Dark94

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    • Dark94 reacted to Localmemer_101's post in the thread [Open Assets] Final Brak with Cool! Cool!.
      Mind if I add to this? What if "Epilogue" ended with: A Victory Run? Here's what my idea is, taking the ending idea of yours: The...
    • Dark94 reacted to CloneFighter's post in the thread [Open Assets] Final Brak with Cool! Cool!.
      That does sound very ambitious. But I can absolutely see STJr pulling this off for v2.3 somehow!
    • Dark94 reacted to PikaJade's post in the thread [Open Assets] Final Brak with Cool! Cool!.
      I was reminded of this mod recently, so I just wanted to share a few thoughts. I don't intend to add major content to Final Brak in any...
    • Dark94 reacted to Ruberjig's resource Ruber Pack with Cool! Cool!.
      Most recent additions: Egg Quarters (Race), Pleasure Castle (Race), Death Chamber (Battle/Race), Sea-saw (Special Stage), Fortune Forge...
    • Dark94 reacted to Aquavine's post in the thread [Open Assets] Super Schoolhouse Zone! with Cool! Cool!.
      I was gone for a while... again... But this time I LOCKED in, and now I can confidentially say the development is starting to move...
    • Dark94 reacted to AlanGab2k9's update for resource Super Form Auras with Cool! Cool!.
      Hello! It's been a while since the last update, but here's a new one... Changelog: A new variable called blending has been added for...
    • Also the size of your screen that matters.
    • Dark94 reacted to The Adventurers Guild's resource TAG Team Racing with Cool! Cool!.
      What do you get when a bunch of nerds get together to mod their goobers into Ring Racers, and then some? This pack, supposedly. (Just...
    • Yes it is, but it's kind of a hard task due to the lack of enough tools to do certain stuff on mobile devices (PK3 compression, mapping...
    • Dark94 reacted to GraymonDgt's update for resource Archipelago for SRB2 with Cool! Cool!.
      - fixed filler/traps not being sent when items were previously collected - fixed deathlink activating and continuosly killing you - the...
    • Dark94 reacted to GraymonDgt's update for resource Archipelago for SRB2 with Cool! Cool!.
      - more stable multiplayer - generation on easy fixed - removed the code for pre-breaking monitors until i actually fix it - goaling is...
    • Dark94 reacted to Plume's resource [Open Assets] Plume's Palettes - Birdpal & PlumPal with Cool! Cool!.
      ⚠ The game will explode if you load a palette mod from the "Addons" menu. ⚠ To load a palette mod in SRB2, you have two options: • You...
    • Dark94 reacted to MysteryMiles's resource MysteryMiles's lightmap with Cool! Cool!.
      This is a very simple add-on, sorta inspired by ring racers and it's lightmap. It's purpose? well have you ever wondered why the...
    • Dark94 reacted to kirbwasnttaken's resource [Open Assets] Cutscene Manager with Cool! Cool!.
      An extremely simple manager for cutscenes It doesn't do much, it just has a couple of functions that make it easier to have a cutscene...
    • Dark94 reacted to mitsame's update for resource BONUSCHARS with Cool! Cool!.
      Greetings, space cats. Evan here, reporting live with a hot new fix. Fixed layering issues that affected Football Manager and Kit when...
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