Won't return into community
Discussion regarding pack
Small note: this "thok barrier" looks too much like a platform.
Looks and feels pretty good otherwise. Nice to see one more enemy type, but I'm still hungry for some Jetty-Syns resprited as Lakitus.
Well CobaltBW, I kind of fail to see how reskinning Jetty-Syns to Lakitus is good idea, to be honest better option would be to give Lakituses A_Chase and No gravity flag with their shooting states and whatever and that's also isn't best thing that could be done. Also I would have to make level work around them in some of sections( I just can't make it one section exclusive ), well definetly he isn't really suitable for level.
I'm being a little reductive here, but what I'm saying is that a lot of Jetty-Syns' behavior could carry over very easily with some small tweaks and a change to his missile-spawn. Spinies themselves could very easily draw code from the spincushion/sharp enemy. I could think of at least one area where a Lakitu might fit (and it would only need to be one).
That was just an example though, and I'm not intending to apply pressure; I've had ideas for like half a dozen Mario enemies, from paragoombas to cheep cheeps. I can understand why nobody's invested resources into it yet (new sprites and all), but the actual coding and implementation of those enemies wouldn't be that difficult.
Hmm... there are a few, minor things that prevent this map from being perfection for me:
1: Breaking brick blocks doesn't add to the score.
2: A lack of emblems.
There is another thing, that is somewhat irritating, that being that there doesn't appear to be a 2D mode, but that was honestly the old Mario Koopa Blast's thing, and not Pipe Towers.
Though, it would be nice to have a castle section in a later version of the level...
It's kinda weird that the mushrooms from Haunted Heights turns into this in one frame.
Simply rename MKB Revamped's purple mushroom sprite because the forementioned sprite and a frame of Haunted Heights' mushrooom share the exact same name.