Thx for the video My friendHere's the linkPost automatically merged:
It's unavailable bruh
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Go to a YouTube channel named furless6660 and search this title : 2023 01 04 15 52 07
Hell nahHere's the linkPost automatically merged:
It's unavailable bruh
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Go to a YouTube channel named furless6660 and search this title : 2023 01 04 15 52 07
I saw itHere's the linkPost automatically merged:
It's unavailable bruh
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Go to a YouTube channel named furless6660 and search this title : 2023 01 04 15 52 07
More Keys = more abilitiestbh a thing i dislike about the mod is it requires lots of keys, all the main buttons plus all custom buttons. i know it's due to all modern sonic do, but if there wasn't that many buttons you could do a lightspeed dash without turning super, or im just sayin: having lightspeed dash and tricks button on same key, using tricks after bouncing off spring, like who would need to lightspeedash using a spring? note that im not asking these to be in V6 it's just me complaining about this problem and saying concepts to simplify it.
i know but i know charachters who have lots of ability but with not lots of key to use, im thinking aether where you can just use spin button for various spell or weapon keys as a quicker alternative, or skip with different variation of his dive ability with shields. i know they work tottaly different from modern sonic but you see where im going: you can make a charachter with lots of abilities who requires not alot of keys.More Keys = more abilities
Sonic adventure 2 is evidence that binding unrelated actions to the same buttons is a slippery slopetbh a thing i dislike about the mod is it requires lots of keys, all the main buttons plus all custom buttons. i know it's due to all modern sonic do, but if there wasn't that many buttons you could do a lightspeed dash without turning super, or im just sayin: having lightspeed dash and tricks button on same key, using tricks after bouncing off spring, like who would need to lightspeedash using a spring? note that im not asking these to be in V6 it's just me complaining about this problem and saying concepts to simplify it.
wdym homing attack?Sonic adventure 2 is evidence that binding unrelated actions to the same buttons is a slippery slope
No, I mean literally every other move sonic has in that game. They are all mapped to the same buttonwdym homing attack?
oh i see... but im talking srb2, i understand your point tho.No, I mean literally every other move sonic has in that game. They are all mapped to the same button
This is a problem because many a lives have been lost thanks to a player trying to light speed dash and bouncing to their death instead.
The same problem can be applied to SRB2. Sure, you can buff the range, but I doubt it'd be accurate if you can lightspeeddash from a yard awayoh i see... but im talking srb2, i understand your point tho.
HERE WE SHIT!!!!the update's like 98% or 99% complete from what I know
and from what I've seen in the official SRB2 Discord server, there's only a few little sprites left or something
all I ask right now, is to wait patiently
Have you played any Sonic games with the boost formula?tbh a thing i dislike about the mod is it requires lots of keys, all the main buttons plus all custom buttons. i know it's due to all modern sonic do, but if there wasn't that many buttons you could do a lightspeed dash without turning super, or im just sayin: having lightspeed dash and tricks button on same key, using tricks after bouncing off spring, like who would need to lightspeedash using a spring? note that im not asking these to be in V6 it's just me complaining about this problem and saying concepts to simplify it.
only forces, colors and frontiers so very diffrent but just to say that i don't want to talk about this comment anymore.Have you played any Sonic games with the boost formula?
im somewhat more interested with the level shown its sweet mountain (but named different) i wanna play it aaaaa
I think I got it to work, It looks like Modern Sonic V6. I'm guessing that there was a speed bump, so they have to just a little bit more work before finally releasing V6. I'd say we'll probably hear something around the start of February. I'm not saying it'll release but we might find out what's been going on besides the creators having their own lives and projects to get back to.
Me tooim somewhat more interested with the level shown its sweet mountain (but named different) i wanna play it aaaaa
Me three!Me too
We're getting real close manHERE WE SHIT!!!!