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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
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Update: Making changes of plans with the entire Level pack thing so this file is now open to be modified. A new version of MVZ is being worked on right now.

Hello! First time publishing a mod here!

So this is basically a Level mod I created with 2 stages included, Midori Valley Zone and a boss battle for it. There's not much else for me to say about it honestly. Just a really small and simple level pack. :P


This is one of my first attemps on creating a level for SRB2 so while it's not in the best quality, I think it's still decent enough. This will also be part of a series of Levels that I'm currently working on. I don't have a name for it yet. It's been almost 6 months since i've started it and now I decided to publish a few levels that are nearly finished. I'll be talking more about it in the future.

Hope you guys will enjoy this Mod. :)

Note: I did NOT create the music for this mod. Credit goes to the original composers for them.
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This is a very interesting and solid level.
Secrets, although easy, were interesting to find.
Level Design needs to be improved a little. Feels a little square, and also a little flat, it is worth playing a little with the height of the floor and ceiling. I also advise you to practice more with slopes, the level will look more beauty, and thus you can make more interesting obstacles.
You can also make the paths a little more varied and for different characters (like Knuckles, Amy, even Fang yeah).
Сustom (or at least rarely used) textures would be more suitable for your future levels. (Seriously, it's not very nice to see GFZ textures again, even at such a solid level.)
I hope that you will see this and work on your mistakes, with patience and interest, a cool level pack can come out. I see that you already have enough experience in mapping, so I'm sure that you will succeed!
Thank you! I've been also planning on making custom textures whenever I get to know how to, and I'll think about adding some more variety of paths and visuals for the levels as well.
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Welcome to releases!
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