- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
WARNING: This overview post is outdated and the GIFs you see here are gameplay of the original release (v1.0). It will be updated close to v1.3's release.
EDIT (05.03.2024): While the character is more or less in a working state, recent updates to SRB2 have caused many issues to appear within. I aim to have these solved with the release of v1.3. Please download with caution.
EDIT (24.03.2023): Extra Life will most likely not be receiving a Super form in v1.3. I have no plans whatsoever to use Fleetway Super Sonic instead of my current Super form plans for Extra Life Revived (v2). Do not ask me or complain to me about this topic. Thank you!
Extra Life Classic has been named as such to coincide with the upcoming release of v2 (which i may or may not occasionally call Extra Life Revived). Thanks for your patience! Progress on v2 is very slowly nearing completion.
Extra Life, Sonic's doppelganger from Fleetway Editions' "Sonic the Comic" returns, now in SRB2!
Inspired by the Sonic 3 A.I.R. mod of the same name by Vsgdv (aka Sotaknuck) and SRB2's vanilla cast, Extra Life aims to be a simple character who isn't hard to master, while still providing a solid, enjoyable experience.
However, in order to differentiate himself from other Sonics, Extra Life focuses more on verticality rather than speed.
Well, what can this devilish little hedgehog do?
Just because Extra Life is a clone of Sonic doesn't mean he's stuck with the Speed Thok.
He's got a brand new ability, the Triple Dash!
Again, inspired by Vsgdv (Sotaknuck)'s Sonic 3 A.I.R. mod (albeit working a bit differently than the original), the Triple Dash is a type of aerial spindash that can be activated 3 times before being unable to use it again. By pressing and holding Jump mid-air, you can rev up a dash, which will make you stop on a dime and slowly fall down, requiring quick reaction time.
Releasing Jump will thrust you not just forward, but also upward! This allows you to avoid falling into a bottomless pit and correct any failed jumps...
...and also skip across huge chunks of stages while styling on your friends and foes!
Can they do this type of stuff? Hmmm?
You can also use it to easily take down those Dragonbombers, if you REALLY hate them that much.
And that's all, folks! Time to move on to the credits:
Vsgdv/Sotaknuck - Inspired me with their Sonic 3 A.I.R. mod to make this character
Me - Sprite edits, coding, basically most of the mod
NARbluebear, CloneFighter - Additional help with coding
Sebo2205 - Initially offering to help me out with coding
ChucklesTheHaha - The Extra Life & Jelly Tails CSS art! You've done an incredible job, man!
Icezer - A portion of Alt/Crystal Sonic's code, which was used for Extra Life's taunt thinker! Find him right here!
SuperPhanto - The intro inspired peelout sprites which were used for the run cycle. Check it out here!
I hope you enjoy playing as this character as much as I did making him!
EDIT (05.03.2024): While the character is more or less in a working state, recent updates to SRB2 have caused many issues to appear within. I aim to have these solved with the release of v1.3. Please download with caution.
EDIT (24.03.2023): Extra Life will most likely not be receiving a Super form in v1.3. I have no plans whatsoever to use Fleetway Super Sonic instead of my current Super form plans for Extra Life Revived (v2). Do not ask me or complain to me about this topic. Thank you!
Extra Life Classic has been named as such to coincide with the upcoming release of v2 (which i may or may not occasionally call Extra Life Revived). Thanks for your patience! Progress on v2 is very slowly nearing completion.
Extra Life, Sonic's doppelganger from Fleetway Editions' "Sonic the Comic" returns, now in SRB2!
Inspired by the Sonic 3 A.I.R. mod of the same name by Vsgdv (aka Sotaknuck) and SRB2's vanilla cast, Extra Life aims to be a simple character who isn't hard to master, while still providing a solid, enjoyable experience.
However, in order to differentiate himself from other Sonics, Extra Life focuses more on verticality rather than speed.
Well, what can this devilish little hedgehog do?
Just because Extra Life is a clone of Sonic doesn't mean he's stuck with the Speed Thok.
He's got a brand new ability, the Triple Dash!
Again, inspired by Vsgdv (Sotaknuck)'s Sonic 3 A.I.R. mod (albeit working a bit differently than the original), the Triple Dash is a type of aerial spindash that can be activated 3 times before being unable to use it again. By pressing and holding Jump mid-air, you can rev up a dash, which will make you stop on a dime and slowly fall down, requiring quick reaction time.
Releasing Jump will thrust you not just forward, but also upward! This allows you to avoid falling into a bottomless pit and correct any failed jumps...
...and also skip across huge chunks of stages while styling on your friends and foes!
Can they do this type of stuff? Hmmm?
You can also use it to easily take down those Dragonbombers, if you REALLY hate them that much.
And that's all, folks! Time to move on to the credits:
Vsgdv/Sotaknuck - Inspired me with their Sonic 3 A.I.R. mod to make this character
Me - Sprite edits, coding, basically most of the mod
NARbluebear, CloneFighter - Additional help with coding
Sebo2205 - Initially offering to help me out with coding
ChucklesTheHaha - The Extra Life & Jelly Tails CSS art! You've done an incredible job, man!
Icezer - A portion of Alt/Crystal Sonic's code, which was used for Extra Life's taunt thinker! Find him right here!
SuperPhanto - The intro inspired peelout sprites which were used for the run cycle. Check it out here!
I hope you enjoy playing as this character as much as I did making him!