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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
I bring you, Green Flower act 1 made from my memory and my map making style! AKA: The-Flower!
The-Logo extra shadow.png

srb20327.png

i have definitely forgotten some things but thats the fun of making this and i hope you enjoy playing these- this level.
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pretty standard GFZ1 besides some things i forgot and some things i straight up didnt know how to do until i looked at the original level after finishing this.

"and no additions!" besides the wider level, i couldnt help myself but thats why i said i did this in my style and hey i guess this is more unique in a way.

btw OPENGL IS HEAVILY RECOMMENDED!!! it doesnt look as nice on Software. and that is the only reason. also Single player is heavily recommended. oh and i almost forgot, this is made for 2.2.15.

Find The Girl...​

theres alot of credits so im just including the SRB2 related ones here but theres a full list in the Mod's PK3. its mostly music dont worry.

all Swift cameo sprites by @InfernoMelon
A.V cameo sprites by @Aquavine
Bottles from Plushimas Asset Collection: https://mb.srb2.org/addons/plushimas-asset-collection-pac.3139/
Food items from the SRB2 Food mod by Jonbaxer: https://mb.srb2.org/addons/food.5010/
GFZ1 Night music and sky textures from Day/Night cycle: https://mb.srb2.org/addons/day-night-cycle.4670/
a single texture from the SRB2 2006 level pack: https://mb.srb2.org/addons/sonic-2006-extended-port.157/
bosses from Sunset over chaos: https://mb.srb2.org/addons/sunset-over-chaos-v1-1-seven-slightly-tweaked-socs.210/
Golden shines grind rails: https://mb.srb2.org/threads/closed-...ase-bugtest-feedback-server.44085/post-681153
SA2 crates and Radical Highway Textures from SA2 Blast by Garrean with their permission.
Black Doom Sprites and Object behavoir by @Aquavine
Plague Knight Sprites from the Plague Knight mod by TehRealSalt with their permission: https://mb.srb2.org/addons/plague-knight.3667/
breakable Glass objects from Speed Hightway: https://mb.srb2.org/addons/speed-highway.6055/ with a few modifications by me.
Corona decoration from Plushima's Asset Collection: https://mb.srb2.org/addons/plushimas-asset-collection-pac.3139/
Shadow's bike momentum fix by @Garrean
Deltarune Dialogue system by @Enes2gamer
GFZ1 Indev music from SRB2 indev. (idk who made this version of the song, sorry)
Pizza Tower Enemies and Onion Rings from Castle Cal-Zone. https://mb.srb2.org/addons/castle-cal-zone.7177/
War Timer by Buggie. https://mb.srb2.org/addons/war-timer.5308/

all 3D models and prerendered assets made by me (except for the bottles as prviously stated).
La-Flower belongs to me.
so does Barry I guess.
and Sir Topthingman.
all levels are made by me.

and finally. Thank you so much for to playing my mod :]
Author
El-fire
Downloads
16,826
Views
29,886
Extension type
pk3
File size
42.6 MB
MD5 Hash
90a1234e8cf8d2cbbbc87ad37d6c1244
First release
Last update

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Latest updates

  1. a really tiny update that's also a little spoilery

    this update fixes a tiny thing and changes another tiny thing but they're both spoiler related...
  2. It's Pizza Time!

    After being cut from V2 cause that was too many levels I could work on by myself, The-Flour is...
  3. yo what If I made an update to a joke level that no one knows about?

    that would be funny If I decided to update a joke level that no one knows about just to add more...

Latest reviews

GREAT level pack. Didn't like the-hill that much, after beating the boss he just...stood there menacingly. I'm on the reveries build and was playing w/ X Sonic Pro. lowkey kinda scary.
Upvote 0
I quite enjoyed this level pack!!! My only issues are in The Hill and The Snow. While I looooove exe, the chase moves a bit too quickly, and it's easy to just bypass the flame wall with the whirlwind shield you're given. I had to use Burning Blaze to even complete the level for the emblem, which isn't great. For the snow, frozen La-Flower gets stuck on just about everything, making it VERY difficult to even get her to the springs.


I'd say something about the difficulty spike, but that could very well be a skill issue on my part. Love the Easter eggs, love the level design, those issues just dampened my experience.

Lastly with The-Snow, when you die on the last section, she doesn't respawn, making it literally impossible to complete if you lose a life. That's a really major bug, and it's left my Sonic and Tails file stuck on The-Snow since I didn't finish act 2 before going.

Besides all that, love the addon. Peak cinema
Upvote 0
I played every level but the one with Mr. Subconjunctival hemorrhage. (X or Sonic.Exe.)

It's the only stinker, and not even terrible at that. Still, I rather not do the rage platforming like 1/2 of EXE games. Might be funny if it was a walking simulator.
Upvote 0
Clair made me sad and Featherfall was an *incredible* music choice for The-House's first segment so I had X Sonic do his resting taunt pose next her and just left him to sit there for a bit. Maybe I'm a bit of a sap, maybe I'm easily affected, but this sparse little bedroom with all this Sonic memorabilia in a GAME about Sonic the Hedgehog made me both sad and happy at the same time. Doomcute.

