- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Ever needed a way to play SRB2 closer to the classics?
No?
Then skedaddle!
Yes?
Then your in luck!
Introducing...
Thanks Renato Madboy for the icon
This mod is completely reusable for your own means, and you only have to credit the people in the credits, not me.
No?
Then skedaddle!
Yes?
Then your in luck!
Introducing...
Thanks Renato Madboy for the icon
Sonic doesn't really have many changes, but he does have the dropdash
This mod is extremely customizable, it comes with a lot of commands, which I'll quickly run through here
dropdash - enables or disables the dropdash (on by default)
dropdashonspin - puts the dropdash on spin (off by default)
dpsquake - starts an earthquake when hitting the ground after a dropdash while super (off by default)
speedcap - limits the player's speed (on by default)
momentum - enables or disables momentum (on by default)
anglestand - enables or disables anglestand (on by default)
airwalk - sets the player's state to fall if off when in the air (on by default)
fallbackcam - if going at high speed, the camera will fall back (on by default)
classicphys - does certain things with slopes to make it play closer to the classic games (on by default)
maniashoes - makes speed shoes provide even more ghosts (on by default)
CDsprings - makes the player rotate when hitting a spring (on by default)
solidsprings - makes springs solid from the sides (off by default)
reroll - lets you roll from springs (off by default)
SRB2Spindash - disables the classic style spindash (off by default)
peelout - gives the peelout from Sonic CD (off by default)
instashield - gives the instashield from Sonic 3 (off by default)
instashieldonspin - puts the instashield on spin if enabled (on by default)
ISRebound - if you hit an enemy mid instashield, you'll bounce normally (off by default)
rollafteruse - if a shield is used, will be put into the fall state after (off by default)
timeout - if the time hits 9:59, you will die (off by default)
cdtimeout - if you stand still for 3 minutes, you will die (off by default)
rollangle - changes your roll angle on a slope (off by default)
rolloutspindash - lets do you do the spindash on a rollout rock (unfunctioning)
doloops - lets you do loops (off by default)
speedeffects - adds some effects depending on speed (off by default)
waterrun - lets the player run on water (on by default)
playerstretch - adds squash and stretch (off by default)
runonwatereffect - adds a cool effect for running on water (on by default)
allclassics - other classic sonics get these physics too (off by default) (not recommended)
movestack - lets you twin the thok and the dropdash
all of these require no arguments, so go wild
dropdash - enables or disables the dropdash (on by default)
dropdashonspin - puts the dropdash on spin (off by default)
dpsquake - starts an earthquake when hitting the ground after a dropdash while super (off by default)
speedcap - limits the player's speed (on by default)
momentum - enables or disables momentum (on by default)
anglestand - enables or disables anglestand (on by default)
airwalk - sets the player's state to fall if off when in the air (on by default)
fallbackcam - if going at high speed, the camera will fall back (on by default)
classicphys - does certain things with slopes to make it play closer to the classic games (on by default)
maniashoes - makes speed shoes provide even more ghosts (on by default)
CDsprings - makes the player rotate when hitting a spring (on by default)
solidsprings - makes springs solid from the sides (off by default)
reroll - lets you roll from springs (off by default)
SRB2Spindash - disables the classic style spindash (off by default)
peelout - gives the peelout from Sonic CD (off by default)
instashield - gives the instashield from Sonic 3 (off by default)
instashieldonspin - puts the instashield on spin if enabled (on by default)
ISRebound - if you hit an enemy mid instashield, you'll bounce normally (off by default)
rollafteruse - if a shield is used, will be put into the fall state after (off by default)
timeout - if the time hits 9:59, you will die (off by default)
cdtimeout - if you stand still for 3 minutes, you will die (off by default)
rollangle - changes your roll angle on a slope (off by default)
rolloutspindash - lets do you do the spindash on a rollout rock (unfunctioning)
doloops - lets you do loops (off by default)
speedeffects - adds some effects depending on speed (off by default)
waterrun - lets the player run on water (on by default)
playerstretch - adds squash and stretch (off by default)
runonwatereffect - adds a cool effect for running on water (on by default)
allclassics - other classic sonics get these physics too (off by default) (not recommended)
movestack - lets you twin the thok and the dropdash
all of these require no arguments, so go wild
Renato Madboy for the icon
Golden for slope roll angle
kaldrum for Halfpipe Utilities
pastel for Instashield sprites
Pyrakid Wolfo for water run sprites
Sonic Mania for their spindash dust sprites
GoldenShine for dash sprites
NeonSRB2 for squash and stretch
Golden for slope roll angle
kaldrum for Halfpipe Utilities
pastel for Instashield sprites
Pyrakid Wolfo for water run sprites
Sonic Mania for their spindash dust sprites
GoldenShine for dash sprites
NeonSRB2 for squash and stretch
Ok so, this mod is mine, I swear on my life, the reason why it's there is because I used it on another classic sonic mod (Mania Sonic), and then completely forgot to update the changes I made there here, so to save on time, I just copy and pasted everything from there to here. If I'm missing any credits, just let me know and I'd be happy to add them as it has been a while since I've touched this mod and have forgotten most things about it. Also, the stuff about MT_BACKGROUND and junk is just something I wasnt able to do and kept incase someone wanted to put it in their own mod.
This mod is completely reusable for your own means, and you only have to credit the people in the credits, not me.