What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
Hugely inspired by a part in the SRB2 New years collab 2021 which you can play here! (its cool go play)

This map features 7 sections that has the theme of every SRB2 vanilla campaign zone that gets harder overtime. Its around 5 minutes long and if u die u go all the way back!

and this map might be really difficult depending on how good u are at the game so good luck! :threat:
srb20848.gif

srb20855.gif

srb20857.gif
Author
Zmoss
Downloads
2,761
Views
9,798
Extension type
pk3
File size
730.7 KB
MD5 Hash
853bae39ec76e8a3d6a8aded96176b16
First release
Last update

More resources from Zmoss

Share this resource

Latest updates

  1. do u like the color blue

    HOPEFULLY fixed a button issue thingey aaaaaaaaa
  2. quick fix it before anyone downloads the new verision

    fixed 2 softlocks :blink:
  3. how_to_announce_a_update.txt

    changelog: -emblems! -nerfed erz beggining just a bit -maincfg stuff suggested by othius -fixed...

Latest reviews

It's cool, got through in 3 tries. Only issue that stops a five is that I don't see many varied uses of the rock, only the same pinballs. If there were things like jumping from one rock to another while it's bouncing. or dropping a rock off with momentum then getting it back, kinda like a kaizo, I'd bump this up to an easy five. Still though, it's great. enjoyed it a lot
Upvote 0
I never thought I would find such a challenging mod, I think this is really fun and i am just speechless. This is the only mod I have ever rated 5 stars.
Upvote 0
Fun bite sized challenge level that honestly feels like it fits perfectly in with the collab that inspired this map. Egg Rock in particular was really fun to go through for some reason, I guess I like my game getting spicy with me.
Upvote 0
Finally! Super Ball Zone Act 2!
Upvote 0
I'll be honest a level utilizing the rollout ball is a cool idea but it was not used very good here. When I played it everything seemed fine and even the emblems were not in too troubling locations but when I pressed the button for the blue door it sent me back to the start even though I did not get off the ball and it made me replay everything till the door where I stepped on the already pressed blue button and the SAME THING HAPPENED!
It did not occur with the other doors sure but it still left a bad taste in my mouth. And then I got to the castle level and all of a sudden the difficulty spiked. There were bumpers EVERYWHERE and if they so much as looked at me a little funny I would be sent off the map and to my death! And the time for the time emblem was cruel. 5 minutes and 30 seconds may seem lenient but it basically forces you to RUSH the level. And since it was designed around patience it does not translate well into speed running the map. Especially in the later levels.
And just to twist the knife in deeper there are NO checkpoints at all. If you die or get off the ball you go ALL THE WAY BACK TO THE START OF THE LEVEL! It may not seem like much early on but in the last 3 levels it can really make you go insane! I managed to make it to Egg Rock but then got forced off the map by a bumper and I got sent back to the VERY BEGINNING OF GREENFLOWER! I didn't even finish this one because of how bad the checkpoint issue is!
Zmoss
Zmoss
difficulty is intentional if u cant beat it then u cant beat it ¯\_(ツ)_/¯
Upvote 0
Seriously good stuff! You really seem to get what makes the rock such an enjoyable mechanic, and construct some great challenges around it. Some may take issue with its lack of checkpoints, but I think the level's well calibrated around it, and I very much appreciated the tension that it created.
Upvote 0
design is great, and fits right in with the vanilla game, but it desperately needs some checkpoints. i don't want to mess up on egg rock, and go all the way back to greenflower.
Upvote 0
4 stars as good idea.

but I dont fan of your rolls rocks.
I more like calls ROCKman the MEGAman.
and what it's music on that level.
it's paper mario?
where my ROCK and ROLL?
but on one times you can try it.
and maybe you be ROLL that damn ROCK to the end.

I beat only to the castle eggman.

maybe try as Gemma ROLL the ROCK to the egg ROCK
Upvote 0
This is very good! I honestly wanted more of this type of challenge after playing the New years collab and this map certainly delivers on that front.

The map is very well designed with no real issues. I especially like how you incorporated the design and gimmick of every zone, like rising upwards in Deep Sea or the crusher segment in Egg Rock. The emblems are great too and really made me think on how to get to them.

All in all, I had a great time. Very well done!
Upvote 0
bro turned Something Zone from OLDC 2021 R2 into one of those mario galaxy-esque levels, and I love it.
Great mod if you want a quick recap of all of the zones in one single level.
Upvote 0
Back
Top