Classic Engine

[Open Assets] Classic Engine Version 0.9111

It just does not work.

List of things that I've tested and don't work:

dropdash
instashield
rollangle
solidsprings
peelout

the classic styled spindash, whenever i try to spindash it gives me warnings. In the console. Oh and theres also an enormous red warning sign on top of my character
speedcap - tried on, off and specific numbers as arguments. whatever you do, all characters as if they had speed shoes all the time
kirbwasnttaken
kirbwasnttaken
Uh, dude, what in the world did you do?
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have crouch like sonic 1?
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DoLoops has the same issue HPU has with going onto ceilings being weirdly inconsistent, and I think it'd be better suited to staying as a wallrun for now. The wallrun isn't quite as well-balanced as HPU's, but it's sooooooo fluid. Going from a drop dash to a wallrun feels like spindash jumping in SA1 if it didn't ask you to stop at all.
Obviously there's nothing to really take advantage of this beyond some bits in ACZ and of course, Half Pipe Test. Which is a shame, but that's not the fault of the mod, so I'm not gonna care.
Most other things in this mod are just, not really of interest to me, but it's cool that there's so much content. I'm just reviewing off of what I paid attention to, DoLoops, and whether it was fun and polished or not. To which I say it is fun, and probably took a lot of effort, but it could use a bit more polish.
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Honestly this pretty fun, I like how the massive amount of options like you play how ever you want. What it is it's amazing but if I had any request it would be

Make it easier to move it the air and maybe give a little higher jump, and if you want to go the extra mile you can give sonic more weight so it's easy to platform instead of of the SRB2 float.

But that's just stuff I would like to see and feel like it'll bring that classic feel of platforming and feel, but It's a nice mod and I will probably use it all the time XD.
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