Just made the Jump portion of the Wall Dash what happens always, since it was so confusing for many to get used to.
Apologies for the buggy release, I wound up losing motivation towards the end and just wanted to see it out.

But, here's the bugs fixed:
- MCTails will no longer retain MCSonic's to-be-redone victory pose upon swapping at end of level.
- You can no longer use Lasting Bond's functionality in multiplayer (The original check for this somehow failed, so I had to forcibly just make it not run any of the code.)
- You will no longer retain Spindash state after swapping, you will be forced back into standing.
- Transformation sequence gems have been updated for the proper updated sprites and now the 7th Emerald no longer overlaps the 1st.

The bug with MCTails suddenly losing his tails, I could not replicate under the conditions often described.
  • Cool!
Reactions: SusSped
MCSonic:
  • Wall Dash was redone. Again.
  • Holding Jump will dash you up and off the wall, not holding it will dash you down the wall.
MCAmy:
  • Now has proper burnt and electric death animations.
MCTails:
  • MCTails has officially been added! I won't explain his entire moveset here, that's for the CSS screen and eventual overview edit to explain.
  • here is also a CUSTOM tagteam for MCSonic and MCTails. Swap between the two via Toss Flag.

Enjoy!

Credits have also been updated, I will update the overview eventually.
I have put this off for far too long.
- Added MCAmy! From here on out, this serves as a character pack. Check the Overview for her description, when I update it.
- MCSonic has gained the following buffs:
- Wall Dash's air roll lock now goes away if you start falling.
- Wall Dash charges faster.
- Peelout can be done via Custom 1 at any speed on the ground.
- However, Peelout takes longer to charge to max speed now.
- Drop Dash can now skip across water.
- Adds full support for the MCSonic model by fznmeatpopsicle, and models in general.
- General bug fixes.
- Adds a unique effect to transformation.

Enjoy!
It was broken anyways, and likely responsible for the lag, so bye-bye.
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Reactions: Mahier
This should hopefully fix all remaining actual bugs.
- Rebound Dash trails actually have the proper colors during Hyper now.
- You can no longer store a bounce into Hyper Dash.
- Walldashing into objects will no longer behave erratically.
- No, the ring attraction issues are still not fixed, unsure how to fix them.
Fixed a bug involving jumping out of a Peelout when it's in the dash frames. Apologies for all these Day One updates!
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Reactions: Giancarlo1987
Turns out I forgot to... actually include v1.3's changes, LOL. Phanto fixed that rq.

There's also dash frames for Super that are just Alt Sonic's Super Run, so now there'll be credit given to Icezer.
- Peelout sprites swapped out for v1.3's sprites.
- Attempt to fix Attraction Shield bug, but does not work.
Made the Peelout not display Peelout frames if Super, I just forgot a check.
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