SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' 2.2 3D Models v1.1 Details »»
Jeck Jims' 2.2 3D Models v1.1
Version: v1.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jun 2020

Version: SRB2 Rating: (8 votes - 5.00 average)
Released: 02-17-2020 Last Update: Never Installs: 24
Models

V1.1 Werehog and Yoshi
Did not plan on making these two, never mind both within a week, but here we are. Along with the new characters, this update contains a bunch of small tweaks and bugfixes, including but not limited to: Team Monitors being corrected, and support for Amy Hugs.
I don't have a patch file for this update, as I honestly don't remember quite everyfile that was changed, so I ask that you please just download v1.1 entirely, you should still be able to just merge overtop any 1.0 version.

3D Models for SRB2
Now that 2.2.1 has arrived and models support in the game have received some much needed debugging, it's finally time to post theses publicly!
Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze (no super form currently)
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:
V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards, Characters such as Mighty, Ray, Espio, etc. Though don't expect me to support every version of Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: zip Jeck Jims' 2.2 Models v1.1.zip (6.29 MB, 14905 views)

Screenshots

Click image for larger version

Name:	SELECT.gif
Views:	35170
Size:	1.43 MB
ID:	26739   Click image for larger version

Name:	srb20000.jpg
Views:	34284
Size:	134.4 KB
ID:	26741   Click image for larger version

Name:	srb20199.png
Views:	861
Size:	30.9 KB
ID:	26742   Click image for larger version

Name:	srb20242.png
Views:	896
Size:	34.2 KB
ID:	26743   Click image for larger version

Name:	srb20465.png
Views:	819
Size:	9.0 KB
ID:	26744  

Click image for larger version

Name:	srb20699.png
Views:	1016
Size:	37.0 KB
ID:	26745   Click image for larger version

Name:	srb20775.png
Views:	860
Size:	36.3 KB
ID:	26746   Click image for larger version

Name:	srb20787.png
Views:	894
Size:	145.4 KB
ID:	26747   Click image for larger version

Name:	srb20808.png
Views:	1133
Size:	156.9 KB
ID:	26748   Click image for larger version

Name:	srb20830.png
Views:	1350
Size:	87.2 KB
ID:	26749  

Click image for larger version

Name:	srb20844.png
Views:	1170
Size:	26.6 KB
ID:	26750   Click image for larger version

Name:	srb20259.png
Views:	1066
Size:	306.8 KB
ID:	26751   Click image for larger version

Name:	srb20113.jpg
Views:	1299
Size:	153.8 KB
ID:	26752   Click image for larger version

Name:	srb20866.png
Views:	2057
Size:	55.0 KB
ID:	26754   Click image for larger version

Name:	srb20008.png
Views:	2935
Size:	13.3 KB
ID:	26801  

Click image for larger version

Name:	werehog.gif
Views:	22914
Size:	130.6 KB
ID:	27853   Click image for larger version

Name:	Yoshi.gif
Views:	22774
Size:	112.3 KB
ID:	27854   Click image for larger version

Name:	srb20124.png
Views:	605
Size:	47.9 KB
ID:	27855   Click image for larger version

Name:	srb20096.png
Views:	839
Size:	150.7 KB
ID:	27856  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 02-24-2020   #62
Elyos03
 
Elyos03's Avatar
Default

Quote:
Originally Posted by XleederTH View Post
After downloading the files, put "models.dat" and "/models" in the same folder as SRB2, then open srb2 and go to video settings and set render to OpenGL, after that go to OpenGL settings and pick the recommended settings Jeck is putting in the images above.

