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Nightmare Pack v2.2 (Now with Final Lap Music Support!) Details »»
Nightmare Pack v2.2 (Now with Final Lap Music Support!)
Version: 2.1, by Nintensis (Now known as "Ninferno") Nintensis is offline
Developer Last Online: Feb 2019

Category: Version: SRB2 Kart Rating: (4 votes - 4.20 average)
Released: 01-23-2019 Last Update: 02-06-2019 Installs: 0
Multiplayer Levels

About time I bundle the maps I released so far into a pk3 file...
Every map I released has been updated to varying degrees so it's HIGHLY recommended you don't play the standalone versions of these maps since they won't be updated again.

Includes :
-Sleeping Egg
-Azure Island (2.0 port)
-Perfect Circle Circuit (2.0 port)
-Hadal Trench
-Robotnik Winter
-Party Cruiser
-Onyx Forest (2.0 port)
-Thunder Piston (MAP HELL) (2.0 port)
-Crimson Core
-Forgotten Ruins (2.0 port)

Feedback is appreciated.







v2.2 Changelist
Spoiler:

Azure Island Zone :
-Fixed looppoints
Hadal Trench Zone :
-Adjusted spring location near the the sharp turn with the boost panels


v2.1 Changelist
Spoiler:

Party Cruiser :
-Added some boost panels in the pools
-Fixed missing textures
Crimson Core Zone :
-Fixed a pit not actually killing players
-Fixed a visual bug


v2 Changelist
Spoiler:

All :
-Added cup names
Sleeping Egg Zone:
-New level select picture
Azure Island Zone:
-Now available, replaces Azure Lake
Perfect Circle Circuit :
-Sign post won't get stuck on cave ceiling anymore
Hadal Trench Zone:
-Map is now cut short, the ending was always kinda janky and finicky
-Greatly reduced skybox size to help prevent lag (I've been told removing the skybox fixed frame issues here)
-Sharp turn after the boost panel near the start of the map has been widened
-The last shortcut has been turned into offroad instead of having hazards
Robotnik Winter Zone :
-Adjusted/added barriers at the beginning of the stage
-Fixed visual bug on the inside area of the map
Crimson Core Zone :
-Giant U-Turn has been reduced in size, minimap adjusted to accommodate those change
-Pit warning texture has reduced transparency in an attempt to confuse players less


v1.7 Changelist
Spoiler:

Sleeping Egg Zone :
-Skip has been removed (added a instakill sector)
Crimson Core Zone :
-Small visual adjustments
-Spikeball positions have been modified so they're not too close to where players respawn
Party Cruiser :
-The ramp right after the shortcut is now blocked off preventing players from skipping a lap
Forgotten Ruins Zone :
-Small visual update
-Added some offroad


v1.6 Changelist
Spoiler:

ALL :
-Added "nightmarepack" to the subtitle as a placeholder until I put the maps into cups
Forgotten Ruins Zone :
-Now available



v1.5 Changelist

Spoiler:

Crimson Core Zone :
-Now available!
Party Cruiser :
-Added a dash panel leading into the ship, essentially negating any chance of players to miss the turn and end up going the wrong way


v1.4 Changelist

Spoiler:

Robotnik Winter Zone :
-Offroad death barrier near the the finish line reduced to help players behind cut through more offroad without the fear of dying
-The offroad in the underground section has been changed to normal from strong, this is to not punish first timers as much for not making the left turn in time
Party Cruiser :
-Added more signs leading into the ship to give players a better sense of direction (hopefully)
-Small corner inside the ship has been fenced off to prevent players from getting knocked into there
-Now with more flag banners
Thunder Piston Zone :
-Now with rain


v1.3 Changelist

Spoiler:

Onyx Forest Zone :
-Now available!
Thunder Piston Zone :
-Now available!
Party Cruiser :
-Slope leading back outside of the ship has been checked with no physics
-Disco Eggman statues can't slide anymore (they won't fling you across the map)
-Now with more balloons


v1.2 Changelist

Spoiler:

Party Cruiser :
-Now available!
Sleeping Egg Zone :
-Lap count changed from 2 to 3
Azure Lake Zone :
-Fixed level select picture size
Perfect Circle Circuit :
-Fixed level select picture size
Hadal Trench Zone :
-Flipped yellow spring count lowered at the beginning of the map to reduce lag for opengl users


v1.1 Changelist

Spoiler:

Hadal Trench Zone :
-The segment right before the upwards current to the surface had a nasty habit of randomly sending people back to the beginning of the map. To compensate for this checkpoint issue, barriers have been placed to prevent anyone from falling off the map now.