Seconding what others have said, The-Hill is a bit clunky ESPECIALLY with that underwater segment. Some streamlining to let the player keep up speed would be good, but it'd probably necessitate redesigning the map. Apart from that, though, this mod is just generally *good.* The little Clair segment just hit me in the gut harder than expected. I'm sure there are lots of people here who can say they've had similar experiences though, with Sonic carrying them in tough times.
Upvote 0
fun mod but god the-bees is cruel and unusual
like goddamn my pc was LAGGING
SGFVBOGBHOUOUGVEUOROGEROUHOGHROU (needed extra characters)
Upvote 0
i have figured out how to get to the-hill and in the process of getting to the-house i beat my previous best on the-snow


btw i beat all 4 canon levels and house wont open
does everytime i use the level select it resets???
Upvote 0
WhiLE its a mOd pack of the sAMe this its not bAd like always being unique in eacH zone like The Hell not giving that muCh rings. ThE Hell mAKing yOu be ChAse bY The FlaMes of disaster. And The SnoW making you being La-Flower to The fire overall i WoUlD like to see move of This
Upvote 0
Made this Review because I really like this map-pack.

I downloaded this mod originally, when it was just a thicker GreenFlower act 1. And it was fun, too.

I haven't been following this mod, a lot, but when I went into the forums and saw this updated, I wasn't necessarily surprised. Thought it was a patch.

After downloading it, though, I could've said (and still can say) that the playing experience was AMAZING. It's really interesting to dig deep into the cracks and rabbit holes that this whole pack will lead you through. It's interesting, honestly. And a great playing experience.
Upvote 0
I'll be honest, my opinions of this mod were really high in my playthrough until the Sonic.exe stuff began. With the looping level, I was actually thinking it'd be something along the lines of "MyHouse.wad" and had to do some puzzlesolving to get to the bottom of things.

I loved the "The Hill" stage as it felt eerie, but the music felt very soothing, which brought a strange sense of ease to everything, but that was until the chase sequence began. Up until now, any sense of horror was subtle, using the level design as its key point, but that was completely thrown out of the window with a chase sequence that felt straight out of a 2018 Sonic.exe fangame, and not in a good way; and that's not even to begin my list of issues with this segment.

You broke one of the fundamental rules of SRB2 level design, and that's using tight, cramped corridors where the camera could barely navigate around, and you added an artificial time limit with a wall of fire approaching on top of that. The constant use of "Sonic.exe Hazards" weren't scary, but extremely infuriating and annoying.

The wall of fire was constantly on my ass, and any mistake meant that by the time I recovered, the wall of fire had come too close for me to do anything, cementing my death and forcing another retry.

The underwater section... what on earth were you thinking? Having to navigate underwater on a time limit was bad enough, but did you really think it was a fun idea to add thin platforms over a bottomless pit, in a DARK environment? I literally had to guess my jumps in a hurry because I had no idea where to go as I couldn't see a thing, and you still put hazards for me to run into along the way. I died so many times there that I just wanted to see what was past that segment in hopes that MAYBE this is just a rough segment among a good mod, but that was quashed with the fight. The moment the fight began, I take a step forward over what looked to be a bugged floor texture only for it to be revealed to be a bottomless pit and kill my last life.

It was at that point I gave up and ragequit. I did not want to spend a second trying that horrible chase segment again, with each attempt having to go through that laughter cutscene. Why is the bossfight not in its own separate act? This change was done for Metal's fight in 2.2 for a reason.

I couldn't even finish the mod because it was that infuriating.

I think this mod needs a serious overhaul, because the "Sonic.exe" thing just isn't it, or at least it's done the wrong way. The starting parts were genuinely good, and that's why I'm giving two stars instead of one - those segments have genuine potential if you keep going along that route instead of the all-up-in-your-face-spooky-sonic like it's the mid 2010s again.
Upvote 0
5/5. Spoilers ahead




Started a little bored with the fact that my favorite GFZ speedrun route was impossible and I found the execution on that route fun, but by The-Hill, I'd changed my tune. The level design is just fun as someone who likes platforming, in the areas where there is unique level design.

By The-Aftermath I was pretty invested tbh. Because like, I could kinda relate to La-Flower, I just spent like 5 minutes thokking around. It felt kinda like Final Demo did in my childhood, kinda! I wasn't sure if La-Flower was meant to be an author stand-in, because like. Genders

Then I played The-House? And like
Damn
Up there with Long Journey's End to me. Extremely fun platforming, has something of a self-contained narrative in terms of level design and music, but unlike LJE, this has a bit of actual narrative too, and I gotta say, I like it
I might be reading into things too much but I'm gonna tell you that I think La-Flower is an awesome character and leave it at that and you can read into me saying that if you want!
El-fire
El-fire
thanks! i will say La-Flower is not the author stan-in, i have an actual author stand-in, in the form of my sona that appears 3 times in the level pack and is in my pfp lol. La-Flower is just a girl i made after i found out flower's are usually gendered as a girl in the spanish language.
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