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„ Pipe Towers Zone Revamped „ project is doing exactly what it implies, and that’s adding more to already barren Mario Mode and revamping one of the older Bonus Zones.
The mod introduces revamped and new textures, new enemies, new mushroom power-ups and more.
And no, there aren’t any Super Mario All-Stars upscaled textures used this time around!

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For those that don't know, Pipe Towers Zone was released as part of contest OLDC ( Official Level Design Contest ) in it's August/July 2011 Edition,
where it previously scored 8.19 and due to popular demand it replaced Mario Koopa Blast Zone in version 2.1 released on March 15th, 2014.

2.0 version of this pack appeared in 2.2.14, due to judgment of level of involvement of certain parties - the crediting issues and final decision in turn to avoid Mario content altogether, this version was scrapped entirely from Vanilla and unlikely to return. Porting work was provided by TehPuertoRicanSpartan.


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The level has 2 thematically distinctive sections, 1st and more prominent one is the Overworld section and 2nd lesser prominent one is the Underground section. Originally, both were based visually on SMB1's visuals.
Revamp was inspired by many Mario projects, official to unofficial, from modern games to older ones.

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Main Gimmick: Bouncing Mushrooms
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Description: These mushroom acts as bounce pads, which with each jump can increase their strength
and throw you to skies if they are set up to do so.
Just don't believe in that lie, that you can fly.

Enemy: Goomba
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Description: Comes in two variants blue and brown, they just keep chasing you as A_Chase should.

Enemy: Green Koopa
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Description: They are one of the new addition revamp brings to the table, Koopas behave exactly movement-wise like
Egg Guards from Castle Eggman Zone Act 1 and 2.

Gameplay Element: Power up Mushrooms
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Description: They are alternative means to gain power-ups within Zone, they work exactly like in the Mario franchise,
just don't eat Eggman mushrooms!

(Previously project was called MKB Revamped – Mario Koopa Blast revamped, that was due to focus on new content for mappers rather than map itself, but currently, a concept with zone evolved,
where our focus changed on mapping work)

We’d like to thank Fawfulfan for giving us permission despise level being already donated to vanilla.

-- "Pipe Towers Revamped 2.x" --


-- "Project Management" --

"KamiJoJo_"
- Compiling PK3, Assets and more originally.

"Skydusk":
- Assume rest.

"TehPuertoRicanSpartan":
- 2.2.14 port to mod format

------------------------

-- "Assets" --

"Skydusk":
- Assume rest.

"KamiJoJo_":
- Original Goombas, A0 and stomp frames were used for redraw of current Goombas. Certain unused textures, that should have been removed, but as they are included regardless. For whole set of textures made by KamiJojo, look into MM++ Github.

"MotorRoach":
- Trampolines (Horizontal & Vertical only), Power up Items, Thwomps and Koopa's sprites

"VAdaPEGA":
- Revamped Sound Effects

"Lat'":
- C->LUA Translation of Guard Thinker for Koopa Thinker

"Zipper"
- Bounce linedef executor (adjusted for PTZ)

------------------------------------------

-- "Level Design" --

"Fawfulfan":
- SRB2 2.0.x OLDC Map

"Skydusk":
- Assume rest.

"Othius":
- Assistance and unused skybox

"Kumin":
- Polishing in PTZr 1.4

"TehPuertoRicanSpartan":
- Every fix, change post 2.2.14 port

-- "Pipe Kingdom Zone (Pipe Towers 2.0)" --

// Previously called "Mario Koopa Blast Revamped" or "Pipe Towers Revamped" (1.0-1.4).
// Currently Maintained under "Team Blue Spring" group.
// "Team Blue Spring" is umbrealla discord group for many random projects, where members are
// helping each other.

================================================================================

-- "File compilement" --
- Original Commpilement of for long time unused Assets and PK3 conversion handled by "KamiJoJo_"
- Compilement and management of entire pack by "Skydusk"
- In absence of "Skydusk" temponary managed by "Othius" & "Krabs"
------------------------

================================================================================

-- "Graphics" --
"Skydusk":
- Majority of used map textures and scenery graphics and rest of enemies,
!- Manual upscales and restylizations of OFFICIAL mario assets in SRB2 style. Generally speaking,
80% of used assets inside of main PKZ are indeed original or inspired by originals to point of drawing them from scratch.
Most of the restylizations were left for people using this pack. Despite that, no ownership claim will be made, outside original artwork.
- 2.0 Refresh of 1.0 art made by people below -- permitted.

"KamiJoJo_":
- Large quantity of textures, Dragon coins, Disco mace and previous version of goombas

"MotorRoach":
- Trampolines, Power up Items, Thwomps and Koopa's sprites
- Bowser, Sprite Assists,

"Bendy":
- Bowser Sprite Design

"Othius":
- Few composited textures for Cave Section of PKZ ACT2

"Ordomandalore":
- Bowser model render for Statues into PZK2 (Cleaned up by "Skydusk")

"Clone Fighter":
- SMM2 and SMW custom PKZ huds

"Jatdagamer":
- SMB3 Bush resprite
---------------

================================================================================

-- "Level Design" --
"ACT1":
- Original 2.0.6 OLDC Map by "Fawfulfan"
- Additional PTZ 1.4 Map Polish by "Kumin"
- Advanced Map edits by "Skydusk"
- Assistence with map by "Othius"

