TA Tails Revamped

TA Tails Revamped v2.0.3c

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Tails comes to stop Dr. Robotnik and his latest schemes! But this time, he came with a few tricks and gadgets with him!

FOR THE BEST EXPERIENCE, PLAY IN 1920x1080 RESOLUTION!!! I'll eventually make other resolutions looks better in a future update!

TATails3.png


Do note that this is the first mod I've ever created. There will be bugs and glitches that will be ironed out in future updates!

The first thing you may notice when playing as TA Tails is emblems have now been replaced with powerups to collect. There are 13 total powerups scattered around the world, see if you can collect them all, but be warned, Tails can only use 1 powerup at a time so adjust your playstyle accordingly!

Please note that TA will have placeholder sprites. This will be adjusted in future updates! Thanks for understanding! Thank you to BanditoBlight for creating 2 really nice sprites for TA Tails, those being the house sprite and another sprite, which is a secret :) See if you can find it!

The REAL first thing you will notice when playing TA Tails is the massive Tails head at each map's spawn point. This is Tails' house! When you're nearby, press Custom 1 to open its menu! (Didn't want it to be custom 3 so the player can still access their inventory)
IF YOU ARE NOT PLAYING IN 1920 X 1080 RESOLUTION, THIS MENU WILL LOOK JANK!!! It still functions but it will looks so jank.... This will eventually be fixed..... I hope

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Press Custom 3 to open Tails' menu. From here, you can use your movement keys to select which powerup you want active. Jump to confirm, Spin to cancel. You can also quickly swap items in your inventory with Next and Previous Weapon! (The pickup animation can be toggled on and off with "tapickup on/off")

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Pressing Custom 1 while flying will allow Tails to preform his flight cancel

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Tails also starts out with very limited flight. Don't worry, the more Chaos Emeralds you obtain, the longer the flight timer gets!

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Tails also comes with a health system! You start with 10 HP that declines by 2 each time you get hit. You can restore this by collecting rings that are dropped from enemies!

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Now lets get into the good stuff, POWER-UPS!
  • Straight from the battlefield, Tails brings his trusty... BOMBS?!? Press Fire to throw one while you have it selected! You can also aim them in first person. (You can see what power-up is selected by looking above your life icon!)​

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  • Ah, I love the smell of napalm in the morning, don't you? Throws a projectile that bursts into a fiery pillar upon exploding and travels a short distance. This pillar can also break walls and spikes! Press Fire to throw.​

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  • Equipped with his trusty helmet, Tails can block incoming projectiles and even enemies themselves! You can't shield electrical attack however, so be careful. Press Fire to use it. Maybe try some badnik bouncing! You get extra height compared to normal characters!​

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  • Paired up with his latest creation, Tails brings along his dependable robot friend to reach places he can't! Press Fire to call him out and Spin to call him back. Your little buddy can also shoot corks with Fire to collect monitors and bust badniks that Tails can't reach! If your little robot friend touches water, press TossFlag and he will transform into a submarine for you to ride in! You can shoot projectiles with Fire, ascend and descend with Jump and Spin, and can even dismount the sub with Custom1. Be warned: If the submarine breaks or your little robo pal dies, you will have a long cooldown as it repairs itself! If you're in the sub, you will lose all your rings too!​

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  • Next, we have the Big Bomb! This bomb behaves as the previous version's Napalm. Press Fire to throw the bomb, then after a delay, the bomb will explode, damaging enemies and monitors around it!​
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  • Next we have Tails' Power Glove! Walk near an enemy or scenery object and press Fire to pick it up! You can also throw the object by pressing Fire again. Be careful! Throwing enemies with too much speed will hurt you in the process! (There is a hidden command that admins can enable/disable that allows Tails to pickup a very... special... object)​
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  • Next, we have Sonic's Powerup! Equip this and Tails will be able to spindash! Works like any other spindash except its weaker and you're unable to enter spingaps with it. You can still damage enemies and monitors however!​
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  • Next in the list we have Tails' Night Vision Goggles. Equip these and you'll be able to see in even the darkest places!​
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  • Next up is Tails' Item Radar. Equipping this will... well... give Tails a radar that you can use to determine powerup locations! Works like the vanilla Emerald Hunt radar.​
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  • Next we have Tails' Teleport. Equip this and hold Fire to quickly warp back to your house (spawn)!​
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  • Next we have the Triple Bomb. It works exactly as you think. Press Fire to throw 3 spread out bombs!​
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  • Next up we have the Fang powerup. Equipping this anywhere in the inventory will make rings dropped by enemies 50% more common!​

  • Next up we have Tails' handy running shoes! Equip these to accelerate faster and have a higher top speed. Watch out though, you are left defenseless when equipped!​
  • Finally, we have Tails' beloved Radio. Equip it and you can select from a variety of Tails' Adventure songs with Next and Previous Weapon. Once selected, press Fire to begin listening.​

I really hope you have fun with TA Tails and look forward to more updates in the future!
Tails also has 1 special button and 3 special chat phrases :3
He is also semi-compatible with another 16-bit speedy hedgehog; I'll fully implement this in a future update!


