TA Tails Revamped

TA Tails Revamped v2.0.3c

This is by far the best mod I ever played, the idea of the flight limit increasing by each collected chaos emerald and emblems being replaced with power ups is a very unique concept, and for a first mod, this is really impressive! Overall, this is a really cool mod
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Awesome, though I wish it would save your gadgets when you close/exit the game. I feel there should also be a way to set gadgets for multiplayer servers, so you don't have to search for them. Other than those things, this is cool.
WhisperVII
WhisperVII
I would LOVE to have powerup saving as a thing but I currently don't know how to do this. I plan on adding it very soon though as I don't want players to have to constantly find 13 different powerups each time they play
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this is definitely a 1 step forward 2 steps back situation, as now the robot instantly deactivates when touching water like Bubsy, and they can't even beat levels anymore. bruh
WhisperVII
WhisperVII
The robot can't beat levels because its fully invincible. That's the balance to it. There would be no reason to get other powerups if you could just play as the robot and beat levels while not have to worry about anything
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Nice revamp! I kinda feel weird how you really can't heal unless you turn on the enemy ring thing tho. Maybe 10 rings = one ring health? idk
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I have never played Tails Adventures and I never plan to

With that being said, this is a rather interesting iteration of Tails that never has been really done here.
TA Tails puts more of an emphasis on exploration, and replacing the emblems with the powerups as a smart move, as it helps it feel like the original game due to its exploration-based gameplay.

There are quite a few power ups, and props to adding 14 of em. However, a good majority if the powerups are either mediocre or just useless at best.
The good powerups, like the triple bomb and the robot are fun to use, the triple bomb being great for combat, and is really fun to use do to not being limited like fang is, and the robot is good for exploration and finding more powerups.

Tails has a speed and flight nerf here, which I originally didnt like when I first started playing this, but I got used to it eventually, and it was a fun challenge trying to get to certain areas with this nerfed flight.

One thing I will mention is the sprites, since you don't have a spriter I will not dock this against you as I think gameplay is more important than how dazzling and pretty the sprites are, but the sprites are taken from 30 different places, making Tails' artstyle very inconsistent, and very noticable. If you find someone willing to do (decent at the least) sprites for you, please take them up on that offer. :)

Overall TA Tails is a very well put together mod that brings new gameplay gimmicks rarely seen from other srb2 mods of the character variety. Despite its flaws, there was clearly a good amount of effort put into this mod, and I will be looking forward to whatever you have next in store.

Uh idk I dont have anything else to say bye-
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I am.. quite the big fan of Tails Adventures- and I love this mod!! Being able to play this game in a new way is amazing- and it is really fun being able to use TA abilities in this game!! However, I do have a bit of complaints. These complaints are not to say I don't enjoy this mod- but I'd like to see this mod become the best it can be!!

For one, the Napalm Bomb is too overpowered- functioning like the Big Bomb instead of being a shockwave-like flame that jets infront of Tails for a bit. It functioning like the Big Bomb without the Big Bomb wait-time makes it superior to the Regular Bomb- of which it shouldn't be. (Small nitpick, but the regular bomb should go higher when throwing it)

The helmet in this mod doesn't feature the ability to defeat enemies when falling on them like it does in TA- I feel like adding that combined with badnik bouncing would bring more use to the helmet.

Mecha Tails (A.K.A the Remote Robot) takes damage and can't fly infinitely here- which isn't great because Mecha Tails is meant to be a scouter and collector for items Tails can't reach. It, and by extension, Tails, not having TA's method for flight does lose some preciseness that TA flight grants.
I suggest slowing down TA Tails and Mecha Tails- having Mecha Tails be slower than TA Tails as well.

Switching items is jarring here, as well. I'm a big fan of TA's switching mechanic, but here you not only have to be grounded for it to activate but also selecting your item is a bit of a hassle. It should really just be Custom 3 to get in, you hover over what you want, and then Custom 3 to get out. If you need any TA sprites or would like some help with custom sprites, don't be afraid to contact me!