---------- Post added at 10:49 PM ---------- Previous post was at 10:34 PM ----------



Do you mean the monitors are facing the Camera all time? If it's that, it is because the game displays monitors and other objects with 1 rotation frame both in software and OGL with models.
Okay, but compare the monitors' screens back to back. Especially Tails' 1-Up.
__________________
"We're friends now."
"But I want to kill Goku."
"Most of my friends did."
Spoiler:
DO NOT look into my oldest posts. They now make me cringe like and YouTuber watching its very first video.
Elyos03 is offline   Reply With Quote
Old 02-24-2020   #63
TSHYGUY
Default

Hey, is anyone else getting these weird 1 frame flickers when playing with models where it looks like a portion of the model stretches off for a single frame? it doesn't seem to be affecting game play but I wish I knew the cause. I also wish I could get a screenshot but it seems to happen at random and I haven't been able to get it to happen while recording a gif.
TSHYGUY is offline   Reply With Quote
Old 02-24-2020   #64
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

V1.0.2 Small Patch correcting an oversight with Eggrobo for the battlemode mod. Download just the 1.02 and merge with your files if you already had v1.0 or v1.01.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 02-24-2020   #65
Daviroll_Limit
SEIBAAA!
 
Daviroll_Limit's Avatar
Default

question: Will Metal Knuckles be added in a future update (since there's Metal Knuckles model from Sonic R)?
Daviroll_Limit is offline   Reply With Quote
Old 02-25-2020   #66
TSHYGUY
Default


I finally managed to get it in a gif but its that flicker right as Tails starts flying.
TSHYGUY is offline   Reply With Quote
Old 02-25-2020   #67
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by Elyos03 View Post
Okay, but compare the monitors' screens back to back. Especially Tails' 1-Up.
I'm pretty sure it's related to perspective, cause I took some screenshots and this is what happened (his screenshot makes it look like a perspective problem, so I might go for that hypothesis.):



---------- Post added at 12:16 AM ---------- Previous post was at 12:11 AM ----------

Quote:
Originally Posted by TSHYGUY View Post
Hey, is anyone else getting these weird 1 frame flickers when playing with models where it looks like a portion of the model stretches off for a single frame? it doesn't seem to be affecting game play but I wish I knew the cause. I also wish I could get a screenshot but it seems to happen at random and I haven't been able to get it to happen while recording a gif.
It is something the game just does, because it uses something called interpolation, which creates "nonexistent" frames, so the animations look fluent. But if you don't like it, you can just disable it with a command or at settings/OpenGL/model interpolation.
Also, you might have to use the recommended settings which are shown in a image above; I don't doubt you it's at settings/OpenGL/model interpolation/always.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 02-25-2020   #68
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

Hmm, that might be the case.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 02-25-2020   #69
TheSilentGuy
Im Taking a break
 
TheSilentGuy's Avatar
Default

Quote:
Originally Posted by XleederTH View Post
After downloading the files, put "models.dat" and "/models" in the same folder as SRB2, then open srb2 and go to video settings and set render to OpenGL, after that go to OpenGL settings and pick the recommended settings Jeck is putting in the images above.

---------- Post added at 10:49 PM ---------- Previous post was at 10:34 PM ----------



Do you mean the monitors are facing the Camera all time? If it's that, it is because the game displays monitors and other objects with 1 rotation frame both in software and OGL with models.
Yea but WITCH FOLDER remember this is my first MD2 I need to know Witch Folder!!!
TheSilentGuy is offline   Reply With Quote
Old 02-25-2020   #70
Rrose80149
Default

The models and the zones have slow framerate.
Rrose80149 is offline   Reply With Quote
Old 02-25-2020   #71
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by TheSilentGuy View Post
Yea but WITCH FOLDER remember this is my first MD2 I need to know Witch Folder!!!
The same folder as SRB2/the game.

---------- Post added at 06:52 PM ---------- Previous post was at 06:51 PM ----------

Quote:
Originally Posted by Rrose80149 View Post
The models and the zones have slow framerate.
It's due to some little bad optimizations and your PC, it's getting better as the game updates though.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 02-26-2020   #72
Ezehot52
dont judge me
 
Ezehot52's Avatar
Default

Im just going to say it.
I absolutely love the Sonic model.
While yes, the other models are pretty good too, Sonic's model just stands out more.