"ACT2":
- Original Map by "Skydusk"
- Cave Section by "Othius"

"ACT3":
- Original Shape of Arena by "Zipper"
- Visuals and Chase Section by "Skydusk"

"MKB Unlock":
- Maps by "Sonic Team Junior"
- Edited by "Skydusk"

"Skyboxes":
- ACT1, ACT2, ACT3 by "Skydusk"
- Assitance for ACT1 by "Othius"
------------------------------------------

================================================================================

-- "General Scripting" --

"Scripting":
- SOC and Lua(late) Scripting by "Skydusk"
- Shelmet, Wikipage Help and Mushshroom movement by "SMS Alfredo"
- One C-Translation by "Lat'"
- Dialog System by "Ashi"
- New Bouncer and Bowser Boss AI by "Zipper"
- Emblem Tracker by "Radicalicious"
- Checkpoint script by "Krabs"
- Lua function help by "Amperbee"
- SMW and SMM2 huds by "Clone Fighter"
- World to Screen Library by "Sprkizard"
- Unused Sal's Custom Hud Library by "TehRealSalt"

- All scripts received some tweaks by "Skydusk"

-------------------------

================================================================================

-- "Audio" --
"Sound Track":

- Original SMB1 Tracks by "Koji Kondos"

"PKZ ACT1":
- Overworld Track by "Clairebun" -- as part of SRB2 2.2.0 Update
- Underground Track by "Clairebun" -- as part of SRB2 2.2.0 Update

"PKZ ACT2":
- Tansitional Melody for Underwater-Castle by "Raze"
- Underwater Track by "Raze"
- Castle Track by "Raze"

"PKZ ACT3":
- Boss Track by "Raze"

"VAdaPEGA":
- Revamped Sound Effects -- as part of SRB2 2.2.0 Update and Trampoline sounds.

"MKB ACT1"
- Overworld Track by "cookiefonster"
-- taken with permission from cookie's SRB2 8-bit cover pack

"MKB ACT2"
- Underground Track by "cookiefonster"
-- taken wth permission from cookie's SRB2 8-bit cover pack

"Misc"
- Non-custom made Mario sounds provided by "Themushroomkingdom.net", "Mariomayhem.com",
and "Sounds-resources.com"("Doorhenge"; "Hypernova"; "ShadeDBZ") sites
- Coin, Multi-coin and pause sounds by "Larz T."

- Royalty free sounds provided by
-
-
-


- Feedback for new tracks provided by "CobaltBW", "DrakeXtor", "LazyMK" and "SMS Alfredo"
-----------

================================================================================

-- "Playtesting" --
"In-dev 2.0"
- As part of "Team Blue Spring" discord => "Skydusk", "MotorRoach", "KamiJoJo_",
"Kumin", "Kwiin" "Raze", "LazyMK", "Dakras", "Ordomandalore", "Zipper",
"Bendy", "Lach", "Revan(Icefox)", "Zeno", "Ashi"

- "Non-TBS testers" =>

"Pre- 2.0"
- Core testers - "Skydusk", "MotorRoach", "KamiJoJo_", "Kumin",
- Pre-RC or RC testers - "VAdaPEGA", "Lach", "Raze", "LazyMK", "Lat'"
-----------------

================================================================================

-- "Special Thanks" --
- "VadaPEGA", "Lat'", "Lach", "Clairebun", "toaster" and
rest of "Team Blue Spring" group for help they provided
- "Fawfulfan" for permission to edit his map
- Everyone in "Team Springs' Discord"!
--------------------

================================================================================

-- "Copyright" --
- All rights reserved by original owners of IPs.
--------------------

================================================================================
Special Messages


Thank you for playing ! ^^
-- "Skydusk" --

1.0 - Initial Release

1.1
+ Added more Thwomps
~ Changed Brick's debris behaviour and all Brick FOFs are now separated
~ Geometrical and enemy placement tweaks

1.2
+ Added a ton of extra stuff on asset pack behalf
~ Fixed sprite conflict issue with purple mushrooms from HHZ
~ Geometrical tweaks

1.3
+ Added more extra asset pack-side stuff
~ Tweaked bit sky textures

1.4
+ Added a large chunk of new textures for free use (By KamiJoJo)
+ Made perfect bonus possible in map
~ few geometrical and texture alignment tweaks (Kumin and Dave)

Wait, there is more! Mario Mode++ the expansion to Mario Mode, The original 2.0's code, assets, maps and such are available for computer-savvy people! All of it! As of now, the Pipe Kingdom Zone, the original 2.0 is cancelled. You could create a better version of this revamping effort with little effort, but the point of this is really to preserve 2.2.14 effort. https://github.com/TeamSprings/SRB2-MarioModePP

Project's content are free to be modified, changed and anyhow used in other's projects with credit of course. Yes, that includes even the source provided here.

Thank you for playing ! ^^
-- "Skydusk" --
Author
Skydusk
Downloads
15,494
Views
27,951
Extension type
pk3
File size
1.9 MB
MD5 Hash
2af16c5aae60b4e0074e2b3ff3b92f22
First release
Last update

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Latest updates

  1. 2.1

    Update by TehPuertoRicanSpartan - v2.1: - The map is now accessible without unlocking the...
  2. 2.0

    I would like to give thanks for porting work to TehPuertoRicanSpartan But mostly it is my work...
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