Jet Metal Sonic: Model H

Jet Metal Sonic: Model H Version 1

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
Plans were to get this done and release it months ago, but I lost interest for a while. Regardless, it is here now, an all-new interpretation of my very first mod, Jet Metal Sonic, meet JMS Model H!

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Overall, the movement options have been streamlined and some have been cut. The goal was to create something that fit in more with the style of the vanilla SRB2 characters. I don't think I succeeded entirely and added quite a few more bells and whistles than was necessary, but I hope my intentions come through in the result.

With that, let's get to the thing that most people want to know about character addons, the abilities!

H-Hover
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H-Hover can be performed while in the air either from a jump or when falling off a ledge (though it cannot be used from a spring) by pressing jump. While hovering, JMS Model H falls slowly and gains increased manoeuvrability.

H-Dash
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H-Dash can be performed both while grounded and while airborne by pressing the spin button and will cause Model H to speed in whichever direction the movement controls are held, breaking through enemies, spikes and breakable walls as well as enter spin gaps similar to a spin dash.

After the H-Dash is performed, Model H will retain some extra movement speed. Think of it like keeping some of the momentum. While this extra speed is kept Model H can run on the surfaces of bodies of water.

Performing the H-Dash while hovering with H-Hover will redirect the dash to go straight up. It will still damage enemies as well as allow Model H to break through certain ceilings.

H-Dive
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H-Dive is performed by pressing custom1. It can be performed under the same conditions as the H-Hover regardless of whether Model H is hovering or not. It will break through enemies and certain floors and will cause an explosion on landing, dealing damage to surrounding enemies.

The H-Dive can be cancelled with an H-Hover and landing on a spring with the H-Dive will give extra bounce height.

JMS Model H also has a number of unique console commands for customisation, mainly in terms of the colours of the visuals. You can read about these in-game by typing "jmshelp" (without the quotes) in the console.

My goal was to make a simple moveset with enough mechanics and things going on that it would be easy to learn but rewarding to master. I also did my best to make the visuals the best I could despite my complete lack of spriting ability.

There are also likely to be some visual glitches when playing above 35 FPS. These are interpolation-related and to my knowledge there is as of yet no way to fix these but they should be minor enough that you should just play at whichever framerate you want.

Feedback and bug reports are always welcome. Please enjoy what Jet Metal Sonic Model H has to offer and let me know your thoughts!
Author
Zarosguth
Downloads
3,234
Views
7,571
Extension type
pk3
File size
167.8 KB
MD5 Hash
3c62d5111094b6f6f301af62343c4ca3
First release
Last update

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Latest reviews

Love the mod. Especially the take on making it more vanilla friendly. My one thing though, can you make the "Run" animation the same as the regular jet metal? Like the native max speed is nice, I just like the run animation that plays for the regular jet metal. It gives the "Sense" of speed without actually having to increase it more. Otherwise, fantastic version.
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very good for speedrun but i can't complete DSZ2 because he can't spin or break floor
and he can't jump off the rock in RVZ1 he just spinning on rock (there is only jump animation)
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jms classic was pretty fun, the mechanics were pretty goody
but, of course
Life is good, BUT IT CAN BE EVEN BETTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
this is fun, and the customization is wonderful
but it feels pretty limited, only limited to red, yellow, and blue
i feel like it could've been more expansive if it had the skincolor palette stuff although if we're talking about the accent (likely being something something supercolor) then, eh.
this is real fuckin good, the dash combined with xmom is PURE RAW COLUMBIAN COCAINE (i know, wild analogy, this is still amazing so)
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Metal Sonic but upgraded.I love it
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I remember the good ol' days of classic jet metal sonic. He was amazing! But he was also a bit too powerful. And now that we have model H, the few that wanted more of a challenge now have one! We thank you immensely, Zarosguth.
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This mod is honestly pretty good, movement is smooth and I didn't experience any bugs or glitches when I was messing around with it in a level. The only problem I really have is that this doesn't have custom sprites and is just a recolored Metal with two engines next to him. Despite that is mod is great.
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