EDIT: In my 5 am brain I accidentally uploaded a test version of the KRBL pack. Don't use that!!!! Please grab KRBL_DigPack_v12.1.pk3 once it is approved.

General:
- Botanic Base -
Reworked the starting area, improved signage, added a ramp after the button, fixed some checkpoints.
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Reactions: Saturn Ross
As usual, if there are any issues, please let me know and I'll get them fixed asap.

New maps:
- Botanic Base -
A relaxing, pleasant drive through a giant greenhouse. Based on the level from Knuckles Chaotix.

- Iron Whale -
Race through Treasure Knight's submarine and drift through the depths in this underwater stage based on Shovel Knight.

General:
- Separated Downloads -
There are now separate downloads for race, battle, or the complete Dig Pack package.

- Clockwork Tower -
Removed a hazard and hopefully fixed a softlock.
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Reactions: Saturn Ross
EDIT: Don't use DigPackRACE 11.1! It crashes when Lich Yard is selected. I've uploaded a patch for both versions that fixes this and an obscure softlock in Wacky Workbench. Please use 11.1.1 once it is approved.

I'm just releasing this update now because it works, but the new map and the changes to old ones have not gone through the same netgame testing phase that I usually put stuff through. If anything breaks, please let me know on discord (you can find me in the kart krew discord server! Diggle#1111)

New map:
- Clockwork Tower -
This is where Tinker Knight makes his home, building a great many contraptions from his workplace within. Conveyor belts, pistons, gears... It's got it all.

Changes to older maps:
The changes here might be a little controversial, but were made in response to complaints received... please let me know what you think.

- Lava Reef Zone -
Removed a hazard and made the jump exiting the spiral a bit better.

- Flying Machine -
Removed the second glider section. The only glider section left in this map now is the big one at the start.

- Lich Yard -
Changed the final turn right before exiting the crypt area to offer more breathing room.

- Funny Avenue -
The music file for this was HUGE! Shrunk it down by a lot. Funnily enough this means that even though there's a new map, the file size for this pack actually went down.
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Reactions: Saturn Ross
New maps:
- Wacky Workbench Zone -
boing

- Funny Avenue -
It's back! This hell map was in a previous version of Dig Pack but was removed due to an issue where it would occasionally crash servers. I've changed some stuff around and I think it's fixed now, but let me know if you encounter issues! It now occupies slot MU instead of XG.

Changes to older maps:
- Stranded Ship -
Lots of changes to offroad and ice patterns, widening the road in a few areas, and adding a shortcut.
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Reactions: Saturn Ross
General changes:
- Titanic Monarch Zone -
Fixed an issue that would cause frequent SIGSEGV errors for software users.
Added some more decorations.
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Reactions: Saturn Ross
New map:
- Titanic Monarch Zone -
That one zone from Sonic Mania that people don't like as much as the other Sonic Mania original zones is now a race track. Don't get shocked!
New race map:
- Forbidden Temple -
Enter this sacred temple in search of an ancient relic... and then make your escape with it in hand while the whole place quakes around you! Don't get caught out by the myriad of traps and hazards in this long sprint track.

New battle maps:
- Nuclear Desert -
- Scrapyard -
- Storm Pit -
- Cage Fight -
No clever descriptions here, I'm tired. Go have some fun beating your friends up in battle mode.

General:
- Lava Reef Zone -
Spiral has been shortened, hazards have been made a bit less hazardous, springs added on the final ramp.

- Pridemoor Keep -
Death planed something that really should've been death planed from the start.

- Lost City -
Certain jumps have been babyproofed so you can't fall to your death anymore.

- Flying Machine -
The third glider section has been removed, and the second glider section has had some walls added so you fly to your death a little less easily.

- Stranded Ship -
The entrance to the ship has been made a bit wider. Some offroad has been added right before you jump on top of the ship.

- Separate Race Pack -
Because the new battle maps take some map slots that I know are in use by other packs (we're REALLY running out of map slots, here!), I've split the pack into two: one version that has all the maps including the battle maps, and one version that ONLY has the race maps. Please make sure you grab the right one for your server!
General:
- Wandering Falls -
Missing textures have been added back in.

- Pridemoor Keep, Flying Machine, Stranded Ship, Lava Reef Zone -
New staff ghosts have been added for these maps. Thanks to the gamers that sent these in!
New race maps:
- Flying Machine -
High above the land flies Propeller Knight's luxury airship, the Flying Machine, from where he rules the skies. Watch the winds as you glide across this floaty 2-lapper. This is the first of the new Shield Cup, which will contain another 5 Shovel Knight-inspired tracks!

- Stranded Ship -
Hidden within this frozen landscape is a large wooden ship, trapped with no way out. This is where Polar Knight and his crew make their home. Navigate treacherously tight turns and slippery ice in this tough 2-lapper.

- Lava Reef Zone -
First in the "diggle does sonic stuff" series, it's Lava Reef Zone! This one features a custom remix made by cotomili. Thank you so much!


General:
- Removal of ports -
DKR Jungle Falls, DKR Frosty Village, DKR Tricky's Course and CTGP Mushroom Peaks have been removed from Dig Pack and will be reintroduced in a separate pack.

- Pridemoor Keep -
Excess sneaker panels have been removed at the end of this track to make the whole thing feel a bit more fair.
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Reactions: Fl_GUI and Jrc126
Because there's always SOMETHING conflicting with SOMETHING else.

- Lost City -
Fixed the sky conflicting with another mystery sky texture. Hopefully it doesn't conflict with something else now. Also fixed a minor texture issue.

- DKR Frosty Village -
It is now snowing in Frosty Village.
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Reactions: GhostL
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