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Eggpack Remake! [v3 - Battle Update] Details »»
Eggpack Remake! [v3 - Battle Update]
Version: v1, by Zero_the_artificial (Actually goes by DrStephen) Zero_the_artificial is offline
Developer Last Online: Apr 2020

Version: SRB2 Rating: (7 votes - 4.71 average)
Released: 02-07-2020 Last Update: Never Installs: 7
Characters


Eggman returns to SRB2, and this time with a fresh new coat of paint!


Metal Robotnik has taken over his base in Egg Rock, turning all of Eggman's robots against him - as well as sending copies of the man himself to stop him. With no other choice, Eggman has to side with Sonic and Friends to take down his robotic double! But, he's come prepared!
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Eggpack!

As the name would imply, Eggman uses his patented Jetpack to fly around stages or swim underwater. This is a very useful ability for him, since his jump height is slightly lower than Sonic and Tails'. Be mindful of the fuel, because Eggman will drop like a brick!
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(NEW) Eggburst!

Need a quick burst of speed? By overloading the jetpack, Eggman can now burst forwards at full speed! Be careful though, it will leave you wide open and you won't be able to fly after it! Also, you'll easily bounce off walls, so watch for pits!
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Slide!

Since Eggman doesn't know how to curl up into a ball without crushing his bones, he figured out his best way to squeeze through tights gaps is by sliding! He is also able to destroy breakable walls, floors and spikes with this! Press the spin button while moving and you'll slide wherever you want to. Just mind the cactuses!
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Heavyweight!

Due to Eggman's uh... size, he's able to damage enemies by falling onto them without needing to jump! This makes it possible to bounce around enemies while flying, or even falling!
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Eggman has quite a few lil extra features to make playing him a more enjoyable experience. I greatly reccomend that you go out and try and find out everything! But if you rather know what these extras are, check it out:
Spoiler: Extra content
  • Grayscale Eggman Bosses!
  • Unique NiGHTS sprites!
  • 2 Rare Hurt Sound Effects!
  • A tiny egg
  • Fireworks!
  • Spinning hurt animation
  • family guy death pose
  • And an intense hatred for furries after getting all emeralds


Again, I seriously reccomend you find these out for your own! I'm sure at least one of these will get a chuckle out of you.

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These great people helped me a ton with remaking Eggpack once and for all, and I can't thank any of you enough for it.

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Helped a ton with Lua, especially with the Slide, some sound effect shenanigans and tons of feedback. Thank you so much dude, Eggpack wouldn't have such cool effects if it wasn't for you!
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For making the grayscale Eggman bosses script! Thanks a bunch!!
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Thank you to the first two for making the original eggpack port so I could work on it easier! Thank you Katmint for making the original holdfly, and Pathonaut for adapting it to Eggpack!
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You can thank these guys for the new BattleMod update! They took the time to code and test the ability extensively so Eggman can finally join the battlefield! Thank you so much for helping to make Eggman BattleMod compatible.
Name:  XTRAC0.png
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For all the feedback and support through this project of mine. You all helped me so much getting through this and I can't thank you enough. I hope you enjoy Eggpack as much as I enjoyed making him.

Spoiler: Changelog
V1
Initial Release
V1.1 Hotfix
Now you can break floors, making DSZ2 beatable with any route
V2
  • Added Eggburst.
  • When fighting Eggman bosses while playing as Eggpack, they will be grayscaled clones.
  • Fixed Eggman suddendly becoming buff or turning into his regular form while in NiGHTS.
  • Changed Eggman's height to 60.
  • Improved swimming animation.
  • Raised all sprites to ground level (Before, he clipped through the floor. This was pretty noticeable with 2.2.1's dropshadows.)
  • Added TIRE frames for Super Eggman.
  • New CSS art, and modified description.
  • Converted to .PK3 file.
  • Lowered the rare sound clips' volume.
  • While flying, bumping into a wall will make you bounce off of it slightly.
V3 - BattleMod Update
  • Added BattleMod Support
  • New Battle Ability: Egg Turret!
  • Cost: 30 Rings
  • Build yourself a Sentry Turret! It will seek out enemies nearby and shoot towards them. Extremely useful for the Battle Gamemode "Control Point."
  • You can upgrade your turret for another 30 rings, which will turn this bullet turret, into a laser turret, making the turret larger, and have a faster fire rate than the bullet turret.
  • You can pick up your turret and move it somewhere else, safe from harm, and you can also self destruct your turret to get some damage on players attacking your turret.
  • Beware! If your turret is destroyed, you will have a very long cooldown before you can build another one again. It's important to protect your turret as much as possible, because otherwise, you'll be completely useless without it.
  • Bug Fixes: Can't use Egg Burst while carrying the Flag, and fixed a script error related to the Eggman grayscale clones.

