Really good mod! There's a lot of interesting stuff here, too, like the hammer sound effect and explosion being a reference to Superstar Saga, lol. Also, my favorite move HAS to be the dive, you can literally speedrun with it. 10/10.
Mario handles like a dream in SRB2, and he fits like a glove if you're at all familiar with his 3D outings. He's got triple jumps, wall jumps, long jumps, spin jumps--the list goes on, and that's before his arsenal of power-ups and trusty hammer come into play. There's a lot of novelty and nuance to this character, and I can't get enough of it.
Though he's easy to pick up, Mario has an impressively high skill ceiling. Knowing how to make the most of each tool in your kit will let you finagle your way past almost any obstacle in your path. Even challenges designed for characters like Knuckles or Fang aren't enough to stop Mario, and overcoming those just makes you feel unstoppable. This might be the first mod that has made me genuinely consider attempting a speedrun.
All of this holds especially true when you take Luigi into account. Not only does he play like his usual, floaty self, but even some of his acrobatics and power-ups have their own special flourish. Luigi's scuttle jumps and wavy, green fireballs helps him stand out from his brother in a big way, but not so much that you can't pick him up right from the get-go. The man in green got a lot of love, and it shows.
On top of everything else, Mario series veterans will appreciate how elements from all across his storied history come together in one complete, faithful package. This ranges from broad strokes like his impressive power-up variety (including Gold Mario from the oft-overlooked New Super Mario Bros. 2), all the way down to the minutiae of things like coins and unique sound effects. Special kudos for custom colors like Mondo and Groovy, for that wonderfully classic feel.
All of which is to say... a lot of love and care were put into these characters. Everything about it exudes quality, accessibility, and attention to detail, and I'm wonderfully excited to see what else is in store. If you haven't tried the bros. out yet, know that they have my glowing recommendation.
Honestly still one of the greatest mods ever and I was just talking about if Luigi was in the mod yesterday. Played both of them and they feel amazing with their own little twists. So full of Nostolgia. I just wish that I could use a bot for Luigi so I can have both of the bros playing. But due to Luigi's acceleration. Fox bot tends to break it. But right now, I'm going to test the bot ignore so that way he doesn't get hurt by NOT jumping on the badniks lol. Still a great mod. 5 Stars all the way.
Luigi included, 93830583059580348589058534098503485/10 (Okay but seriously though, This mod is VERY high quality. Mario even has voice lines and It has SRB2 PERSONA support and Luigi is included. This may be the most high quality mario mod IN GENERAL. Nothing can top this. 5/5
It's Mario, sporting a very similar moveset from all the main 3d Mario games. He plays very well and adds a whole new way of play to SRB2, and the newest update allows the toggling of powerups making him much more fair in multiplayer gamemodes such as ringslinger.
The only problem is the custom buttons and work you have to do to get the best control scheme set up for this character, while you could play with the two main buttons many of the more advanced and powerful acrobatics require the use of custom 1 and 2. I personally have to remap my right shoulder button to crouch/ground pound for the character to work best for me.
Besides that one issue, you got yourself a perfect character right here.
This mod is great, adding mario into the game and making him feel like he actually fits in it with his moves. He can even be customized a little bit and has his own options for you to choose from. The only thing I would possibly want from this is for dive to be able to be set to a specific button. It would be great for not needing to disable dives for bosses like metal sonic where it would get in the way and would make hammer a bit more of an option for mario to use when he is fighting because that is what hammer is used for, fighting. Other than that, this is an ideal mod to have on just because of how good it is while not being too op.
Alright, I felt I should make another review about this mod since i felt i didn't exactly get my true feelings through last time. First off, I'll talk about the general "lack of flow", per se? Like, in Odyssey, after doing a dive you could cancel it into a roll and go from there. But here, there's not only no roll boost (which I can understand, it was meant to be used only like the normal roll in srb2, and that's fine), but you can't do that same dive cancel, either. Same thing goes for long jumps, in Odyssey you could go smoothly from a long jump to a roll by simply holding crouch (or i assume, at least) but here, you have to manually start rolling even if you DO hold crouch. And I appreciate that jumping on a normal enemy actually has Mario physically jump off of that enemy, but it just seems odd that the same thing doesn't happen with bosses or enemies that take multiple hits. Last but not least, i feel i should talk about the powerups, more specifically the Gold Flower and Ice flower, since you'll genuinely NEVER see them in the main campaign due to the level design having Mini Mushrooms and Metal caps instead. This isn't much of a problem most of the time, but there tends to be rings around sections where Mini Mushrooms are, due to them being Attraction Shield replacements. With that being said, this is still a pretty good mod.