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Open Asset Credits: (This 100% couldn't have been done without yall!)
Open Character Assets: https://mb.srb2.org/addons/open-character-assets.5885/
Dummy Ring Bomb: https://mb.srb2.org/addons/dummy-ring-bomb-for-tails.2786/
Flight Cancel: https://mb.srb2.org/addons/s3-a-i-r-tails-fly-drop.3545/
Red Ring Addon: *I don't have a link to this, I got it off of EX and was allowed to use it since it is open assets, sorry!*
Map Object Pickup: https://mb.srb2.org/threads/map-object-pickup-updated-for-v2-2-v3.27153/
Corpsemod: https://mb.srb2.org/addons/corpsemod.5774/
Enemies Drop Rings: https://mb.srb2.org/addons/enemies-drop-rings.6128/
Rouge The Bat (Legacy): https://mb.srb2.org/threads/rouge-the-bat-legacy-v3-1.29479/

And thank YOU not only for playing the mod, but for also suffering with the old build for so long. I really hope you enjoy playing the revamped version a lot more! I also wanna give a quick shoutout to the people in the SRB2 discord. Thank you for helping me with all my coding struggles. I really couldn't have done this without any of yall and I am forever greatful for everything!
Author
WhisperVII
Downloads
9,523
Views
20,625
Extension type
pk3
File size
4.6 MB
MD5 Hash
3b33493cb800699a77aca13de237e91b
First release
Last update

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Latest updates

  1. Bugfix part 3

    Fixed an issue where Tails could softlock the Brak fight by picking up his electric barrier...
  2. Bugfix with RushChars and DeltaChars

    Fixed an issue where for some reason, if TA was loaded along side RushChars and DeltaChars, the...
  3. Who wouldn't known, there's game breaking issues :)

    I'm sure there's more but fixed an issue with the glove where if you picked up the claw or chain...

Latest reviews

This is by far the best mod I ever played, the idea of the flight limit increasing by each collected chaos emerald and emblems being replaced with power ups is a very unique concept, and for a first mod, this is really impressive! Overall, this is a really cool mod
Upvote 1
Awesome, though I wish it would save your gadgets when you close/exit the game. I feel there should also be a way to set gadgets for multiplayer servers, so you don't have to search for them. Other than those things, this is cool.
WhisperVII
WhisperVII
I would LOVE to have powerup saving as a thing but I currently don't know how to do this. I plan on adding it very soon though as I don't want players to have to constantly find 13 different powerups each time they play
Upvote 0
this is definitely a 1 step forward 2 steps back situation, as now the robot instantly deactivates when touching water like Bubsy, and they can't even beat levels anymore. bruh
WhisperVII
WhisperVII
The robot can't beat levels because its fully invincible. That's the balance to it. There would be no reason to get other powerups if you could just play as the robot and beat levels while not have to worry about anything
Upvote 0
Nice revamp! I kinda feel weird how you really can't heal unless you turn on the enemy ring thing tho. Maybe 10 rings = one ring health? idk
Upvote 0
I have never played Tails Adventures and I never plan to

With that being said, this is a rather interesting iteration of Tails that never has been really done here.
TA Tails puts more of an emphasis on exploration, and replacing the emblems with the powerups as a smart move, as it helps it feel like the original game due to its exploration-based gameplay.

There are quite a few power ups, and props to adding 14 of em. However, a good majority if the powerups are either mediocre or just useless at best.
The good powerups, like the triple bomb and the robot are fun to use, the triple bomb being great for combat, and is really fun to use do to not being limited like fang is, and the robot is good for exploration and finding more powerups.

Tails has a speed and flight nerf here, which I originally didnt like when I first started playing this, but I got used to it eventually, and it was a fun challenge trying to get to certain areas with this nerfed flight.

One thing I will mention is the sprites, since you don't have a spriter I will not dock this against you as I think gameplay is more important than how dazzling and pretty the sprites are, but the sprites are taken from 30 different places, making Tails' artstyle very inconsistent, and very noticable. If you find someone willing to do (decent at the least) sprites for you, please take them up on that offer. :)

Overall TA Tails is a very well put together mod that brings new gameplay gimmicks rarely seen from other srb2 mods of the character variety. Despite its flaws, there was clearly a good amount of effort put into this mod, and I will be looking forward to whatever you have next in store.

