Okay, added Skybox, made the hated narrow passages more wide, eliminated some Crawla commanders, made the final checkpoint more fair, tried to fix a few of the midtexture lockouts.
Made the grating platforms properly transparent this time.
Added extra rings to the upper route in the suburbs area since I have a suspicion most people didn't know there was a route there.
Made the toxic Soda purple as requested. Altough now it's inconsistent with all the Soda advertisements in the level. Sigh.
Err, I mean, now it's consistent with how advertisements always lie in real life. It's clever satire and stuff. Jup.
See, this stuff drives me nuts. When I test the level trough the zone builder, this texture is misaligned, but in the game proper it works fine.
But yeah, how's this texture working for you people?
Yeah I know the sky around Cream's house is messed up now since I made it with an empty skybox in mind.
Don't know how to fix this besides entirely demolishing the house and starting from scratch, which I don't feel like doing right now.
Should have made the house entirely out of FOF's to begin with.
Well, valuable lessons for when I start this project for reals I suppose.
No idea how to fix that unsynced Demo, so guess it's doomed to look ridiculous forever.
**EDIT**
And version 1.3 because I forgot a texture in Vanilla's kitchen.