azure Temple fucks me everyday

Last edited by RomioTheBadass; 02-08-2020 at 08:33 PM.
RomioTheBadass is offline   Reply With Quote
Old 02-08-2020   #30
Zeno
 
Zeno's Avatar
Default

Then there's nothing i can do about the sigsev's since that is entirely a problem with the 64 bit version itself.
Zeno is offline   Reply With Quote
Old 02-08-2020   #31
Simon_T
Pyro the Hedgehog
 
Simon_T's Avatar
Default

I died in Chilly Cliffs Act 2, and the emerald shards went gone...
__________________
O kurwa!
Simon_T is offline   Reply With Quote
Old 02-08-2020   #32
RomioTheBadass
PK3 Fetishist
Default

I've reached Hidden Palace, the sky barriers look kind of odd and make it a bit confusing to figure out where the ends of platforms are, you should probably indicate that by some sort of middle-textures in front of them instead of just impassable sky thok barriers, a small change but will go a long way in making it less confusing to navigate.
__________________
Also known as "RTB" on Discord
Quote:
I don't need sex because Azure Temple fucks me everyday
RomioTheBadass is offline   Reply With Quote
Old 02-09-2020   #33
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

I've started playing this pack myself and a part of me misses seeing the motobugs in Green Hill. Now I don't remember giving you permission to use them nor do I recall making them re-useable yet.

One thing I want to know though. Was it you who edited the motobug sprites?
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 02-09-2020   #34
Zeno
 
Zeno's Avatar
Default

No, one of my friends volunteered to make some slightly different sprites a while ago.
Zeno is offline   Reply With Quote
Old 02-09-2020   #35
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

Speaking of Green Hill, when you make your next update can you make the trees either intangible (scenery objects) or reduce the width of their hitbox (radius)? If nothing else you could scale the sprites up to make them match their radius more visually. Maybe you've seen my attempts to speedrun GHZ1 on Discord but if you haven't, they plague me at every turn because I don't expect them to be so thicc. They are the worst thing about a map I very much enjoy otherwise. I understand why they're tangible, it wouldn't make much sense for a tree to be intangible when it's a solid trunk of wood, but they look a lot thinner than they are.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 02-09-2020   #36
Zippy_Zolton
Thokkers!
 
Zippy_Zolton's Avatar
Default

This pack is very lengthy, and it seems you have even more zones planned...(?) It feels like quantity was prioritized over quality, but some of the zones are really fun to play through.
__________________
Twitter Discord
Zippy_Zolton is offline   Reply With Quote
Old 02-09-2020   #37
Steelie
Solving issues with coffee
 
Steelie's Avatar
Default

After watching a friend of mine play through this levelpack from beginning to end, I have some thoughts on it myself.
  • Firstly, it's way too long. He played through it for over two-and-a-half hours, which is frankly insane in terms of SRB2. I would suggest cutting on the zones, especially those that are more or less theme clones (way too many grass stages) and the nostalgia zones (Green Hill has enough representation in Sonic games as is).
  • Marble Zone is kind of... awful. Hate to be this harsh but the zone drags on for too long, has confusing pathways, hallways that tend to look the same and some cheap hazards (like some of the spiked crushers tend to hurt you even when you land on the 'platform' side). There's also another fire-themed zone in the mod already which is currently bossless, so you can use the Sub there.
  • Next the occasional Emerald hunt stage. They are rather bizarre to see in normal gameplay like that, and they're probably the stages that drag the longest, since some of the shards have really cheap placement. My friend spent about 20 minutes in Chilly Peaks before we realized he can actually enter the houses, where the last shard was located. If you want to insist on keeping them in, I'd suggest not using teleports in them, because they can massively screw with the radar.
  • This is my massively personal gripe, but is the Robo-Hood boss necessary? That thing in cheap personified and after losing 5 lives to it in the Boss rush .wad I was hoping I would never have to see it again in my life. Sorry Zipper, this really isn't your finest work.

Those are my most major points of criticism I have for this mod. It was otherwise an alright experience. I enjoyed the idea of journeying through snippets of the original rotation in the final zone, and never considered how difficult the ERZ concept boss could be without its gravity flip mechanic to help you.

Either way a solid mod, albeit too long.
__________________
<Majro> or maybe they simply walk at sucking
Steelie is offline   Reply With Quote
Old 02-09-2020   #38
Zeno
 
Zeno's Avatar
Default

File has been updated! Here are the changes:
  • Green Hill, Bridge, Marble & Hidden Palace Zone are no longer in the level rotation, (though you can still pick them from the level select.)
  • Marble Zone's enemy count has been reduce by a tiny amount.
  • The first checkpoint in Marble 2 has also been moved forward a bit, so you shouldn't get stuck in the doorway anymore.
  • Most of the "Leaps of faith" have removed and replaced with something less confusing.
  • A very small amount of decorative details added to a few of the levels.
  • Some minor texture changes to Shoal Coast.
Zeno is offline   Reply With Quote
Old 02-09-2020   #39
Zanda_Sama
Default

Zeno when you say reduced enemies by a tiny amount im worried, because Marble clearly should have half of the enemies it did. The level *could* be described as Robo-Hood spam, of course this comment is outdated, as its talking about a previous version.
Nice pack tho Zeno
Zanda_Sama is offline   Reply With Quote
Old 02-10-2020   #40
RomioTheBadass
PK3 Fetishist
Default

I reached Dark Woods Boss act, it's...not very good, it's unclear when to attack him, took me 2 lives to figure out it was just a waiting game for him to stop attacking and turn grey before I hit him. Not the most mechanically involved or interesting boss fight. This wouldn't be much of a bother if he didn't take so long to become vulnerable.
__________________
Also known as "RTB" on Discord
Quote:
I don't need sex because Azure Temple fucks me everyday

Last edited by RomioTheBadass; 02-10-2020 at 09:45 AM.
RomioTheBadass is offline   Reply With Quote
Old 02-13-2020   #41
U.Flame
Default

The Magma level's boss currently softlocks with Silver, as he doesn't have access to anything that can deal damage more than once. I have a couple solutions in mind.

1. If Silver is ever updated to deal damage with Psycho Boost, the problem goes away altogether.

2. Replace the Armageddon Shield with an Elemental Shield. Not only will it benefit everyone with lava resistance, it gives Silver projectiles to use. You just have to not get hit.

3. The level actually has 50 rings available. You can likely defeat the boss by turning Super. With that in mind, is there a guide for Emerald Token locations?

4. Add some kind of objects that Silver can use as projectiles. For Castle Eggman, it was the Egg Robos.

Last edited by U.Flame; 02-13-2020 at 07:13 AM.
U.Flame is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:15 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.