You may have seen my Discussion post on this mod, so I'm not going to copy-paste what I said there.
First off, something that I never judged myself was the main page presentation. I like when people use the capabillities of the MB's style powers (thanks to its engine XenForo), but this is on a whole diffrent level. It looks pretty spot-on, is definetly most varied out of any add-on overview I saw, and it stays true to that BB charm.
Next is the gameplay. I said it once and I'll say it again: the aesthetic charm is fantastic. Everything around is accurate to how BB had in store, many little details like the posters around the school, those gates that come down all of a sudden, and those lamp sounds are all pretty unique. The level is a bit long, I'll admit, but is definetly enough content-rich to make it an excuse. Though if anything is to be a flaw though, those R.E emblems are not fun. At all.
I have no idea how would I finish this review, other than it being one of the best level maps based on other franchises. Guess I'll let it at that, would I?
But for real, I'm glad that you liked this map a bit more since the last time. (The problem in fact is... that now I don't like this map myself. :C And that's why I'm remaking it by the way.)
But you have to know that in v2 there will be returning features such as:
-enemies to wail on, (as an actual gimmick!11! that you can still skip with shields if you feel like it by the way!1!1)
-great use of the game's assets,
-I also love Baldi's Basics. :3
Also, in which way you didn't knew how to progress exactly? (Let me guess, it's one of the field trips that caused you to get stuck, right? :C)