Uh idk I dont have anything else to say bye-
Upvote 1
I am.. quite the big fan of Tails Adventures- and I love this mod!! Being able to play this game in a new way is amazing- and it is really fun being able to use TA abilities in this game!! However, I do have a bit of complaints. These complaints are not to say I don't enjoy this mod- but I'd like to see this mod become the best it can be!!

For one, the Napalm Bomb is too overpowered- functioning like the Big Bomb instead of being a shockwave-like flame that jets infront of Tails for a bit. It functioning like the Big Bomb without the Big Bomb wait-time makes it superior to the Regular Bomb- of which it shouldn't be. (Small nitpick, but the regular bomb should go higher when throwing it)

The helmet in this mod doesn't feature the ability to defeat enemies when falling on them like it does in TA- I feel like adding that combined with badnik bouncing would bring more use to the helmet.

Mecha Tails (A.K.A the Remote Robot) takes damage and can't fly infinitely here- which isn't great because Mecha Tails is meant to be a scouter and collector for items Tails can't reach. It, and by extension, Tails, not having TA's method for flight does lose some preciseness that TA flight grants.
I suggest slowing down TA Tails and Mecha Tails- having Mecha Tails be slower than TA Tails as well.

Switching items is jarring here, as well. I'm a big fan of TA's switching mechanic, but here you not only have to be grounded for it to activate but also selecting your item is a bit of a hassle. It should really just be Custom 3 to get in, you hover over what you want, and then Custom 3 to get out. If you need any TA sprites or would like some help with custom sprites, don't be afraid to contact me!

Apologies for such the long review.
WhisperVII
WhisperVII
Appreciate your in-depth review. TA is still heavily being worked on and more things are coming to the mod soon so things are 100% going to be changing in future updates! I'll definitely look into the things you mentioned, as I didn't even know the helmet could take out badniks from above in the game, as I never tried it lol
Upvote 0
Good mod very good but He feels more of a battle mod Character
Upvote 0
Alright, I really like this mod and it does what it sets out to do very well, but there's some issues I have.

The Helmet has no real use, given you're almost never in a situation where you'd need it and the situations you'd need it in are usually when you don't have it equipped. It's pretty terrible in my opinion. Speaking of switching...

The Equip system isn't very good in my opinion. It's fine for what it is, but it's hard to use for switching items on the fly. For example, if you're trying to speedrun a level, you'd be using Shoes the entire time, but then you're more or less excluding bombs as while you can open the menu while moving, you'll be forced to stop to scroll over to and select the bombs, overall wasting time. This could be fixed by making the menu function a bit differently. Maybe have it be a Next/Prev weapon scroll or have each item correspond to a button while in the menu. (Eg. you'd press C3 to open the menu, then jump for bomb, spin for napalms, ect.)

TossFlag is a strange button to use for what is your character's main mechanic, I'd suggest adding the ability to bind it to something else, like Fire.

Flight without the Chaos Emeralds is so incredibly short it's not worth using at all. It barely lasts a full second, so I'd suggest buffing it a tiny bit so you can get at least a little use out of it.

The Remote Robot is a bit strange, but it works well. However, you can cancel it in a state like a zoom tube and have Tails just fly straight through the entire stage. While it's really fun to do that, it's probably not intended. Plus it being able to take damage and die, costing you rings and lives is a bit strange, given your character isn't actually taking damage at all.

Besides those issues though, this mod is really good! He's super fun to play, and even though he has some jank to him, it's not enough to stop me from playing entire sessions as him. A real 10 outta good if you will.
WhisperVII
WhisperVII
Wow, this is a great review. Ill definitely look more into how things are handled within the mod in a future update. And thanks for mentioning the bug with the zoom tube and the robot! Honestly had no idea that was a thing
Upvote 0
A pretty unique character, all things considered, I look forward to future updates for this character.

Making the player obtain emeralds to increase his flight meter, and using the emblem spots for powerups is a pretty clever way to encourage
exploration.

You can simplify the amount of buttons he uses and swap around the buttons.

For example: Instead of using tossflag you should use the fire button. Considering you can't open the menu while jumping or flying, you should use Custom 1 as the button instead.
The helmet button can be set to the spin button, and the robot buddy's shooting button should be set to fire instead.
Upvote 0
tails flew down after 1 milliseconds idk why
but the mod is good for a CD Tails and CD sonic duo
Upvote 1
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