I'm still alive! I've got a major update in the works but its taking way longer than I thought it would, so I've made a new update for this version of Pro Pack that bring some much needed fixes to the pack.

- 3DS Rainbow Road
Patches out the Ultra Shortcut. (You will play the map as intended)

- Red Mountain
Widens the opening at the end of Red Mountain to make it easier to pass through. This should hopefully fix the issue with Huge Quest's Grow item modifications.
Added a death pit to the last ramp so you can't fall to an earlier part of the map (This would just end your race completely.)

- Twinkle Village
Made the walls on the landing spot that you would jump over solid. I don't know why they weren't before but they are now.
Made the Yellow Spring Panel after the U-turn a ramp sector so you can't bonk on the Yellow Spring Panel if you came at it at a weird angle.

- All
Music files have been adjusted and are now louder than before to bring them to a level where you can actually hear it.
Music files have also been modified to take up less file space. The addon pack has been reduced from 81MBs to 46MBs

Hopefully version 8 will be out sooner rather than later so I'll see you all soon with new content!
And yes I know, the preview images are out of date. I'm working on an overhaul for the page.
A quick hotfix for version 7.

This update changes the Glider Ramp on Death Wind 2 to activate once a certain amount of time has passed rather than once a player has passed a certain point on lap 2.
It also adds a windbox to the mushroom on 3DS Rainbow Road to fix a softlock.
The second section of Hyper Spaceway, the main road had its transparency totally removed and is now a opaque path. The amount of springs in section four have been increased so you can't slide through them.
After quite some time, its time for another update of the Pro Pack. Not much to say other than have fun!

Version 7 Changelog:

- New Additions
Added Twinkle Village, a downhill run on a snowy mountain side under the stars. (Map WS)
Added GBA Boo Lake, a haunted boardwalk surrounded by lost souls... (Map CE)
Added DS Luigi's Mansion, a spooky trek through some eerie woods and a ghostly mansion. (Map WT)
Added GCN DK Mountain, a high thrills race down a winding mountain path. (Map ZU)
Added F-Zero Death Wind 2, a circuit on an alien planet that is constantly plagued by hurricane force winds. (Map ZP)

- Molten Mine changes:
Molten Mine is no more as the course has been totally overhauled and rebranded. The course is now called the Scorching Sanctuary.
The course layout has been slightly modified, but the course visuals have seen a gigantic improvement.
The music is now "Theme of Magma Rift" from Sonic Free Riders. The old music only plays in Encore Mode now instead.
New Staff Ghost Times have been recorded for this map.

- Hyper Spaceway changes:
The neon orange arrow textures have been renamed internally to prevent texture conflicts with base game textures.
Changed the Engine Room section to have less transparent FOFs, this should improve performance in this area a little bit.
Improved the visuals in sections 3 and 4.
Reworked the laser section to be less cheese-able with addons that make it possible to get more speed than normally driving on Hard speed.
Fixed an issues where going too fast over the finish line would skip a lap count.
Removed the boost panel before the final ramp to make it possible to recover if you entered a spinout while heading through the final portal.
New Staff Ghost Times have been recorded for this map, including a proper Gold Ghost time at last.

- 3DS Rainbow Road changes:
Some small visual changes have been made.
The rings of Saturn have been widened slightly to provide a more enjoyable experience.
Items have been added to the lower path on the final gliding section.

- Roundabout changes:
Changed the sky number on the sky texture to prevent conflicts.
Removed Roundabout.
Added Roundabout.

- Simple Circuit changes:
Items have been added to the end of the tunnel shortcut to make it more worth your while to take that shortcut.
New Staff Ghost Times have been recorded for this course.

- Red Mountain changes:
Changed the texture of the final ramp to keep in line with other Zipper panels in Pro Pack.
Added some extra light to the signs at the start of section 3 to make it more readable.

- GCN Luigi Circuit changes:
Changed the sky number on the sky texture to prevent conflicts.

- Great Galleon changes:
The course has received a moderate visual upgrade, but the course layout has remained the same.

- Other:
All new courses also have Staff Ghost Times to beat and some new times have been made for the rest of the courses too.

- All Cup Tour:
Introducing the All Cup Tour. This extra mode will let you play through every course in the Pro Pack from easiest to hardest, excluding Hell maps and Battle maps. To access this mode, set the Map Progression to Next and select Simple Circuit. Once the final map is completed, you'll be set to Crystal Abyss cause why not.
Please enjoy this mode, as it wasn't easy to get everything organized into difficulty order.

Until next time!

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Another bug fix update for version 6. This time, the respawns on MK7 Rainbow Road have been hopefully fixed and won't respawn you above a death pit if you entered a checkpoint sector from below the course.
The final lap jingles on Hyper Spaceway, Rainbow Road, and Luigi Circuit were causing disconnects and game crashes, so they've been disabled for now. The final lap music shouldn't cause any issues.
  • Cool!
Reactions: Chaotic Nature
You fix one bug, and another 2 takes its place. Anyways, here is another quick fix for version 6.2.

