General changes:

- New Version Splits -
Starting with this version, the main pack (which is now 52 MB) that has all the race maps is supported by two separate packs that split the race maps into two categories:

- DP_ShovelKnight has all the Shovel Knight tracks.
- DP_SonicandOriginals has the Sonic-themed tracks and my original tracks that aren't based on anything.

This is done because files that exceed 50 MB cannot be downloaded from servers that don't have an https source set up (which is pretty much any listen server, which are now more relevant than ever with holepunching being a thing in srb2k 1.4 on). For dedicated servers with the proper set-up, the main pack is still available.

Also starting with this version, the combined race and battle pack (KRBL) will no longer be supported, and battle maps will only be available separate. The main race pack has been renamed from DigPackRACE to just DigPack accordingly.

This change was done because having this many packs is already becoming a pain to manage and I really don't feel like doing so anymore. The majority of servers run just race or just battle, anyway. Edits of my files are allowed for the express purpose of changing my maps' slots or combining any of my packs into one pack. Any other edits to the maps themselves are still not allowed, but I'll probably be fine with them if you ask first (Diggle#1111, find me on the Kart Krew discord).

- Tower of Fate & Botanic Base -
These maps have been moved to slots MJ and MK respectively to avoid map conflicts. Tower of Fate's encore palette has also received an update.
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New maps:
- Pridemoor Keep Remake -
Wait a sec, wasn't this map already in the pack?! This isn't new! Well, it kinda is. It's a reimagining of my very first track with a new layout, while trying to keep the same basic elements people have gotten used to. Which leads directly into...

- Pridemoor Classic -
The classic version of Pridemoor Keep will also stay part of the pack. It has a lot of fans and is still perfectly playable, so I decided to keep it. It's a little dated and I won't be supporting it actively anymore, but I hope you still enjoy racing on it! It's in hell for now, but feel free to SOC it back in rotation if you wish (especially with the fact that you can't force hell maps anymore by voting random in the most recent kart version!)

- Explodatorium -
The Explodatorium is Plague Knight's alchemy lab, where he and his minions spend time brewing all sorts of concoctions, as well as blowing stuff up and generally causing mayhem. And now you get to race in it!

- Tower of Fate -
The final Shovel Knight track. It's been 2 years since I set out on this journey to adapt every Order of No Quarter stage (+ plains i guess) to SRB2K, and it's finally come to an end. Race through the Enchantress' lair, using everything you've learned from your karting and shoveling adventures so far to navigate this long, perilous race track.

Tower of Fate has not gone through extensive netgame testing compared to my other maps, rather just a small netgame. If any issues pop up or you have trouble navigating the place, please let me know and I'll see if I can fix it!

General changes:
- All maps -
Cleaned up custom mobj state usage.

- Botanic Base -
Moved item sets around, changed the starting area, placed some more signage. Also added a new thumbnail.

- Wacky Workbench -
Fixed a texture not swapping between time periods.

Known issues:
- Paraglider -
In 1.4 onward, the paraglider throws a warning when deployed. This doesn't hamper gameplay any and the glider still works perfectly as intended. Once the paraglider mod gets updated, I will push a fix for this issue ASAP.
EDIT: In my 5 am brain I accidentally uploaded a test version of the KRBL pack. Don't use that!!!! Please grab KRBL_DigPack_v12.1.pk3 once it is approved.

General:
- Botanic Base -
Reworked the starting area, improved signage, added a ramp after the button, fixed some checkpoints.
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As usual, if there are any issues, please let me know and I'll get them fixed asap.

New maps:
- Botanic Base -
A relaxing, pleasant drive through a giant greenhouse. Based on the level from Knuckles Chaotix.

- Iron Whale -
Race through Treasure Knight's submarine and drift through the depths in this underwater stage based on Shovel Knight.

General:
- Separated Downloads -
There are now separate downloads for race, battle, or the complete Dig Pack package.

- Clockwork Tower -
Removed a hazard and hopefully fixed a softlock.
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EDIT: Don't use DigPackRACE 11.1! It crashes when Lich Yard is selected. I've uploaded a patch for both versions that fixes this and an obscure softlock in Wacky Workbench. Please use 11.1.1 once it is approved.

I'm just releasing this update now because it works, but the new map and the changes to old ones have not gone through the same netgame testing phase that I usually put stuff through. If anything breaks, please let me know on discord (you can find me in the kart krew discord server! Diggle#1111)

New map:
- Clockwork Tower -
This is where Tinker Knight makes his home, building a great many contraptions from his workplace within. Conveyor belts, pistons, gears... It's got it all.

Changes to older maps:
The changes here might be a little controversial, but were made in response to complaints received... please let me know what you think.

- Lava Reef Zone -
Removed a hazard and made the jump exiting the spiral a bit better.

- Flying Machine -
Removed the second glider section. The only glider section left in this map now is the big one at the start.

- Lich Yard -
Changed the final turn right before exiting the crypt area to offer more breathing room.

- Funny Avenue -
The music file for this was HUGE! Shrunk it down by a lot. Funnily enough this means that even though there's a new map, the file size for this pack actually went down.
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New maps:
- Wacky Workbench Zone -
boing

- Funny Avenue -
It's back! This hell map was in a previous version of Dig Pack but was removed due to an issue where it would occasionally crash servers. I've changed some stuff around and I think it's fixed now, but let me know if you encounter issues! It now occupies slot MU instead of XG.

Changes to older maps:
- Stranded Ship -
Lots of changes to offroad and ice patterns, widening the road in a few areas, and adding a shortcut.
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General changes:
- Titanic Monarch Zone -
Fixed an issue that would cause frequent SIGSEGV errors for software users.
Added some more decorations.
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New map:
- Titanic Monarch Zone -
That one zone from Sonic Mania that people don't like as much as the other Sonic Mania original zones is now a race track. Don't get shocked!
New race map:
- Forbidden Temple -
Enter this sacred temple in search of an ancient relic... and then make your escape with it in hand while the whole place quakes around you! Don't get caught out by the myriad of traps and hazards in this long sprint track.

New battle maps:
- Nuclear Desert -
- Scrapyard -
- Storm Pit -
- Cage Fight -
No clever descriptions here, I'm tired. Go have some fun beating your friends up in battle mode.

General:
- Lava Reef Zone -
Spiral has been shortened, hazards have been made a bit less hazardous, springs added on the final ramp.

- Pridemoor Keep -
Death planed something that really should've been death planed from the start.

- Lost City -
Certain jumps have been babyproofed so you can't fall to your death anymore.

- Flying Machine -
The third glider section has been removed, and the second glider section has had some walls added so you fly to your death a little less easily.

- Stranded Ship -
The entrance to the ship has been made a bit wider. Some offroad has been added right before you jump on top of the ship.

- Separate Race Pack -
Because the new battle maps take some map slots that I know are in use by other packs (we're REALLY running out of map slots, here!), I've split the pack into two: one version that has all the maps including the battle maps, and one version that ONLY has the race maps. Please make sure you grab the right one for your server!
General:
- Wandering Falls -
Missing textures have been added back in.

- Pridemoor Keep, Flying Machine, Stranded Ship, Lava Reef Zone -
New staff ghosts have been added for these maps. Thanks to the gamers that sent these in!
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