somebody let the voices win
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Hello, I'm the person who organized the 2021 New Years Collab.
The SMILE that was on my face the entire time while playing this...
WTF. THIS IS SO GOOD. Each area here is carefully crafted to a tee, the level design here is tight and everything is intentional. The tension building with each obstacle kept me on my toes throughout its runtime, it's exciting and rewarding and I felt accomplished completing it. The amount of care and craftsmanship put in here is actually astounding to me. You've done the vanilla campaign an incredible amount of justice; if this was a challenge level in the base game, I wouldn't even bat an eye.
You kinda suck (playfully) for those Egg Rock obstacles though. You got me twice.
My criticism of this mods purely extends to the packaging of it.
>You should set an SPStage_Start in your level header, so that from a fresh save
>You should set the NextLevel to TITLE, to mark the save file as complete, and to keep the map contained as its own experience.
It felt unpolished that I had to warp to the map using the console, and then it took me to Greenflower 1
Some of the obstacles posed no threat- Rising upwards in Deep Sea, I could hit those bumpers all I wanted with no consequence- Maybe you could use that area as an excuse to place down some floating mines.
You could totally make more use of brambles in Castle Eggman. They're great as passive obstacles and seem pretty underused.
If you ever want to add more to this, I would suggest adding EMBLEMS! You could add an emblem at each area to work as an incentive to see how far you can get into the level, perhaps. There are also some really silly places you can bounce and trick off to. This level lends itself amazingly to emblems, so it's something you should look into.
With all that out of the way, Welcome to Releases!