This makes all characters so much more fun to play. Thank you for this man. Would be cool if amy could bounce on the ground multiple times with her hammer, like in Anton Blast.
marievpyre
marievpyre
I did originally have Amy's Hammer Jump be spammable, but I wanted it to be consistent with Fang's Flip Jump. I can change it if you want, but I'd also have to change Fang's
Upvote 0
OK, Tails received a big nerf in her flight, and I don’t know if I should complain about ir or not, cause it pushes you to improve with Tails, and the results about that are great, reeeeally great.
Flight cancel action is a smart addition, solves several problems, especially when landing in specific places.
Metal Sonic speed now it's pretty good.
About the slipperiness, sorry, it was a lack of skill on my part.
Thanks for the addon, it’s vanilla friendly but bring features that huge complement with the whole gameplay.
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Is getting really cool, it let the gameplay smoother and fun, but at the same time makes the character to slip more than the usual, what make the player need more precision.

About the characters:
I think I’ve neve have so much fun playing with Knuckles, it’s become very consistent.
About Tails, the changes make all the difference, but the infinite flight it’s OP and a glitch… Probably.
Amy ended his training arc and now is more agile than ever, is cool to see the two Hedgehog having same kind of ability.
The Metal is great, but I miss the old acceleration.
Fang is spectacular, I see that your goal was to him be like in the Boss Fight… And you did it!
Comparing to Xmomentum, Momentum+ is more focused in control, mainly in the air, while Xmomentum is more focused in speed.
marievpyre
marievpyre
Thanks for the review! But you reminded me of something I forgot to implement for Tails. The Infinite Flight was somewhat intentional. I wanted to reduce the flight timer to somewhere between 1 and 3 seconds to incentivize bouncing on enemies to refresh it, which was how you got "Infinite" Flight. However, in my rush to release the mod after waiting so long between updates, I forgot to actually reduce the max flight time accordingly, so I'll fix it as soon as possible. I'll also probably increase the acceleration on Metal since you mentioned it, but could you please elaborate on the slipperiness? I've kept the acceleration values (acceleration, thrustfactor, and accelstart) the same as their default and made sure to only reduce friction when above the max grounded speed their normal friction applies. Do you want me to test reducing the acceleration?
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It feels awesome!! but I will say that it's hard to platform with Srb2's float nature so if you can you think you can somehow add a little weight to the characters and maybe a slighty higher jump, I think it'll go a long way to make it feel even better.

Also it's nice to see you're still here, hope it's going great for you!
marievpyre
marievpyre
I increased the characters' Fall Speed like you requested, but I kept the Jump Height the same to prevent breaking levels.
Upvote 1
A good mod that slightly improves the characters, as in the case of metal, for example.But there are two extra things for me.Firstly:the acceleration speed is too high and it sometimes gets in the way in sections with parkour.Second:Sonic's thok has become too handicapped.Even at high speed, only one name remains from the jerk.That's it for me!
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i finally feel like i'm playing sonic now.
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I like this mod, however, I feel the movement startup speed is a bit too fast and throws me off sometimes. Also, removing the flight timer on Tails seems a little much. If you were to add it back, you could extend it a little, then make it so Metal can fly freely for about the same time or slightly longer to balance it between the two. It also makes sense from a realistic standpoint because there's no way Tails could fly for an hour straight lol
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finally, metal sonic is useful.
Upvote 1
It feels like i am playing srb2 2.3
marievpyre
marievpyre
Is there any particular reason you rated 3 stars instead of 4 or 5? Do you have any suggestions?
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never mind i played it more and am starting to like it
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It's actaully really good, do you think you can be actionable after hitting an enemy or a monitor. It would be cool to chain attacks.
marievpyre
marievpyre
Sorry, I forgot to tell you I added your request of resetting the Thokked variable after hitting an enemy/monitor.
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