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Terra the Pangolin

After overhearing a conversation about the destruction of Greenflower Mountain, Terra the Pangolin, a resident of Alpine Paradise Zone, decides to take matters into her own hands!
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Super Sling


Press Jump in mid-air to exchange your forward momentum for a good amount of height! Pressing Jump again recurls you and cancels your Super Sling. Overall, it's a fairly simple move, but can prove to be pretty useful.

Hyper Dash

Pressing Spin in mid-air launches you directly forwards at a consistent speed!

Bumping into a wall (or an enemy (or a monitor)) causes you to recurl and launch backwards, which is handy for boss fights and extra mobility.

Additionally, you're able to use your shield ability by pressing Spin one more time after recurling.


An extra gimmick for Terra is being able to chain her Jump and Spin moves together! This makes her extremely versatile for both maintaining speed and more precise platforming.


She only has compatibility with HorizonChars and XMomentum at the moment, but more extra features are coming soon!

Sprites - Me, with help from Vanilla! Thanks a ton for basically guiding me through making the sprites accurately to SRB2's artstyle!
Coding - Ruby, Mizzhap and Mr.FondusBroMan! Thank you guys so much too, I definitely would've been completely lost when it came to Terra's coding, haha
Last but not least, an additional thanks to the SRB2 Discord Server's members for their feedback on many of the sprites, as well as playtesting some early versions!

I hope you enjoy playing as Terra as much as we did making her!​
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Latest updates

  1. v1.3 - oh my god this should not have taken so long im so sorry

    Yaaaay! Sorry this update isn't too huge (and that it took so long to release jesus christ)...
  2. v1.2 - The XMomentum Update

    First things first: XMomentum support! When XMomentum is loaded alongside Terra, she uses a new...
  3. v1.1 - Minor Graphical Changes

    Fixed offset issues with the life icon and one of the falling animations Remade the NiGHTS...

Latest reviews

Four is stupid for the sprites and the concept that you can develop about the abilities and my support for battle mods.
Upvote 0
The abilities are odd but they're more interesting than I thought they'd be.

The double jump does really just stop you on your tracks when it would be much better if it didn't so you could flow around the map much better, but I can see it being a balancing decision.

What doesn't seem balanced is the spin flying attack. You can just change directions in a dime. It's also a little buggy. You can fly into enemies and sometimes it won't damage them. Plus there's a bug where if you fly towards a boss and you die, you'll keep flying forever, which is visual but a lil annoying cause I thought I was fine.
Upvote 0
very adorable, fun to use
Upvote 0
Well what can I say about this mod?

Gameplay: ok it be played

Sprites: So I think this is a port from 2.1?

Character:Well, I think it's still the woman

Resilt:There is fun
Upvote 0
hey, it's always nice to see another OC make its way into SRB2! the spritework is pretty good (even if a bit simplistic, but i'm willing to gloss over that), and the abilities are solid...though not without some flaws. this may be just personal preference, but i do think that the vertical jump should have just a liiiiittle bit more breathing room, as in reducing speed drastically instead of cutting it out completely. additionally, i think the reuse of the jump effect for the dash is a little...odd? it doesn't really match the direction of the ability, but it's not that big a deal.

otherwise, it's a pretty solid character mod! you both did a good job.
Upvote 0
Surprisingly good! Despite being so simple, it's really effective. Only issue is that I don't like the sprites very much, but they're still really good.
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Nice work! Its great to see more OCs! The spritework is good and the abilities play well!

A few things that I would like to point out...
Her life icon offset is a bit too high. I recommend lowering it by a bit. Also, when she goes super, her spin ability cancels out her transformation sequence. Unless that was intentional, I recommend adding a check to her air spin ability to not trigger when she's in the middle of going super.
Upvote 0