Download Now

File Type: pk3 VCL_EggPackRE-v3.pk3 (712.2 KB, 178 views)

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 02-07-2020   #2
Inazuma
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Now this is epic.
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Old 02-07-2020   #3
Radicalicious
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Six pack bois!
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Old 02-07-2020   #4
KingDedede109
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E g g
m a n
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Old 02-07-2020   #5
PeriSNOT
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Pretty epic my dude
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Old 02-07-2020   #6
time gear
 
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These sprites are fantastic! It almost feels like an official character. The attention to detail is great, I love everything about this.
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Old 02-07-2020   #7
Zeno
 
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Something i noticed almost immediately when playing around with this, is that in Opengl, Eggman's feet seem to go through the floor
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Last edited by Zeno; 02-07-2020 at 11:23 PM. Reason: realised this isnt a issue in software mode
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Old 02-07-2020   #8
Red The Pyrohog
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Quote:
Originally Posted by Zeno View Post
Something i noticed almost immediately when playing around with this, is that in Opengl, Eggman's feet seem to go through the floor
That can't be fixed. It's an OpenGL problem, not a problem with the wad.
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Old 02-08-2020   #9
AozoraJustin
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Finally, I can play as Eggy.
What a time to be alive.
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Old 02-08-2020   #10
Katmint
 
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This is a definitive improvement over the 2.1 version in both sprites and gameplay. The animated signpost is an especially nice touch when you could have been lazy and just reused vanilla's Eggman sign.

I did find one minor bug with this. The twirling signpost errors with R_ProjectSprite: invalid sprite frame 18/18 for SIGN. See gif.


Also, could you lower the volume of the rare hit sounds? They're incredibly loud compared to every other sound effect in the game.
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Old 02-08-2020   #11
Sinny33
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Eggy is here amazing.
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Old 02-08-2020   #12
AlecsDaHegeshog
 
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This is what I didn't know I needed.
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Old 02-08-2020   #13
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Recently, RazeLite on the discord discovered this bug. I have managed to determine that it is the lack of Super Eggman's TIRE frames, that causes Eggman to revert back to the base sprites.

In short, hitting a horizontal spring while flying sends you into the TIRE frames, even if you have infinite flight.
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Old 02-08-2020   #14
Goldenhog
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His height should be higher, I keep trying to grab rings or hit bosses and they keep passing through Eggman's head. The camerascale should be higher as well so it's easier to tell what's in front of Eggy. And his slide is really weird, it's as if he's sliding on ice, he loses speed too slowly (probably because he's still using the default spin physics) and it feels unnatural. I also always felt like this character would make more sense if it was Eggrobo but that is just me, just ignore it.

Beyond that, though? This is a fantastic update to the old WAD. My favorite part was seeing him on his ACME rocket, that was some five-star shit right there.
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Old 02-08-2020   #15
CyberKnux
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Supa Eggy robo blasty 2 & knuckles
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Old 02-08-2020   #16
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Quote:
Originally Posted by Goldenhog View Post
His height should be higher, I keep trying to grab rings or hit bosses and they keep passing through Eggman's head. The camerascale should be higher as well so it's easier to tell what's in front of Eggy.
Fun fact: adjusting the height will in itself automatically adjust the camera scale.
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Old 02-09-2020   #17
Lach
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Eggman's animations here are fantastic; the 6-frame walk makes his legs that little bit more frantic, and man does the running animation feel so cool. Sliding around on Eggman's bum and breaking through spikes is comical. Thank you for giving Eggman so much justice, and also thanks for putting in the extra effort to bridge SRB2 with EHF. ;)
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Old 02-10-2020   #18
CyberKnux
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super eggman is from the eggman hates furries game
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Old 02-11-2020   #19
JackelZXA
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The sprites are really good on this. The normal sprites really match well with the default characters and it’s 95% of the way towards being what i’d consider a really solid “default mod” like flicky. I enjoy the feel he has and how he compares to tails (and flicky while we're at it). Some thoughts:


1) It might be cool to have two versions of the character. one that has the memey stuff in and one that's more "classic" feeling. (with the two voice samples and super mode being for the meme version perhaps and replacing acme rocket the family guy gag with stuff that fits more with the sega style for characters for the “classic” style version?)

2) It'd be cool if, like with fang and metal, using Eggman causes the Boss Sprites for Eggman to all swap to a metal looking version (eggman nega pallet, egg robo, heavy leader, or a gray tone robotic eggman?) It was a really nice touch that they did for Fang and Metal and it'd be a fun extra for Eggman and sync up with his description.

3) Also, I somehow managed to trigger a partial spindash while using the slide as i was slowing down to a stop.
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Last edited by JackelZXA; 02-12-2020 at 02:44 AM.
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Old 02-16-2020   #20
SpicyHamSamson
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Is it possible to make a downloadable version that's not in .rar form? I'm on Mac and I can't open .rar files, but I really want to give this a try.
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