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FLARE THE LIZARD TYRANNOSAUR returns!
Exiled from his village, kidnapped and experimented on resulting in monstrous side effects, Ryder's little brother makes his long-awaited return with 2.0! New yet familiar skills, a new look, more personality - it's everything 1.x should've been.
(The skinname is 'flarethetrex', just as a heads up)
Exiled from his village, kidnapped and experimented on resulting in monstrous side effects, Ryder's little brother makes his long-awaited return with 2.0! New yet familiar skills, a new look, more personality - it's everything 1.x should've been.
(The skinname is 'flarethetrex', just as a heads up)
Flare's stronger dino legs give him a noticeable boost when jumping and getting going on the ground, though this comes at the cost of him being slipperier to control.
His curse (for lack of a better term) allows him a major benefit of being immune to fire and lava. Use this to your advantage to get to hidden areas easily.
Flare's original aerial skill makes a return, looking much fancier but bouncing him off walls he collides with like a pinball. It'll still power up any spring he manages to hit, and you might be able to take advantage of the bouncing, but that's not all...
If you land without hitting an enemy or monitor, the dino will crouch, and keeping Jump held upon landing will keep him crouched until you let go. This isn't just for cosmetic purposes, though - it gives you a second to plan when to set off again with...
While crouched, you have two options to blast off with. Hit Jump again quickly to fire off into the air with some serious force, or Spin to rocket forward on the ground in a blaze. Like the Tailspin, this move will bounce you around if you bump a wall, but you can keep it going once you land so long as you don't slow down too much. You can cancel Wheel Rush with a simple press of Spin if you want to get off.
Who needs a rollout rock, anyway? I certainly don't.
(The gif below is from before 2.0.2 and is not indicative of the tweaked speed.)
Simple and straightforward, this one: tap Spin to spit a fireball in the direction Flare's facing.
You can, however, also hold Spin down to unleash a steady stream of flames. It's got a shorter range than the singular fireballs and it slows you down a little, but you should be able to get a fair bit of use out of it...
CREDITS
*/ THE TEAM \*
SpinSlash165: 'project lead' of sorts, I guess? Spriter, artist and composer.
TrickyTex: 'co-lead' and Ryder creator. Co-spriter, gave ideas/suggestions.
SMS Alfredo: Programmer, gave feedback/suggestions.
DirkTheHusky: Co-spriter, custom super colour.
*/ SPECIAL THANKS \*
Dr Steph: Honestly, if it wasn't for seeing your work-in-progress gifs I wouldn't have even gotten the motivation to try a full resprite in the first place LMAO
MotorRoach, GXP3000, Flareguy: Providing sprite feedback.
TAG and the CSCS: helped test and provided support.
MysteryMiles, GhastlyGibus, le kitsune's GC: Support and excitement during the development. Believe me, I was just as excited to see each sprite develop.
Everyone who gave feedback or support/suggestions upon release of/during v1.X: Self-explanatory. Thank you.
Everyone who helped/was credited in 1.X who wasn't here: Also self-explanatory. I don't think Flare would be here without you.
And don't forget to get all those Chaos Emeralds!
Hit jump a fourth time when Wheel Rushing upwards to transform. This'll also allow you to transform back, but that's all I'll say about it...
Well, actually there's one more thing. If you prefer the base game's Super theme, you can swap back with the flare_supermusic command!
Well, actually there's one more thing. If you prefer the base game's Super theme, you can swap back with the flare_supermusic command!