Apologies for such the long review.
WhisperVII
WhisperVII
Appreciate your in-depth review. TA is still heavily being worked on and more things are coming to the mod soon so things are 100% going to be changing in future updates! I'll definitely look into the things you mentioned, as I didn't even know the helmet could take out badniks from above in the game, as I never tried it lol
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Good mod very good but He feels more of a battle mod Character
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Alright, I really like this mod and it does what it sets out to do very well, but there's some issues I have.

The Helmet has no real use, given you're almost never in a situation where you'd need it and the situations you'd need it in are usually when you don't have it equipped. It's pretty terrible in my opinion. Speaking of switching...

The Equip system isn't very good in my opinion. It's fine for what it is, but it's hard to use for switching items on the fly. For example, if you're trying to speedrun a level, you'd be using Shoes the entire time, but then you're more or less excluding bombs as while you can open the menu while moving, you'll be forced to stop to scroll over to and select the bombs, overall wasting time. This could be fixed by making the menu function a bit differently. Maybe have it be a Next/Prev weapon scroll or have each item correspond to a button while in the menu. (Eg. you'd press C3 to open the menu, then jump for bomb, spin for napalms, ect.)

TossFlag is a strange button to use for what is your character's main mechanic, I'd suggest adding the ability to bind it to something else, like Fire.

Flight without the Chaos Emeralds is so incredibly short it's not worth using at all. It barely lasts a full second, so I'd suggest buffing it a tiny bit so you can get at least a little use out of it.

The Remote Robot is a bit strange, but it works well. However, you can cancel it in a state like a zoom tube and have Tails just fly straight through the entire stage. While it's really fun to do that, it's probably not intended. Plus it being able to take damage and die, costing you rings and lives is a bit strange, given your character isn't actually taking damage at all.

Besides those issues though, this mod is really good! He's super fun to play, and even though he has some jank to him, it's not enough to stop me from playing entire sessions as him. A real 10 outta good if you will.
WhisperVII
WhisperVII
Wow, this is a great review. Ill definitely look more into how things are handled within the mod in a future update. And thanks for mentioning the bug with the zoom tube and the robot! Honestly had no idea that was a thing
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A pretty unique character, all things considered, I look forward to future updates for this character.

Making the player obtain emeralds to increase his flight meter, and using the emblem spots for powerups is a pretty clever way to encourage
exploration.

You can simplify the amount of buttons he uses and swap around the buttons.

For example: Instead of using tossflag you should use the fire button. Considering you can't open the menu while jumping or flying, you should use Custom 1 as the button instead.
The helmet button can be set to the spin button, and the robot buddy's shooting button should be set to fire instead.
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tails flew down after 1 milliseconds idk why
but the mod is good for a CD Tails and CD sonic duo
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I absolutely love this, really like how it's based off of Tails Adventure, only problem is the sprite inconsistency, but that's alright
i'm sure this will have full consistent sprites in the future, really looking foward to this
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ok, so...
unless you aren't into record attack then you'd might be fine with how items reset and you have to find them any time you change the level
(in the level select found in extras)
his flight is super weak without any emeralds
(I get that, but it's barely functional)
and if the robot friend dies, you die, their flight is also determined by emeralds.
at least let me keep my items
WhisperVII
WhisperVII
Valid. I plan on adding a save feature to the powerups, I just don't know how to do that yet is all. It will be in a future update
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This character is packed with excellent features, but likely my favorite is how collecting Chaos Emeralds extends your flight time, which is a unique way of incentivizing collection while still providing incremental improvement to even novice players. Tying perks to the individual emeralds so that you improve over the course of the game is an inspired idea and one I'm surprised I haven't seen more often
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oh sweet i wasn't expecting ta tails to drop right now. this is quite nice actually. i love the sprites. tails is cute. i've only been playing for a few minutes but i love it. i shall keep playing it. very well made mod whisper. great job <3
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