Changelog:
Fixed an issue with Great Galleon that would prevent the map from loading.
The bugs strike again, but I've squashed them for the time being. Anyway, here are some small fixes to Pro Pack version 6.

Changelog:
- Fixed two sectors incorrectly marked as death planes on Great Galleon on the second to last U-turn of the lap.
- Updated both music tracks for Luigi Circuit to have better music loops.
- Final Lap music for Hyper Spaceway should only activate once now.
- Actually puts Red Mountain Classic in Map Hell. It was put in normal rotation for testing and I forgot to put it back in Map Hell
Hey, it's been a while hasn't it? Well all that waiting paid off as no only are there three new courses in this update, but a bunch of tweaks to the older courses in the pack! New courses include the Great Galleon, a large ship sailing the seven seas! The infamous GCN Luigi Circuit, known for that chaotic center straightaway! Most importantly, the every popular, 3DS Rainbow Road!

Feedback is always welcome!

Version 6 Changelog:

-New Additions:
Added Great Galleon, a short race track on a large ship sailing the seven seas!
Added GCN Luigi Circuit, a hectic blast from the past where the racing against oncoming traffic is encouraged.
Added 3DS Rainbow Road, a scenic drive across the starlight galaxy upon a road of magnificent colors.

-Simple Circuit:
Large overhaul to the course’s visual design.
Encore music has been adjusted and no longer has an audio peak.
Added an object scaler to the map so it’s no longer insanely cramped.

-Red Mountain
Large overhaul to the course’s visual design.
Added encore mode support.
Tweaks have been made to the layout to provide a more enjoyable experience.
The version 5.1 build of Red Mountain is included as Red Mountain Classic, it’s a two lap run of the track instead of a one lap sprint. It has been placed in Map Hell.
Changed the course’s Map slot to prevent conflicts.

-Lonely Island
Small decoration improvements have been made.
Item sets have been re-arranged to provide a more enjoyable experience.
The lap count has been reduced back down to 3 laps.
Some shortcuts have been removed to make the course more balanced.
The spiral near the end of the map has been changed to not be a staircase and be sloped instead.
Changed the course’s Map slot to prevent conflicts.

-Molten Mine
Redone encore pallet.
Re-arranged explosive barrel positions to make large off-road shortcuts harder.
Added Springs to the first corner of the spiral turn near the end.

-Roundabout
Slightly tweaked encore mode.
Items can now be thrown over the center island, but players can not pass through the area.
Can now be played in battle mode with unique spawn and item placements.

-Summer Seas
Large overhaul to the course’s visual design.
Slight course layout changed have been made.
Added encore support.
Improved course performance.

-Hyper Spaceway
Coliseum ramps now have spring panels to make the jumps more fair.
Gravity fields have been added in the coliseum to prevent players from overshooting the jumps and ending up out of bounds.
Removed spring panel at the ramp at the end of the laser ramp section, fixing an issue where the player would take damage and launch out of the next portal going backwards to their doom.
Added addition gravity fields to the large jumps in the 4th section of the course to help the issue where taking damage from something like an Egg Bomb would leave you falling for ages.
Added encore support.
Fixed Final Lap music. Now plays globally once first place crosses the finish line onto the final lap.

-All
Ghost times have been re-recorded for more challenge and to keep up to date with all new changes.
Course icons have been improved to better represent the course and are less blurry now.
Updated all course minimaps to better represent the course. All minimaps now have a distinct starting line on them.
This is just a small update to address some small issues with Hyper Spaceway.

Changelog:
Added an extra floor to the portal exit after the laser straightaway to help the wind barrier catch fallen players.
Fixed the Portal after the halfpipe section as the sides of the portal couldn't teleport the players.
After an extremely long development time, Crash Nitro Kart grand finale track, Hyper Spaceway, finally arrives in SRB2Kart. This massive mega track will test your skills with lasers, flame throwers, and spinning maces, all in space in this gauntlet of a track! Can you claim first place and claim the title of Galactic Champion, or will you be flung out into deep space?

Changelog:

Added Hyper Spaceway

Widened the main road in most parts of Red Mountain
Modified the last major shortcut in Red Mountain
Tweaked the layout of Red Mountain slightly
Updated the Red Mountain minimap
Added some small decoration to Lonely Isle
Added some more signs to Molten Mine and widened some turns
Patched out the Ultra Shortcut on Summer Seas
Reworked the third jump on Summer Seas
Modified the cave in Summer Seas
Summer Seas and Red Mountain now have new set of ghost times to beat given the courses got some significant tweaks.
Gave Simple Circuit, Lonely Isle, Roundabout, and Molten Mine special Encore support.
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