Standalone Map's Changelist

Spoiler:

Sleeping Egg Zone :
-An enormous chunk of the map got deleted because
the netgames here dragged on way too long and
most of the removed segments felt lack luster and a bit unpolished anyway
-God awful visual bug in the beginning of the map was fixed
Azure Lake Zone :
-Minimap slightly more accurate
-First shortcut removed, too little offroad meant pretty much anyone could cheese it and cut right through it
-Items are now on the floor
-Encore pal changed
Perfect Circle Circuit :
-Fixed the slopes leading up to the high ground, they're now checked with no physics
-Fixed visual bug on high ground.
Hadal Trench Zone :
-Checkpoints should hopefully be fixed now, I haven't tested this out with players yet.
-The red spring jump after the boost panels should now be less punishing for first timers on the map. Death planes have been added around the area so players don't have to painstakingly waste time doing the whole segment over. When respawning the checkpoint immediately after the red springs have diagonal springs on top of that sector to get players where they need to be much quicker.
-Added an invisible barrier to prevent players from skipping the second lap
-Encore pal changed

Download Now

File Type: pk3 krl_NightmarePack_v2.2.pk3 (9.70 MB, 134 views)
File Type: pk3 krl_NightmarePack_FLMusic_v2.2.pk3 (15.20 MB, 102 views)

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Comments
Old 3 Weeks Ago   #2
D00D64
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Welcome to releases! Some excelent work on display here. We'll have to see what to do with the topics for the older, single levels, since this pretty much obsoletes them. Anyways, good work!
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Old 3 Weeks Ago   #3
Nintensis
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v1.1 Hotfix has been released, see the changelist for information.
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Old 3 Weeks Ago   #4
Nintensis
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v1.2 released. New map, Party Cruiser is now available. See changelist for details.
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Old 3 Weeks Ago   #5
Nintensis
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v1.3 released. Two new 2.0 port maps, check changelist for details.
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Old 2 Weeks Ago   #6
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v1.4 released. See changelist for information.
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Old 2 Weeks Ago   #7
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*Sees last image on attachments*

Oh god my favorite track came from 2.0.x era. I'll give this wad a try, Nice work.
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Old 2 Weeks Ago   #8
Nintensis
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v1.5 released. New map, Crimson Core is now available.
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Old 2 Weeks Ago   #9
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v1.6 released. 2.0 map, Forgotten Ruins is now available. This is probably the last 2.0 map I plan on porting so I plan on giving Forgotten Ruins and Onyx Forest a bit of a visual upgrade sometime.
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Old 2 Weeks Ago   #10
AozoraJustin
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If you stay up on the raised section of the U-turn before the finish line in Party Cruiser and drive over this raised section, it does not count as you passing the finish line and advancing a lap.
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Old 2 Weeks Ago   #11
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Quote:
Originally Posted by AozoraJustin View Post
If you stay up on the raised section of the U-turn before the finish line in Party Cruiser and drive over this raised section, it does not count as you passing the finish line and advancing a lap.
Thanks for the feedback this has been fixed for v1.7 which is now available, see the changelist for details.
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Old 1 Week Ago   #12
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v2 is now available, see changelist for details.
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Old 1 Week Ago   #13
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v2.1 hotfix released
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Old 1 Week Ago   #14
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v2.2 hotfix released. Thanks to Snu the Nightmarepack now supports the final lap music mod! To not increase the file size even more, an alternate version of the Nightmarepack is available for those who want to use the final lap mod on their servers.
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Last edited by Nintensis; 1 Week Ago at 03:16 AM.
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