Castle Cal-Zone

[Open Assets] Castle Cal-Zone 1.0

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
The Cal-Zone Crew presents:

Castle Cal-Zone!

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Welcome to Castle Cal-Zone, a two level map pack (technically :P) that me and a few friends have been working on for a few months! This is a half Sonic-themed level, half Pizza Tower-themed level. It has quite a lot of content for what is essentially one level, such as...​

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Two custom levels, both containing custom enemies
and objects that all have beautiful sprites made in
the Pizza Tower art style by KaiyoLazr!



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1 main level and 1 secret level that you unlock
for beating the main level and collecting
10 emblems. No spoilers to be seen here!



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A grand total of fifteen emblems for you to hunt down!
Whether it's finding them in the level itself or beating some
scores, there's plenty of extra stuff for you to find!



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10 emblems in the map, 1 time emblem, 2 score
emblems, and 2 extra emblems. There's no reward
for grabbing all of them, just bragging rights.





!!! WARNING !!!
Due to how this level works and how massive it is, it is incompatible with multiplayer. You're still able to play it in Co-op, but please keep in mind that it won't be very stable
and won't work very well!!!



Here's some screenshots for you to look at, if you're interested. If you want to go in completely blind, I'd recommend not clicking on this.

Incredible title card art made by JackieJelly!
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Legal Disclaimer: Calzones not actually included :(

Have fun!!


Credits:

Kriby: Mapmaking, SRB2-themed section level design.
JackieJelly: Title card art, Pizza Tower-themed section level design, playtesting.
Gabriel.lua: Help with ripping the custom textures, Lua coding, playtesting.
KaiyoLazr: Custom sprites for enemies and objects, art for the mod page, playtesting.

Cass/Welon, ova pico, Flame the Landit, AaRonTheHedgehog209, Moonstarex,
Cable, Rosie, Yellow: Playtesters.

BuggieTheBug: Created the War Timer Addon.
glaber: Created the Badnik Pack DX Addon.

Tour De Pizza: Created Pizza Tower.​
Author
kriby
Downloads
1,625
Views
4,922
Extension type
pk3
File size
11 MB
MD5 Hash
80c37ba07642ed470f2b8771e738e676
First release
Last update

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Latest reviews

Dang, cooked with this one too. I impressed again! I love how the level feels like a playground with the open space and the level never feels empty.

I will say there's a moment in the 2d section at the end where you get hit randomly but its just a small "what happened?" moment and nothing big.

Amazing job man!!
Upvote 0
Easily the best levels I've played in this Fangame base. The entire level is very open and spaced out with every room having a very interesting gimmick! Everything that was presented is very beautiful and really creative! Not to mention there being so many secrets for some nice references and rewards! I had a blast playing this.


However theres no rock at the end so this actually sucks I'm sorry to say this but I'm never recommending this to anyone...
Upvote 0
Working on this map was an amazing experience, absolutely loved making art and playtesting with the group.
Not leaving aside how fun and intuitive the map is, finding emblems and different routes felt like a blast.

I'm so up to work on any next proyects you got in mind.
Upvote 0
I remember youre hard modes.... (playtester here!)
Upvote 0
God damn dude, this was a super pleasant surprise.

This level is *massive*. I think it took me over 10 minutes to complete... and honestly, I fucking love that. Along the same veins of massive levels like Castle Eggman 2 where you can just get lost in the polished scenery and satisfying gameplay loop, you get to experience it for an extended amount of time without it ever overstaying its welcome.

You understand exactly what makes a level enjoyable and exhilarating to run through, and how to cut out a lot of the jank you usually come across when trying to traverse an srb2 level. It hits all the right beats, the level progresses and changes as you go through it, no room is the same. It's complex and well decorated, and it goes out with a climactic finish. This is a super ambitious stage and it's executed near flawlessly. Genuinely, a masterclass in obstacle placement and level flow. Every jump felt natural, every obstacle felt exciting to avoid without breaking the flow.

This level doesn't have mindblowing or innovative visuals, however it's well executed visuals that will never bother you. You almost don't even think about it, which is an art in its own right and requires a ton of care to pull off.

My only real criticism is that in some areas the Lance-A-Bot spam is a bit overdone, and a few sectors are just a *tad* too large, but not enough to break me out of my immersion.

Welcome to releases!
Upvote 5
This level is really nice! I like the design a lot, keep up the good work!
Upvote 1
mya dvaoirute leve lsd was there calstle er calzoneoa
Upvote 0
truly ms jackie's crazy 18 laps was worth suffering through for this to be real
kriby
kriby
okay but now you gotta do 20 laps silly!!
Upvote 3
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