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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
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TeamSpringsMBlogo.png

„ Pipe Towers Zone Revamped „ project is doing exactly what it implies, and that’s adding more to already barren Mario Mode and revamping one of the older Bonus Zones.
The mod introduces revamped and new textures, new enemies, new mushroom power-ups and more.
And no, there aren’t any Super Mario All-Stars upscaled textures used this time around!

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For those that don't know, Pipe Towers Zone was released as part of contest OLDC ( Official Level Design Contest ) in it's August/July 2011 Edition,
where it previously scored 8.19 and due to popular demand it replaced Mario Koopa Blast Zone in version 2.1 released on March 15th, 2014.

2.0 version of this pack appeared in 2.2.14, due to judgment of level of involvement of certain parties - the crediting issues and final decision in turn to avoid Mario content altogether, this version was scrapped entirely from Vanilla and unlikely to return. Porting work was provided by TehPuertoRicanSpartan.


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The level has 2 thematically distinctive sections, 1st and more prominent one is the Overworld section and 2nd lesser prominent one is the Underground section. Originally, both were based visually on SMB1's visuals.
Revamp was inspired by many Mario projects, official to unofficial, from modern games to older ones.

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Main Gimmick: Bouncing Mushrooms
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Description: These mushroom acts as bounce pads, which with each jump can increase their strength
and throw you to skies if they are set up to do so.
Just don't believe in that lie, that you can fly.

Enemy: Goomba
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Description: Comes in two variants blue and brown, they just keep chasing you as A_Chase should.

Enemy: Green Koopa
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Description: They are one of the new addition revamp brings to the table, Koopas behave exactly movement-wise like
Egg Guards from Castle Eggman Zone Act 1 and 2.

Gameplay Element: Power up Mushrooms
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Description: They are alternative means to gain power-ups within Zone, they work exactly like in the Mario franchise,
just don't eat Eggman mushrooms!

(Previously project was called MKB Revamped – Mario Koopa Blast revamped, that was due to focus on new content for mappers rather than map itself, but currently, a concept with zone evolved,
where our focus changed on mapping work)

We’d like to thank Fawfulfan for giving us permission despise level being already donated to vanilla.

-- "Pipe Kingdom Zone Act 1 (Pipe Towers 2.0) Cutdown edition" --

================================================================================

-- "File compilement" --
- Original Commpilement of for long time unused Assets and PK3 conversion handled by "KamiJoJo_"
- Compilement and management of entire pack by "Skydusk"("Ace Lite")("Dave Lite")
- Managing in absence of "Skydusk"("Ace Lite")("Dave Lite") by "Othius"("Kwiin") & "Krabs"
- 2.2.14 Port work done by TehPuertoRicanSpartan
------------------------

================================================================================

-- "Assets" --
"Skydusk"("Ace Lite")("Dave Lite"):
- Rest of everything, so majority

"KamiJoJo_":
- Original goombas (PTZ revamp before PKZ) before being redrawn by "Skydusk"("Ace Lite")("Dave Lite")

"MotorRoach":
- Trampolines (Horizontal & Vertical only), Power up Items, Thwomps and Koopa's sprites

"VAdaPEGA":
- Revamped Sound Effects -- as part of SRB2 2.2.0 Update and Trampoline sounds.
---------------

================================================================================

-- "Visual and Technical Level Design" --
"ACT1":
- Original 2.0.6 OLDC Map by "Fawfulfan"
- Additional PTZ 1.4 Map Polish by "Kumin"
- Advanced Map edits by "Skydusk"("Ace Lite")("Dave Lite")
- Assistence with map by "Othius"("Kwiin")

"Skyboxes":
->>> All 3 skyboxes removed from this release
- ACT1, ACT2, ACT3 by "Skydusk"("Ace Lite")("Dave Lite")
- Assitance for ACT1 by "Othius"("Kwiin")
------------------------------------------

================================================================================

-- "General Scripting" --

"Mobj Scripting":
- Scripting by "Skydusk"("Ace Lite")("Dave Lite")
- Koopa thinker help provided by "Lat'" (It is just Guard thinker from vanilla)

"Gimmick Scripting":
- Bounce linedef executor provided by "Zipper" -- Edited by "Skydusk"("Ace Lite")("Dave Lite")

-------------------------

1.0 - Initial Release

1.1
+ Added more Thwomps
~ Changed Brick's debris behaviour and all Brick FOFs are now separated
~ Geometrical and enemy placement tweaks

1.2
+ Added a ton of extra stuff on asset pack behalf
~ Fixed sprite conflict issue with purple mushrooms from HHZ
~ Geometrical tweaks

1.3
+ Added more extra asset pack-side stuff
~ Tweaked bit sky textures

1.4
+ Added a large chunk of new textures for free use (By KamiJoJo)
+ Made perfect bonus possible in map
~ few geometrical and texture alignment tweaks (Kumin and Dave)

Wait, there is more! Mario Mode++ the expansion to Mario Mode, The original 2.0's code, assets, maps and such are available for computer-savvy people! All of it! As of now, the Pipe Kingdom Zone, the original 2.0 is cancelled. You could create a better version of this revamping effort with little effort, but the point of this is really to preserve 2.2.14 effort. https://github.com/TeamSprings/SRB2-MarioModePP

Project's content are free to be modified, changed and anyhow used in other's projects with credit of course. Yes, that includes even the source provided here.

Thank you for playing ! ^^
-- "Skydusk" --
Author
Skydusk
Downloads
8,423
Views
17,069
Extension type
pk3
File size
1.9 MB
MD5 Hash
2af16c5aae60b4e0074e2b3ff3b92f22
First release
Last update

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Latest updates

  1. 2.1

    Update by TehPuertoRicanSpartan - v2.1: - The map is now accessible without unlocking the...
  2. 2.0

    I would like to give thanks for porting work to TehPuertoRicanSpartan But mostly it is my work...
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