I found the secret exit in plain sight but I think I need to find some sort of switch, is the (now wasteland) other secret area related to this, or am I lost?
 
Hi I'm having trouble finding the credits to the music in this mod. That update that added molten tunnels 2 had some awesome music and i want it on my phone lol
Do you know where he put the music?
 
found them. thanks for the tip! they were both great bonus levels, but I can't seem to find the last sky islands emblem, I follow the hint, my radars gets to green, then it turns me around and spits me back out. am i missing something?
 
I'm trying to find an emblem in dry gulch 2, it's the last one, the one behind the door at the start. Does anyone know where the switch is? I have searched LITERALLY EVERYWHERE multiple times and it's driving me insane
Edit: I found it! If you want to know yourself, check that 1.5 emerald token guide. It was so obvious I'm kind of mad at myself XD
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found them. thanks for the tip! they were both great bonus levels, but I can't seem to find the last sky islands emblem, I follow the hint, my radars gets to green, then it turns me around and spits me back out. am i missing something?
If you're going for the last sky islands emblem, then that's the one in the water, right? There's a hole that leads deep underwater, and then there's a tunnel where there are massive rocks that you platform on that lead up and out of the water. That's where it is.
I haven't looked through sky islands very thoroughly but what you're describing seems to be an effect for the first emblem, which i don't think is even in that area, it's at the start. No idea why the radar goes off in that area
 
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finished the campaign of this modpack, when it comes to this being my first ever completed pack i finished, this was surprisingly way better than i expected, the texture work on the last few levels is genially insane
 
I've been searching for a while and I can't find anything to unlock what I assume is the entrance for the zone , could you help me?
near the end of sunrise uplands 2 (but not AT the end), there's two trees against a wall, and you can run into them, and it's a room with a switch. Then backtrack, and fly up to see that there's an opening in the wall that leads out of bounds. There's a sign there that leads to the secret level. Also, there is no indication of the door's location, so i have no clue how you could have found the door and not the key.
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In case that told you nothing, and for future people who struggle, I uploaded a short on my youtube channel "Tails Vibes" called 'sunrise uplands 2 secret level' detailing its location. I'd only view it as a last resort, but it's there if you need it. My video doesn't spoil the secret level, so don't worry.
 
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near the end of sunrise uplands 2 (but not AT the end), there's two trees against a wall, and you can run into them, and it's a room with a switch. Then backtrack, and fly up to see that there's an opening in the wall that leads out of bounds. There's a sign there that leads to the (kind of mediocre) secret level. Also, there is no indication of the door's location, so i have no clue how you could have found the door and not the key.
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In case that told you nothing, and for future people who struggle, I uploaded a short on my youtube channel "Tails Vibes" called 'sunrise uplands 2 secret level' detailing its location. I'd only view it as a last resort, but it's there if you need it. My video doesn't spoil the secret level, so don't worry.
Ok, i found it thank you! Tbh the level is pretty good imo, since it's a good speedrun stage
 
Ok, i found it thank you! Tbh the level is pretty good imo, since it's a good speedrun stage
Yeah, no problem. This creator can be evil when it comes to hiding things so it's completely understandable to struggle to find them. I'm glad the level was worth it. I was harsh to call it mediocre, some things in the level are pretty enjoyable, and there's a lot of energy there. I just personally find it too long, that's all.
 
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Played through once again, it looks like the conversion to UDMF is going well and is starting to unlock the full potential of the various zone concepts.

In my opinion, it would be a good time to polish and take another look at what you always wanted to do in many of these maps but found it difficult to do so in the old Binary format. Joining up and tightening loose fitting slopes for instance (which was understandable because of how vertex things could become tricky to work with).
 
I kinda wish that there were more custom bosses added, because i really like the ones that appear in those specific zones. specially the Giant Pumpkin Badnik. Also, make the ending have a bit more depth to it. Like, have Sonic and Gang escaping the Cyber World as it crumbles down until we return to GreenFlower and everyone's here to celebrate that they've won
 

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