I don't exactly know what it is, but it's so good!


You completely had me on this one, excellent job!
Attached Thumbnails
Click image for larger version

Name:	srb20266.jpg
Views:	1330
Size:	122.3 KB
ID:	27236  
__________________
Please change my name to "sonc"
i beg you
Ezehot52 is offline   Reply With Quote
Old 02-26-2020   #73
TheSilentGuy
Im Taking a break
 
TheSilentGuy's Avatar
Default

Quote:
Originally Posted by XleederTH View Post
The same folder as SRB2/the game.

---------- Post added at 06:52 PM ---------- Previous post was at 06:51 PM ----------



It's due to some little bad optimizations and your PC, it's getting better as the game updates though.
OH OK thanks!
TheSilentGuy is offline   Reply With Quote
Old 02-28-2020   #74
Plazzma02
Animator.
 
Plazzma02's Avatar
Default

I don't wanna be a bother... but... why are the model animations stuttery?

https://imgur.com/a/bApGSX6

This wasn't happening before...
Am I dumb, and didn't notice?

Problem Fixed, Nevermind! :)
__________________
-Plazzma

piskelapp.com/user/5706657598799872
Check Out My Animations.

Last edited by Plazzma02; 02-28-2020 at 09:07 PM. Reason: I fixed it myself........ :D
Plazzma02 is offline   Reply With Quote
Old 02-28-2020   #75
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by Plazzma02 View Post
I don't wanna be a bother... but... why are the model animations stuttery? https://imgur.com/a/bApGSX6
In case someone is having the same problem: this is due to model interpolation being disabled; use the recommended settings. Jeck already talked about this.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 03-01-2020   #76
ITSTIME
 
ITSTIME's Avatar
Default

Quote:
Originally Posted by Plazzma02 View Post
I don't wanna be a bother... but... why are the model animations stuttery?
Thanks for showing me this lol, I think it fits the models very well
ITSTIME is offline   Reply With Quote
Old 03-01-2020   #77
ITSTIME
 
ITSTIME's Avatar
Default

Quick question, how do I edit the animations on the md3 file to be what I want it to be? Or do you not want us doing this kind of thing with your models?
ITSTIME is offline   Reply With Quote
Old 03-03-2020   #78
TheSilentGuy
Im Taking a break
 
TheSilentGuy's Avatar
Default

UMMMM THE MODELS ARENT LOADING NOW I just put all md2s out from models file IS THIS INCORRECT?
TheSilentGuy is offline   Reply With Quote
Old 03-03-2020   #79
SMSGARDIAN
The Super Mystic Guardian
 
SMSGARDIAN's Avatar
Default

Quote:
Originally Posted by TheSilentGuy View Post
UMMMM THE MODELS ARENT LOADING NOW I just put all md2s out from models file IS THIS INCORRECT?
Yes, it is. You must leave them in the folder, since they are read inside of it.
__________________
A person who tries to be cool all the time.
SMSGARDIAN is offline   Reply With Quote
Old 03-06-2020   #80
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by ITSTIME View Post
Quick question, how do I edit the animations on the md3 file to be what I want it to be? Or do you not want us doing this kind of thing with your models?
I am just gonna answer how to make animations...
So, you start with having Misfit 3D models first, and then edit each frame using the tools the program provides. Not gonna TEACH you everything and neither here, since it's kinda off topic.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 03-07-2020   #81
PencilVoid
Circuit Enthusiast
 
PencilVoid's Avatar
Default

I found a bug where the team monitors used their modern variants, even though I didn't have the addon loaded. See the attached gif. This happens with both team colours, even though i only recorded the blue monitors.
Attached Thumbnails
Click image for larger version

Name:	srb20354.gif
Views:	35
Size:	1.56 MB
ID:	27750  
__________________
Quote:
<Matcher&Matcher> pls wait
<PencilVoid> this is race but ok
PencilVoid is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.